#ifndef CPREGAMETEXTHANDLER_H #define CPREGAMETEXTHANDLER_H #include class CPreGameTextHandler //handles pre - game texts { public: std::string mainNewGame, mainLoadGame, mainHighScores, mainCredits, mainQuit; //right - click texts in main menu std::string ngSingleScenario, ngCampain, ngMultiplayer, ngTutorial, ngBack; //right - click texts in new game menu std::string singleChooseScenario, singleSetAdvOptions, singleRandomMap, singleScenarioName, singleDescriptionTitle, singleDescriptionText, singleEasy, singleNormal, singleHard, singleExpert, singleImpossible; //main single scenario texts std::string singleAllyFlag[8], singleEnemyFlag[8]; std::string singleViewHideScenarioList, singleViewHideAdvOptions, singlePlayRandom, singleChatDesc, singleMapDifficulty, singleRating, singleMapPossibleDifficulties, singleVicCon, singleLossCon; std::string singleSFilter, singleMFilter, singleLFilter, singleXLFilter, singleAllFilter; std::string singleScenarioNameNr[18], singleEntryScenarioNameNr[18]; std::string singleTurnDuration, singleChatText, singleChatEntry, singleChatPlug, singleChatPlayer, singleChatPlayerSlider, singleRollover, singleNext, singleBegin, singleBack, singleSSExit, singleWhichMap, singleSortNumber, singleSortSize, singleSortVersion, singleSortAlpha, singleSortVictory, singleSortLoss, singleBriefing, singleSSHero, singleGoldpic; std::string singleHumanCPU[8], singleHandicap[8], singleTownLeft[8], singleTownRite[8], singleHeroLeft[8], singleHeroRite[8], singleResLeft[8], singleResRite[8], singleHeroSetting[8], singleTownSetting[8]; std::string singleConstCreateMap, singleConstMapSizeLabel, singleConstSmallMap, singleConstMediumMap, singleConstLargeMap, singleConstHugeMap, singleConstMapLevels, singleConstHumanPositionsLabel; std::string singleConstNHumans[8]; std::string singleConstRandomHumans, singleConstHumanTeamsLabel, singleConstNoHumanTeams; std::string singleConstNHumanTeams[7]; std::string singleConstRandomHumanTeams, singleConstComputerPositionsLabel, singleConstNoComputers; std::string singleConstNComputers[7]; std::string singleConstRandomComputers, singleConstComputerTeamsLabel, singleConstNoComputerTeams; std::string singleConstNComputerTeams[6]; std::string singleConstRandomComputerTeams, singleConstWaterLabel, singleConstNoWater, singleConstNormalWater, singleConstIslands, singleConstRandomWater, singleConstMonsterStrengthLabel, singleConstWeakMonsters, singleConstNormalMonsters, singleConstStrongMonsters, singleConstRandomMonsters, singleConstShowSavedRandomMaps, singleSliderChatWindow, singleSliderFileMenu, singleSliderDuration; std::string singlePlayerHandicapHeaderID, singleTurnDurationHeaderID, singleStartingTownHeaderID, singleStartingTownHeaderWConfluxID, singleStartingHeroHeaderID, singleStartingBonusHeaderID; std::string multiOnlineService, multiHotSeat, multiIPX, multiTCPIP, multiModem, multiDirectConnection, multiHostGame, multiJoinGame, multiSearchGame; std::string multiGameNo [12]; std::string multiScrollGames, multiCancel; std::string lossCondtions[4]; std::string victoryConditions[14]; std::string getTitle(std::string text); std::string getDescr(std::string text); void loadTexts(); void loadToIt(std::string & dest, std::string & src, int & iter, int mode = 0); //mode 0 - dump to tab, dest to tab, dump to eol //mode 1 - dump to tab, src to eol void loadVictoryConditions(); void loadLossConditions(); }; #endif //CPREGAMETEXTHANDLER_H