/* * ModVerificationInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CModVersion.h" VCMI_LIB_NAMESPACE_BEGIN struct ModVerificationInfo { /// human-readable mod name std::string name; /// version of the mod CModVersion version; /// CRC-32 checksum of the mod ui32 checksum = 0; /// parent mod ID, empty if root-level mod TModID parent; /// for serialization purposes bool impactsGameplay = true; template void serialize(Handler & h, const int v) { h & name; h & version; h & checksum; h & parent; h & impactsGameplay; } }; VCMI_LIB_NAMESPACE_END