/* * BattleInterfaceClasses.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "BattleInterfaceClasses.h" #include "BattleInterface.h" #include "BattleActionsController.h" #include "BattleRenderer.h" #include "BattleSiegeController.h" #include "BattleFieldController.h" #include "BattleStacksController.h" #include "BattleWindow.h" #include "../CGameInfo.h" #include "../CPlayerInterface.h" #include "../gui/CursorHandler.h" #include "../gui/CGuiHandler.h" #include "../gui/Shortcut.h" #include "../gui/MouseButton.h" #include "../gui/WindowHandler.h" #include "../media/IMusicPlayer.h" #include "../render/Canvas.h" #include "../render/IImage.h" #include "../render/IFont.h" #include "../render/Graphics.h" #include "../widgets/Buttons.h" #include "../widgets/CComponent.h" #include "../widgets/Images.h" #include "../widgets/Slider.h" #include "../widgets/TextControls.h" #include "../widgets/VideoWidget.h" #include "../widgets/GraphicalPrimitiveCanvas.h" #include "../windows/CMessage.h" #include "../windows/CCreatureWindow.h" #include "../windows/CSpellWindow.h" #include "../windows/InfoWindows.h" #include "../render/CAnimation.h" #include "../render/IRenderHandler.h" #include "../adventureMap/CInGameConsole.h" #include "../eventsSDL/InputHandler.h" #include "../../CCallback.h" #include "../../lib/CStack.h" #include "../../lib/CConfigHandler.h" #include "../../lib/CCreatureHandler.h" #include "../../lib/gameState/InfoAboutArmy.h" #include "../../lib/texts/CGeneralTextHandler.h" #include "../../lib/texts/TextOperations.h" #include "../../lib/CHeroHandler.h" #include "../../lib/StartInfo.h" #include "../../lib/mapObjects/CGTownInstance.h" #include "../../lib/networkPacks/PacksForClientBattle.h" #include "../../lib/json/JsonUtils.h" void BattleConsole::showAll(Canvas & to) { CIntObject::showAll(to); Point line1 (pos.x + pos.w/2, pos.y + 8); Point line2 (pos.x + pos.w/2, pos.y + 24); auto visibleText = getVisibleText(); if(visibleText.size() > 0) to.drawText(line1, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, visibleText[0]); if(visibleText.size() > 1) to.drawText(line2, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, visibleText[1]); } std::vector BattleConsole::getVisibleText() const { // high priority texts that hide battle log entries for(const auto & text : {consoleText, hoverText}) { if (text.empty()) continue; auto result = CMessage::breakText(text, pos.w, FONT_SMALL); if(result.size() > 2 && text.find('\n') != std::string::npos) { // Text has too many lines to fit into console, but has line breaks. Try ignore them and fit text that way std::string cleanText = boost::algorithm::replace_all_copy(text, "\n", " "); result = CMessage::breakText(cleanText, pos.w, FONT_SMALL); } if(result.size() > 2) result.resize(2); return result; } // log is small enough to fit entirely - display it as such if (logEntries.size() < 3) return logEntries; return { logEntries[scrollPosition - 1], logEntries[scrollPosition] }; } std::vector BattleConsole::splitText(const std::string &text) { std::vector lines; std::vector output; boost::split(lines, text, boost::is_any_of("\n")); for(const auto & line : lines) { if (graphics->fonts[FONT_SMALL]->getStringWidth(text) < pos.w) { output.push_back(line); } else { std::vector substrings = CMessage::breakText(line, pos.w, FONT_SMALL); output.insert(output.end(), substrings.begin(), substrings.end()); } } return output; } bool BattleConsole::addText(const std::string & text) { logGlobal->trace("CBattleConsole message: %s", text); auto newLines = splitText(text); logEntries.insert(logEntries.end(), newLines.begin(), newLines.end()); scrollPosition = (int)logEntries.size()-1; redraw(); return true; } void BattleConsole::scrollUp(ui32 by) { if(scrollPosition > static_cast(by)) scrollPosition -= by; redraw(); } void BattleConsole::scrollDown(ui32 by) { if(scrollPosition + by < logEntries.size()) scrollPosition += by; redraw(); } BattleConsole::BattleConsole(const BattleInterface & owner, std::shared_ptr backgroundSource, const Point & objectPos, const Point & imagePos, const Point &size) : CIntObject(LCLICK) , owner(owner) , scrollPosition(-1) , enteringText(false) { OBJECT_CONSTRUCTION; pos += objectPos; pos.w = size.x; pos.h = size.y; background = std::make_shared(backgroundSource->getSurface(), Rect(imagePos, size), 0, 0 ); } void BattleConsole::deactivate() { if (enteringText) LOCPLINT->cingconsole->endEnteringText(false); CIntObject::deactivate(); } void BattleConsole::clickPressed(const Point & cursorPosition) { if(owner.makingTurn() && !owner.openingPlaying()) { GH.windows().createAndPushWindow(boost::algorithm::join(logEntries, "\n")); } } void BattleConsole::setEnteringMode(bool on) { consoleText.clear(); if (on) { assert(enteringText == false); GH.startTextInput(pos); } else { assert(enteringText == true); GH.stopTextInput(); } enteringText = on; redraw(); } void BattleConsole::setEnteredText(const std::string & text) { assert(enteringText == true); consoleText = text; redraw(); } void BattleConsole::write(const std::string & Text) { hoverText = Text; redraw(); } void BattleConsole::clearIfMatching(const std::string & Text) { if (hoverText == Text) clear(); } void BattleConsole::clear() { write({}); } BattleConsoleWindow::BattleConsoleWindow(const std::string & text) : CWindowObject(BORDERED) { OBJECT_CONSTRUCTION; pos.w = 429; pos.h = 434; updateShadow(); center(); backgroundTexture = std::make_shared(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h)); buttonOk = std::make_shared(Point(183, 388), AnimationPath::builtin("IOKAY"), CButton::tooltip(), [this](){ close(); }, EShortcut::GLOBAL_ACCEPT); Rect textArea(18, 17, 393, 354); textBoxBackgroundBorder = std::make_shared(textArea, ColorRGBA(0, 0, 0, 75), ColorRGBA(128, 100, 75)); textBox = std::make_shared(text, textArea.resize(-5), CSlider::BROWN); if(textBox->slider) textBox->slider->scrollToMax(); } const CGHeroInstance * BattleHero::instance() { return hero; } void BattleHero::tick(uint32_t msPassed) { size_t groupIndex = static_cast(phase); float timePassed = msPassed / 1000.f; flagCurrentFrame += currentSpeed * timePassed; currentFrame += currentSpeed * timePassed; if(flagCurrentFrame >= flagAnimation->size(0)) flagCurrentFrame -= flagAnimation->size(0); if(currentFrame >= animation->size(groupIndex)) { currentFrame -= animation->size(groupIndex); switchToNextPhase(); } } void BattleHero::render(Canvas & canvas) { size_t groupIndex = static_cast(phase); auto flagFrame = flagAnimation->getImage(flagCurrentFrame, 0, true); auto heroFrame = animation->getImage(currentFrame, groupIndex, true); Point heroPosition = pos.center() - parent->pos.topLeft() - heroFrame->dimensions() / 2; Point flagPosition = pos.center() - parent->pos.topLeft() - flagFrame->dimensions() / 2; if(defender) flagPosition += Point(-4, -41); else flagPosition += Point(4, -41); canvas.draw(flagFrame, flagPosition); canvas.draw(heroFrame, heroPosition); } void BattleHero::pause() { currentSpeed = 0.f; } void BattleHero::play() { //H3 speed: 10 fps ( 100 ms per frame) currentSpeed = 10.f; } float BattleHero::getFrame() const { return currentFrame; } void BattleHero::collectRenderableObjects(BattleRenderer & renderer) { auto hex = defender ? BattleHex(GameConstants::BFIELD_WIDTH-1) : BattleHex(0); renderer.insert(EBattleFieldLayer::HEROES, hex, [this](BattleRenderer::RendererRef canvas) { render(canvas); }); } void BattleHero::onPhaseFinished(const std::function & callback) { phaseFinishedCallback = callback; } void BattleHero::setPhase(EHeroAnimType newPhase) { nextPhase = newPhase; switchToNextPhase(); //immediately switch to next phase and then restore idling phase nextPhase = EHeroAnimType::HOLDING; } void BattleHero::heroLeftClicked() { if(owner.actionsController->spellcastingModeActive()) //we are casting a spell return; if(!hero || !owner.makingTurn()) return; if(owner.getBattle()->battleCanCastSpell(hero, spells::Mode::HERO) == ESpellCastProblem::OK) //check conditions { CCS->curh->set(Cursor::Map::POINTER); GH.windows().createAndPushWindow(hero, owner.getCurrentPlayerInterface()); } } void BattleHero::heroRightClicked() { if(settings["battle"]["stickyHeroInfoWindows"].Bool()) return; Point windowPosition; if(GH.screenDimensions().x < 1000) { windowPosition.x = (!defender) ? owner.fieldController->pos.left() + 1 : owner.fieldController->pos.right() - 79; windowPosition.y = owner.fieldController->pos.y + 135; } else { windowPosition.x = (!defender) ? owner.fieldController->pos.left() - 93 : owner.fieldController->pos.right() + 15; windowPosition.y = owner.fieldController->pos.y; } InfoAboutHero targetHero; if(owner.makingTurn() || settings["session"]["spectate"].Bool()) { auto h = defender ? owner.defendingHeroInstance : owner.attackingHeroInstance; targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE); GH.windows().createAndPushWindow(targetHero, &windowPosition); } } void BattleHero::switchToNextPhase() { phase = nextPhase; currentFrame = 0.f; auto copy = phaseFinishedCallback; phaseFinishedCallback.clear(); copy(); } BattleHero::BattleHero(const BattleInterface & owner, const CGHeroInstance * hero, bool defender): defender(defender), hero(hero), owner(owner), phase(EHeroAnimType::HOLDING), nextPhase(EHeroAnimType::HOLDING), currentSpeed(0.f), currentFrame(0.f), flagCurrentFrame(0.f) { AnimationPath animationPath; if(!hero->type->battleImage.empty()) animationPath = hero->type->battleImage; else if(hero->gender == EHeroGender::FEMALE) animationPath = hero->type->heroClass->imageBattleFemale; else animationPath = hero->type->heroClass->imageBattleMale; animation = GH.renderHandler().loadAnimation(animationPath, EImageBlitMode::ALPHA); pos.w = 64; pos.h = 136; pos.x = owner.fieldController->pos.x + (defender ? (owner.fieldController->pos.w - pos.w) : 0); pos.y = owner.fieldController->pos.y; if(defender) animation->verticalFlip(); if(defender) flagAnimation = GH.renderHandler().loadAnimation(AnimationPath::builtin("CMFLAGR"), EImageBlitMode::COLORKEY); else flagAnimation = GH.renderHandler().loadAnimation(AnimationPath::builtin("CMFLAGL"), EImageBlitMode::COLORKEY); flagAnimation->playerColored(hero->tempOwner); switchToNextPhase(); play(); addUsedEvents(TIME); } QuickSpellPanel::QuickSpellPanel(BattleInterface & owner) : CIntObject(0), owner(owner) { OBJECT_CONSTRUCTION; addUsedEvents(LCLICK | SHOW_POPUP | MOVE | INPUT_MODE_CHANGE); pos = Rect(0, 0, 52, 600); background = std::make_shared(ImagePath::builtin("DIBOXBCK"), pos); rect = std::make_shared(Rect(0, 0, pos.w + 1, pos.h + 1), ColorRGBA(0, 0, 0, 0), ColorRGBA(241, 216, 120, 255)); create(); } std::vector> QuickSpellPanel::getSpells() const { std::vector spellIds; std::vector spellIdsFromSetting; for(int i = 0; i < QUICKSPELL_SLOTS; i++) { std::string spellIdentifier = persistentStorage["quickSpell"][std::to_string(i)].String(); SpellID id; try { id = SpellID::decode(spellIdentifier); } catch(const IdentifierResolutionException& e) { id = SpellID::NONE; } spellIds.push_back(id); spellIdsFromSetting.push_back(id != SpellID::NONE); } // autofill empty slots with spells if possible auto hero = owner.getBattle()->battleGetMyHero(); for(int i = 0; i < QUICKSPELL_SLOTS; i++) { if(spellIds[i] != SpellID::NONE) continue; for(const auto & availableSpellID : CGI->spellh->getDefaultAllowed()) { const auto * availableSpell = availableSpellID.toSpell(); if(!availableSpell->isAdventure() && !availableSpell->isCreatureAbility() && hero->canCastThisSpell(availableSpell) && !vstd::contains(spellIds, availableSpell->getId())) { spellIds[i] = availableSpell->getId(); break; } } } std::vector> ret; for(int i = 0; i < QUICKSPELL_SLOTS; i++) ret.push_back(std::make_tuple(spellIds[i], spellIdsFromSetting[i])); return ret; } void QuickSpellPanel::create() { OBJECT_CONSTRUCTION; const JsonNode config = JsonUtils::assembleFromFiles("config/shortcutsConfig"); labels.clear(); buttons.clear(); buttonsDisabled.clear(); auto hero = owner.getBattle()->battleGetMyHero(); if(!hero) return; auto spells = getSpells(); for(int i = 0; i < QUICKSPELL_SLOTS; i++) { SpellID id; bool fromSettings; std::tie(id, fromSettings) = spells[i]; auto button = std::make_shared(Point(2, 7 + 50 * i), AnimationPath::builtin("spellint"), CButton::tooltip(), [this, id, hero](){ if(id.hasValue() && id.toSpell()->canBeCast(owner.getBattle().get(), spells::Mode::HERO, hero)) { owner.castThisSpell(id); } }); button->setOverlay(std::make_shared(AnimationPath::builtin("spellint"), id != SpellID::NONE ? id.num + 1 : 0)); button->addPopupCallback([this, i, hero](){ GH.input().hapticFeedback(); GH.windows().createAndPushWindow(hero, owner.curInt.get(), true, [this, i](SpellID spell){ Settings configID = persistentStorage.write["quickSpell"][std::to_string(i)]; configID->String() = spell == SpellID::NONE ? "" : spell.toSpell()->identifier; create(); }); }); if(fromSettings) buttonsIsAutoGenerated.push_back(std::make_shared(Rect(45, 37 + 50 * i, 5, 5), Colors::ORANGE)); if(!id.hasValue() || !id.toSpell()->canBeCast(owner.getBattle().get(), spells::Mode::HERO, hero)) { buttonsDisabled.push_back(std::make_shared(Rect(2, 7 + 50 * i, 48, 36), ColorRGBA(0, 0, 0, 172))); } if(GH.input().getCurrentInputMode() == InputMode::KEYBOARD_AND_MOUSE) labels.push_back(std::make_shared(7, 10 + 50 * i, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, config["keyboard"]["battleSpellShortcut" + std::to_string(i)].String())); buttons.push_back(button); } } void QuickSpellPanel::show(Canvas & to) { showAll(to); CIntObject::show(to); } void QuickSpellPanel::inputModeChanged(InputMode modi) { create(); redraw(); } HeroInfoBasicPanel::HeroInfoBasicPanel(const InfoAboutHero & hero, Point * position, bool initializeBackground) : CIntObject(0) { OBJECT_CONSTRUCTION; if (position != nullptr) moveTo(*position); if(initializeBackground) { background = std::make_shared(ImagePath::builtin("CHRPOP")); background->setPlayerColor(hero.owner); } initializeData(hero); } void HeroInfoBasicPanel::initializeData(const InfoAboutHero & hero) { OBJECT_CONSTRUCTION; auto attack = hero.details->primskills[0]; auto defense = hero.details->primskills[1]; auto power = hero.details->primskills[2]; auto knowledge = hero.details->primskills[3]; auto morale = hero.details->morale; auto luck = hero.details->luck; auto currentSpellPoints = hero.details->mana; auto maxSpellPoints = hero.details->manaLimit; icons.push_back(std::make_shared(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 10, 6)); //primary stats labels.push_back(std::make_shared(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":")); labels.push_back(std::make_shared(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":")); labels.push_back(std::make_shared(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":")); labels.push_back(std::make_shared(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":")); labels.push_back(std::make_shared(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack))); labels.push_back(std::make_shared(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense))); labels.push_back(std::make_shared(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power))); labels.push_back(std::make_shared(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge))); //morale+luck labels.push_back(std::make_shared(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":")); labels.push_back(std::make_shared(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":")); icons.push_back(std::make_shared(AnimationPath::builtin("IMRL22"), morale + 3, 0, 47, 131)); icons.push_back(std::make_shared(AnimationPath::builtin("ILCK22"), luck + 3, 0, 47, 143)); //spell points labels.push_back(std::make_shared(39, 174, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387])); labels.push_back(std::make_shared(39, 186, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints))); } void HeroInfoBasicPanel::update(const InfoAboutHero & updatedInfo) { icons.clear(); labels.clear(); initializeData(updatedInfo); } void HeroInfoBasicPanel::show(Canvas & to) { showAll(to); CIntObject::show(to); } StackInfoBasicPanel::StackInfoBasicPanel(const CStack * stack, bool initializeBackground) : CIntObject(0) { OBJECT_CONSTRUCTION; if(initializeBackground) { background = std::make_shared(ImagePath::builtin("CCRPOP")); background->pos.y += 37; background->setPlayerColor(stack->getOwner()); background2 = std::make_shared(ImagePath::builtin("CHRPOP")); background2->setPlayerColor(stack->getOwner()); } initializeData(stack); } void StackInfoBasicPanel::initializeData(const CStack * stack) { OBJECT_CONSTRUCTION; icons.push_back(std::make_shared(AnimationPath::builtin("TWCRPORT"), stack->creatureId() + 2, 0, 10, 6)); labels.push_back(std::make_shared(10 + 58, 6 + 64, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, TextOperations::formatMetric(stack->getCount(), 4))); auto attack = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getAttack(stack->isShooter())) + "(" + std::to_string(stack->getAttack(stack->isShooter())) + ")"; auto defense = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getDefense(stack->isShooter())) + "(" + std::to_string(stack->getDefense(stack->isShooter())) + ")"; auto damage = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getMinDamage(stack->isShooter())) + "-" + std::to_string(stack->getMaxDamage(stack->isShooter())); auto health = CGI->creatures()->getByIndex(stack->creatureIndex())->getMaxHealth(); auto morale = stack->moraleVal(); auto luck = stack->luckVal(); auto killed = stack->getKilled(); auto healthRemaining = TextOperations::formatMetric(std::max(stack->getAvailableHealth() - (stack->getCount() - 1) * health, (si64)0), 4); //primary stats*/ labels.push_back(std::make_shared(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":")); labels.push_back(std::make_shared(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":")); labels.push_back(std::make_shared(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[386] + ":")); labels.push_back(std::make_shared(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[389] + ":")); labels.push_back(std::make_shared(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, attack)); labels.push_back(std::make_shared(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, defense)); labels.push_back(std::make_shared(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, damage)); labels.push_back(std::make_shared(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(health))); //morale+luck labels.push_back(std::make_shared(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":")); labels.push_back(std::make_shared(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":")); icons.push_back(std::make_shared(AnimationPath::builtin("IMRL22"), morale + 3, 0, 47, 131)); icons.push_back(std::make_shared(AnimationPath::builtin("ILCK22"), luck + 3, 0, 47, 143)); //extra information labels.push_back(std::make_shared(9, 168, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, VLC->generaltexth->translate("vcmi.battleWindow.killed") + ":")); labels.push_back(std::make_shared(9, 180, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[389] + ":")); labels.push_back(std::make_shared(69, 180, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(killed))); labels.push_back(std::make_shared(69, 192, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, healthRemaining)); //spells static const Point firstPos(15, 206); // position of 1st spell box static const Point offset(0, 38); // offset of each spell box from previous for(int i = 0; i < 3; i++) icons.push_back(std::make_shared(AnimationPath::builtin("SpellInt"), 78, 0, firstPos.x + offset.x * i, firstPos.y + offset.y * i)); int printed=0; //how many effect pics have been printed std::vector spells = stack->activeSpells(); for(SpellID effect : spells) { //not all effects have graphics (for eg. Acid Breath) //for modded spells iconEffect is added to SpellInt.def const bool hasGraphics = (effect < SpellID::THUNDERBOLT) || (effect >= SpellID::AFTER_LAST); if (hasGraphics) { //FIXME: support permanent duration int duration = stack->getFirstBonus(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(effect)))->turnsRemain; icons.push_back(std::make_shared(AnimationPath::builtin("SpellInt"), effect + 1, 0, firstPos.x + offset.x * printed, firstPos.y + offset.y * printed)); if(settings["general"]["enableUiEnhancements"].Bool()) labels.push_back(std::make_shared(firstPos.x + offset.x * printed + 46, firstPos.y + offset.y * printed + 36, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(duration))); if(++printed >= 3 || (printed == 2 && spells.size() > 3)) // interface limit reached break; } } if(spells.size() == 0) labelsMultiline.push_back(std::make_shared(Rect(firstPos.x, firstPos.y, 48, 36), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[674])); if(spells.size() > 3) labelsMultiline.push_back(std::make_shared(Rect(firstPos.x + offset.x * 2, firstPos.y + offset.y * 2 - 4, 48, 36), EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, "...")); } void StackInfoBasicPanel::update(const CStack * updatedInfo) { icons.clear(); labels.clear(); labelsMultiline.clear(); initializeData(updatedInfo); } void StackInfoBasicPanel::show(Canvas & to) { showAll(to); CIntObject::show(to); } HeroInfoWindow::HeroInfoWindow(const InfoAboutHero & hero, Point * position) : CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, ImagePath::builtin("CHRPOP")) { OBJECT_CONSTRUCTION; if (position != nullptr) moveTo(*position); background->setPlayerColor(hero.owner); //maybe add this functionality to base class? content = std::make_shared(hero, nullptr, false); } BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface & _owner, bool allowReplay) : owner(_owner) { OBJECT_CONSTRUCTION; background = std::make_shared(ImagePath::builtin("CPRESULT")); background->setPlayerColor(owner.playerID); pos = center(background->pos); exit = std::make_shared(Point(384, 505), AnimationPath::builtin("iok6432.def"), std::make_pair("", ""), [&](){ bExitf();}, EShortcut::GLOBAL_ACCEPT); exit->setBorderColor(Colors::METALLIC_GOLD); if(allowReplay || owner.cb->getStartInfo()->extraOptionsInfo.unlimitedReplay) { repeat = std::make_shared(Point(24, 505), AnimationPath::builtin("icn6432.def"), std::make_pair("", ""), [&](){ bRepeatf();}, EShortcut::GLOBAL_CANCEL); repeat->setBorderColor(Colors::METALLIC_GOLD); labels.push_back(std::make_shared(232, 520, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->translate("vcmi.battleResultsWindow.applyResultsLabel"))); } if(br.winner == BattleSide::ATTACKER) { labels.push_back(std::make_shared(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410])); } else { labels.push_back(std::make_shared(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411])); } if(br.winner == BattleSide::DEFENDER) { labels.push_back(std::make_shared(412, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410])); } else { labels.push_back(std::make_shared(408, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411])); } labels.push_back(std::make_shared(232, 302, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407])); labels.push_back(std::make_shared(232, 332, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408])); labels.push_back(std::make_shared(232, 428, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409])); std::string sideNames[2] = {"N/A", "N/A"}; for(auto i : {BattleSide::ATTACKER, BattleSide::DEFENDER}) { auto heroInfo = owner.cb->getBattle(br.battleID)->battleGetHeroInfo(i); const int xs[] = {21, 392}; if(heroInfo.portraitSource.isValid()) //attacking hero { icons.push_back(std::make_shared(AnimationPath::builtin("PortraitsLarge"), heroInfo.getIconIndex(), 0, xs[static_cast(i)], 38)); sideNames[static_cast(i)] = heroInfo.name; } else { auto stacks = owner.cb->getBattle(br.battleID)->battleGetAllStacks(); vstd::erase_if(stacks, [i](const CStack * stack) //erase stack of other side and not coming from garrison { return stack->unitSide() != i || !stack->base; }); auto best = vstd::maxElementByFun(stacks, [](const CStack * stack) { return stack->unitType()->getAIValue(); }); if(best != stacks.end()) //should be always but to be safe... { icons.push_back(std::make_shared(AnimationPath::builtin("TWCRPORT"), (*best)->unitType()->getIconIndex(), 0, xs[static_cast(i)], 38)); sideNames[static_cast(i)] = (*best)->unitType()->getNamePluralTranslated(); } } } //printing attacker and defender's names labels.push_back(std::make_shared(89, 37, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, sideNames[0])); labels.push_back(std::make_shared(381, 53, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, sideNames[1])); //printing casualties for(auto step : {BattleSide::ATTACKER, BattleSide::DEFENDER}) { if(br.casualties[step].size()==0) { labels.push_back(std::make_shared(235, 360 + 97 * static_cast(step), FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523])); } else { int xPos = 235 - ((int)br.casualties[step].size()*32 + ((int)br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture int yPos = 344 + static_cast(step) * 97; for(auto & elem : br.casualties[step]) { auto creature = CGI->creatures()->getByIndex(elem.first); if (creature->getId() == CreatureID::ARROW_TOWERS ) continue; // do not show destroyed towers in battle results icons.push_back(std::make_shared(AnimationPath::builtin("CPRSMALL"), creature->getIconIndex(), 0, xPos, yPos)); std::ostringstream amount; amount<(xPos + 16, yPos + 42, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, amount.str())); xPos += 42; } } } auto resources = getResources(br); description = std::make_shared(resources.resultText.toString(), Rect(69, 203, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE); videoPlayer = std::make_shared(Point(107, 70), resources.prologueVideo, resources.loopedVideo, false); CCS->musich->playMusic(resources.musicName, false, true); } BattleResultResources BattleResultWindow::getResources(const BattleResult & br) { //printing result description bool weAreAttacker = owner.cb->getBattle(br.battleID)->battleGetMySide() == BattleSide::ATTACKER; bool weAreDefender = !weAreAttacker; bool weWon = (br.winner == BattleSide::ATTACKER && weAreAttacker) || (br.winner == BattleSide::DEFENDER && !weAreAttacker); bool isSiege = owner.cb->getBattle(br.battleID)->battleGetDefendedTown() != nullptr; BattleResultResources resources; if(weWon) { if(isSiege && weAreDefender) { resources.musicName = AudioPath::builtin("Music/Defend Castle"); resources.prologueVideo = VideoPath::builtin("DEFENDALL.BIK"); resources.loopedVideo = VideoPath::builtin("defendloop.bik"); } else { resources.musicName = AudioPath::builtin("Music/Win Battle"); resources.prologueVideo = VideoPath::builtin("WIN3.BIK"); resources.loopedVideo = VideoPath::builtin("WIN3.BIK"); } switch(br.result) { case EBattleResult::NORMAL: resources.resultText.appendTextID("core.genrltxt.304"); break; case EBattleResult::ESCAPE: resources.resultText.appendTextID("core.genrltxt.303"); break; case EBattleResult::SURRENDER: resources.resultText.appendTextID("core.genrltxt.302"); break; default: throw std::runtime_error("Invalid battle result!"); } const CGHeroInstance * ourHero = owner.cb->getBattle(br.battleID)->battleGetMyHero(); if (ourHero) { resources.resultText.appendTextID("core.genrltxt.305"); resources.resultText.replaceTextID(ourHero->getNameTranslated()); resources.resultText.replaceNumber(br.exp[weAreAttacker ? BattleSide::ATTACKER : BattleSide::DEFENDER]); } } else // we lose { switch(br.result) { case EBattleResult::NORMAL: resources.resultText.appendTextID("core.genrltxt.311"); resources.musicName = AudioPath::builtin("Music/LoseCombat"); resources.prologueVideo = VideoPath::builtin("LBSTART.BIK"); resources.loopedVideo = VideoPath::builtin("LBLOOP.BIK"); break; case EBattleResult::ESCAPE: resources.resultText.appendTextID("core.genrltxt.310"); resources.musicName = AudioPath::builtin("Music/Retreat Battle"); resources.prologueVideo = VideoPath::builtin("RTSTART.BIK"); resources.loopedVideo = VideoPath::builtin("RTLOOP.BIK"); break; case EBattleResult::SURRENDER: resources.resultText.appendTextID("core.genrltxt.309"); resources.musicName = AudioPath::builtin("Music/Surrender Battle"); resources.prologueVideo = VideoPath(); resources.loopedVideo = VideoPath::builtin("SURRENDER.BIK"); break; default: throw std::runtime_error("Invalid battle result!"); } if(isSiege && weAreDefender) { resources.musicName = AudioPath::builtin("Music/LoseCastle"); resources.prologueVideo = VideoPath::builtin("LOSECSTL.BIK"); resources.loopedVideo = VideoPath::builtin("LOSECSLP.BIK"); } } return resources; } void BattleResultWindow::activate() { owner.showingDialog->setBusy(); CIntObject::activate(); } void BattleResultWindow::buttonPressed(int button) { if (resultCallback) resultCallback(button); CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon close(); if(GH.windows().topWindow()) GH.windows().popWindows(1); //pop battle interface if present //Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle, //so we can be sure that there is no dialogs left on GUI stack. intTmp.showingDialog->setFree(); } void BattleResultWindow::bExitf() { buttonPressed(0); } void BattleResultWindow::bRepeatf() { buttonPressed(1); } StackQueue::StackQueue(bool Embedded, BattleInterface & owner) : embedded(Embedded), owner(owner) { OBJECT_CONSTRUCTION; uint32_t queueSize = QUEUE_SIZE_BIG; if(embedded) { int32_t queueSmallOutsideYOffset = 65; bool queueSmallOutside = settings["battle"]["queueSmallOutside"].Bool() && (pos.y - queueSmallOutsideYOffset) >= 0; queueSize = std::clamp(static_cast(settings["battle"]["queueSmallSlots"].Float()), 1, queueSmallOutside ? GH.screenDimensions().x / 41 : 19); pos.w = queueSize * 41; pos.h = 49; pos.x += parent->pos.w/2 - pos.w/2; pos.y += queueSmallOutside ? -queueSmallOutsideYOffset : 10; } else { pos.w = 800; pos.h = 85; pos.x += 0; pos.y -= pos.h; background = std::make_shared(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h)); } stackBoxes.resize(queueSize); for (int i = 0; i < stackBoxes.size(); i++) { stackBoxes[i] = std::make_shared(this); stackBoxes[i]->moveBy(Point(1 + (embedded ? 41 : 80) * i, 0)); } } void StackQueue::show(Canvas & to) { if (embedded) showAll(to); CIntObject::show(to); } void StackQueue::update() { std::vector queueData; owner.getBattle()->battleGetTurnOrder(queueData, stackBoxes.size(), 0); size_t boxIndex = 0; ui32 tmpTurn = -1; for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++) { for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++) { ui32 currentTurn = owner.round + turn; stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn, tmpTurn != currentTurn && owner.round != 0 && (!embedded || tmpTurn != -1) ? (std::optional)currentTurn : std::nullopt); tmpTurn = currentTurn; } } for(; boxIndex < stackBoxes.size(); boxIndex++) stackBoxes[boxIndex]->setUnit(nullptr); } int32_t StackQueue::getSiegeShooterIconID() { return owner.siegeController->getSiegedTown()->town->faction->getIndex(); } std::optional StackQueue::getHoveredUnitIdIfAny() const { for(const auto & stackBox : stackBoxes) { if(stackBox->isHovered()) { return stackBox->getBoundUnitID(); } } return std::nullopt; } StackQueue::StackBox::StackBox(StackQueue * owner): CIntObject(SHOW_POPUP | HOVER), owner(owner) { OBJECT_CONSTRUCTION; background = std::make_shared(ImagePath::builtin(owner->embedded ? "StackQueueSmall" : "StackQueueLarge")); pos.w = background->pos.w; pos.h = background->pos.h; if(owner->embedded) { icon = std::make_shared(AnimationPath::builtin("CPRSMALL"), 0, 0, 5, 2); amount = std::make_shared(pos.w/2, pos.h - 7, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE); roundRect = std::make_shared(Rect(0, 0, 2, 48), ColorRGBA(0, 0, 0, 255), ColorRGBA(0, 255, 0, 255)); } else { icon = std::make_shared(AnimationPath::builtin("TWCRPORT"), 0, 0, 9, 1); amount = std::make_shared(pos.w/2, pos.h - 8, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE); roundRect = std::make_shared(Rect(0, 0, 15, 18), ColorRGBA(0, 0, 0, 255), ColorRGBA(241, 216, 120, 255)); round = std::make_shared(4, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE); int icon_x = pos.w - 17; int icon_y = pos.h - 18; stateIcon = std::make_shared(AnimationPath::builtin("VCMI/BATTLEQUEUE/STATESSMALL"), 0, 0, icon_x, icon_y); stateIcon->visible = false; } roundRect->disable(); } void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn, std::optional currentTurn) { if(unit) { boundUnitID = unit->unitId(); background->setPlayerColor(unit->unitOwner()); icon->visible = true; // temporary code for mod compatibility: // first, set icon that should definitely exist (arrow tower icon in base vcmi mod) // second, try to switch to icon that should be provided by mod // if mod is not up to date and does have arrow tower icon yet - second setFrame call will fail and retain previously set image // for 1.2 release & later next line should be moved into 'else' block icon->setFrame(unit->creatureIconIndex(), 0); if (unit->unitType()->getId() == CreatureID::ARROW_TOWERS) icon->setFrame(owner->getSiegeShooterIconID(), 1); roundRect->setEnabled(currentTurn.has_value()); if(!owner->embedded) round->setEnabled(currentTurn.has_value()); amount->setText(TextOperations::formatMetric(unit->getCount(), 4)); if(currentTurn && !owner->embedded) { std::string tmp = std::to_string(*currentTurn); int len = graphics->fonts[FONT_SMALL]->getStringWidth(tmp); roundRect->pos.w = len + 6; round->setText(tmp); } if(stateIcon) { if(unit->defended((int)turn) || (turn > 0 && unit->defended((int)turn - 1))) { stateIcon->setFrame(0, 0); stateIcon->visible = true; } else if(unit->waited((int)turn)) { stateIcon->setFrame(1, 0); stateIcon->visible = true; } else { stateIcon->visible = false; } } } else { boundUnitID = std::nullopt; background->setPlayerColor(PlayerColor::NEUTRAL); icon->visible = false; icon->setFrame(0); amount->setText(""); if(stateIcon) stateIcon->visible = false; } } std::optional StackQueue::StackBox::getBoundUnitID() const { return boundUnitID; } bool StackQueue::StackBox::isBoundUnitHighlighted() const { auto unitIdsToHighlight = owner->owner.stacksController->getHoveredStacksUnitIds(); return vstd::contains(unitIdsToHighlight, getBoundUnitID()); } void StackQueue::StackBox::showAll(Canvas & to) { CIntObject::showAll(to); if(isBoundUnitHighlighted()) to.drawBorder(background->pos, Colors::CYAN, 2); } void StackQueue::StackBox::show(Canvas & to) { CIntObject::show(to); if(isBoundUnitHighlighted()) to.drawBorder(background->pos, Colors::CYAN, 2); } void StackQueue::StackBox::showPopupWindow(const Point & cursorPosition) { auto stacks = owner->owner.getBattle()->battleGetAllStacks(); for(const CStack * stack : stacks) if(boundUnitID.has_value() && stack->unitId() == *boundUnitID) GH.windows().createAndPushWindow(stack, true); }