#include "StdInc.h" #include "CSpellWindow.h" #include "Graphics.h" #include "CDefHandler.h" #include "../lib/CObjectHandler.h" #include "../lib/CSpellHandler.h" #include "../lib/CGeneralTextHandler.h" #include "CVideoHandler.h" #include "CAdvmapInterface.h" #include "BattleInterface/CBattleInterface.h" #include "CGameInfo.h" #include "UIFramework/SDL_Extensions.h" #include "CMessage.h" #include "CPlayerInterface.h" #include "../CCallback.h" #include "CBitmapHandler.h" #include "../lib/CHeroHandler.h" #include "../lib/BattleState.h" #include "../lib/GameConstants.h" #include "UIFramework/CGuiHandler.h" /* * CSpellWindow.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ extern SDL_Surface * screen; SpellbookInteractiveArea::SpellbookInteractiveArea(const SDL_Rect & myRect, boost::function funcL, const std::string & textR, boost::function funcHon, boost::function funcHoff, CPlayerInterface * _myInt) { addUsedEvents(LCLICK | RCLICK | HOVER); pos = myRect; onLeft = funcL; textOnRclick = textR; onHoverOn = funcHon; onHoverOff = funcHoff; myInt = _myInt; } void SpellbookInteractiveArea::clickLeft(tribool down, bool previousState) { if(!down) { onLeft(); } } void SpellbookInteractiveArea::clickRight(tribool down, bool previousState) { adventureInt->handleRightClick(textOnRclick, down); } void SpellbookInteractiveArea::hover(bool on) { //Hoverable::hover(on); if(on) { onHoverOn(); } else { onHoverOff(); } } CSpellWindow::CSpellWindow(const SDL_Rect &, const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells): CWindowObject(PLAYER_COLORED, "SpelBack"), battleSpellsOnly(openOnBattleSpells), selectedTab(4), currentPage(0), myHero(_myHero), myInt(_myInt) { //initializing castable spells for(ui32 v=0; vspellh->spells.size(); ++v) { if( !CGI->spellh->spells[v]->creatureAbility && myHero->canCastThisSpell(CGI->spellh->spells[v]) ) mySpells.insert(v); } //initializing sizes of spellbook's parts for(int b=0; b<5; ++b) sitesPerTabAdv[b] = 0; for(int b=0; b<5; ++b) sitesPerTabBattle[b] = 0; for(std::set::const_iterator g = mySpells.begin(); g!=mySpells.end(); ++g) { const CSpell &s = *CGI->spellh->spells[*g]; Uint8 *sitesPerOurTab = s.combatSpell ? sitesPerTabBattle : sitesPerTabAdv; ++sitesPerOurTab[4]; if(s.air) ++sitesPerOurTab[0]; if(s.fire) ++sitesPerOurTab[1]; if(s.water) ++sitesPerOurTab[2]; if(s.earth) ++sitesPerOurTab[3]; } if(sitesPerTabAdv[4] % 12 == 0) sitesPerTabAdv[4]/=12; else sitesPerTabAdv[4] = sitesPerTabAdv[4]/12 + 1; for(int v=0; v<4; ++v) { if(sitesPerTabAdv[v] <= 10) sitesPerTabAdv[v] = 1; else { if((sitesPerTabAdv[v] - 10) % 12 == 0) sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 1; else sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 2; } } if(sitesPerTabBattle[4] % 12 == 0) sitesPerTabBattle[4]/=12; else sitesPerTabBattle[4] = sitesPerTabBattle[4]/12 + 1; for(int v=0; v<4; ++v) { if(sitesPerTabBattle[v] <= 10) sitesPerTabBattle[v] = 1; else { if((sitesPerTabBattle[v] - 10) % 12 == 0) sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 1; else sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 2; } } //numbers of spell pages computed leftCorner = BitmapHandler::loadBitmap("SpelTrnL.bmp", true); rightCorner = BitmapHandler::loadBitmap("SpelTrnR.bmp", true); spells = CDefHandler::giveDef("Spells.def"); spellTab = CDefHandler::giveDef("SpelTab.def"); schools = CDefHandler::giveDef("Schools.def"); schoolBorders[0] = CDefHandler::giveDef("SplevA.def"); schoolBorders[1] = CDefHandler::giveDef("SplevF.def"); schoolBorders[2] = CDefHandler::giveDef("SplevW.def"); schoolBorders[3] = CDefHandler::giveDef("SplevE.def"); statusBar = new CGStatusBar(7 + pos.x, 569 + pos.y, "Spelroll.bmp"); SDL_Rect temp_rect = genRect(45, 35, 479 + pos.x, 405 + pos.y); exitBtn = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fexitb, this), CGI->generaltexth->zelp[460].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[460].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); temp_rect = genRect(45, 35, 221 + pos.x, 405 + pos.y); battleSpells = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fbattleSpellsb, this), CGI->generaltexth->zelp[453].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[453].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); temp_rect = genRect(45, 35, 355 + pos.x, 405 + pos.y); adventureSpells = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fadvSpellsb, this), CGI->generaltexth->zelp[452].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[452].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); temp_rect = genRect(45, 35, 418 + pos.x, 405 + pos.y); manaPoints = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fmanaPtsb, this), CGI->generaltexth->zelp[459].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[459].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); temp_rect = genRect(36, 56, 549 + pos.x, 94 + pos.y); selectSpellsA = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 0), CGI->generaltexth->zelp[454].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[454].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); temp_rect = genRect(36, 56, 549 + pos.x, 151 + pos.y); selectSpellsE = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 3), CGI->generaltexth->zelp[457].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[457].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); temp_rect = genRect(36, 56, 549 + pos.x, 210 + pos.y); selectSpellsF = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 1), CGI->generaltexth->zelp[455].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[455].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); temp_rect = genRect(36, 56, 549 + pos.x, 270 + pos.y); selectSpellsW = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 2), CGI->generaltexth->zelp[456].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[456].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); temp_rect = genRect(36, 56, 549 + pos.x, 330 + pos.y); selectSpellsAll = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 4), CGI->generaltexth->zelp[458].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[458].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); temp_rect = genRect(leftCorner->h, leftCorner->w, 97 + pos.x, 77 + pos.y); lCorner = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fLcornerb, this), CGI->generaltexth->zelp[450].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[450].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); temp_rect = genRect(rightCorner->h, rightCorner->w, 487 + pos.x, 72 + pos.y); rCorner = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fRcornerb, this), CGI->generaltexth->zelp[451].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[451].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); //areas for spells int xpos = 117 + pos.x, ypos = 90 + pos.y; for(int v=0; v<12; ++v) { temp_rect = genRect(65, 78, xpos, ypos); spellAreas[v] = new SpellArea(temp_rect, this); if(v == 5) //to right page { xpos = 336 + pos.x; ypos = 90 + pos.y; } else { if(v%2 == 0) { xpos+=85; } else { xpos -= 85; ypos+=97; } } } selectedTab = battleSpellsOnly ? LOCPLINT->spellbookSettings.spellbookLastTabBattle : LOCPLINT->spellbookSettings.spellbookLastTabAdvmap; currentPage = battleSpellsOnly ? LOCPLINT->spellbookSettings.spellbookLastPageBattle : LOCPLINT->spellbookSettings.spellbokLastPageAdvmap; vstd::abetween(currentPage, 0, pagesWithinCurrentTab()); computeSpellsPerArea(); addUsedEvents(KEYBOARD); } CSpellWindow::~CSpellWindow() { SDL_FreeSurface(leftCorner); SDL_FreeSurface(rightCorner); delete spells; delete spellTab; delete schools; for(int b=0; b<4; ++b) delete schoolBorders[b]; delete exitBtn; delete battleSpells; delete adventureSpells; delete manaPoints; delete statusBar; delete selectSpellsA; delete selectSpellsE; delete selectSpellsF; delete selectSpellsW; delete selectSpellsAll; delete lCorner; delete rCorner; for(int g=0; g<12; ++g) { delete spellAreas[g]; } } void CSpellWindow::fexitb() { (LOCPLINT->battleInt ? LOCPLINT->spellbookSettings.spellbookLastTabBattle : LOCPLINT->spellbookSettings.spellbookLastTabAdvmap) = selectedTab; (LOCPLINT->battleInt ? LOCPLINT->spellbookSettings.spellbookLastPageBattle : LOCPLINT->spellbookSettings.spellbokLastPageAdvmap) = currentPage; GH.popIntTotally(this); } void CSpellWindow::fadvSpellsb() { if (battleSpellsOnly == true) { turnPageRight(); battleSpellsOnly = false; currentPage = 0; } computeSpellsPerArea(); } void CSpellWindow::fbattleSpellsb() { if (battleSpellsOnly == false) { turnPageLeft(); battleSpellsOnly = true; currentPage = 0; } computeSpellsPerArea(); } void CSpellWindow::fmanaPtsb() { } void CSpellWindow::selectSchool(int school) { if (selectedTab != school) { turnPageRight(); selectedTab = school; currentPage = 0; } computeSpellsPerArea(); } void CSpellWindow::fLcornerb() { if(currentPage>0) { turnPageLeft(); --currentPage; } computeSpellsPerArea(); GH.breakEventHandling(); } void CSpellWindow::fRcornerb() { if((currentPage + 1) < (pagesWithinCurrentTab())) { turnPageRight(); ++currentPage; } computeSpellsPerArea(); GH.breakEventHandling(); } void CSpellWindow::showAll(SDL_Surface * to) { CWindowObject::showAll(to); blitAt(spellTab->ourImages[selectedTab].bitmap, 524 + pos.x, 88 + pos.y, to); std::ostringstream mana; mana<mana; printAtMiddleLoc(mana.str(), 435, 426, FONT_SMALL, Colors::YELLOW, to); statusBar->showAll(to); //printing school images if(selectedTab!=4 && currentPage == 0) { blitAt(schools->ourImages[selectedTab].bitmap, 117 + pos.x, 74 + pos.y, to); } //printing corners if(currentPage!=0) { blitAt(leftCorner, lCorner->pos.x, lCorner->pos.y, to); } if((currentPage+1) < (pagesWithinCurrentTab()) ) { blitAt(rightCorner, rCorner->pos.x, rCorner->pos.y, to); } //printing spell info for(int b=0; b<12; ++b) { spellAreas[b]->showAll(to); } } void CSpellWindow::show(SDL_Surface * to) { statusBar->show(to); } class SpellbookSpellSorter { public: bool operator()(const int & a, const int & b) { const CSpell & A = *CGI->spellh->spells[a]; const CSpell & B = *CGI->spellh->spells[b]; if(A.levelB.level) return false; if(A.air && !B.air) return true; if(!A.air && B.air) return false; if(A.fire && !B.fire) return true; if(!A.fire && B.fire) return false; if(A.water && !B.water) return true; if(!A.water && B.water) return false; if(A.earth && !B.earth) return true; if(!A.earth && B.earth) return false; return A.name < B.name; } } spellsorter; void CSpellWindow::computeSpellsPerArea() { std::vector spellsCurSite; for(std::set::const_iterator it = mySpells.begin(); it != mySpells.end(); ++it) { if(CGI->spellh->spells[*it]->combatSpell ^ !battleSpellsOnly && ((CGI->spellh->spells[*it]->air && selectedTab == 0) || (CGI->spellh->spells[*it]->fire && selectedTab == 1) || (CGI->spellh->spells[*it]->water && selectedTab == 2) || (CGI->spellh->spells[*it]->earth && selectedTab == 3) || selectedTab == 4 ) ) { spellsCurSite.push_back(*it); } } std::sort(spellsCurSite.begin(), spellsCurSite.end(), spellsorter); if(selectedTab == 4) { if(spellsCurSite.size() > 12) { spellsCurSite = std::vector(spellsCurSite.begin() + currentPage*12, spellsCurSite.end()); if(spellsCurSite.size() > 12) { spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end()); } } } else //selectedTab == 0, 1, 2 or 3 { if(spellsCurSite.size() > 10) { if(currentPage == 0) { spellsCurSite.erase(spellsCurSite.begin()+10, spellsCurSite.end()); } else { spellsCurSite = std::vector(spellsCurSite.begin() + (currentPage-1)*12 + 10, spellsCurSite.end()); if(spellsCurSite.size() > 12) { spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end()); } } } } //applying if(selectedTab == 4 || currentPage != 0) { for(size_t c=0; c<12; ++c) { if(csetSpell(spellsCurSite[c]); } else { spellAreas[c]->setSpell(-1); } } } else { spellAreas[0]->setSpell(-1); spellAreas[1]->setSpell(-1); for(size_t c=0; c<10; ++c) { if(csetSpell(spellsCurSite[c]); else spellAreas[c+2]->setSpell(-1); } } redraw(); } void CSpellWindow::activate() { CIntObject::activate(); exitBtn->activate(); battleSpells->activate(); adventureSpells->activate(); manaPoints->activate(); selectSpellsA->activate(); selectSpellsE->activate(); selectSpellsF->activate(); selectSpellsW->activate(); selectSpellsAll->activate(); for(int g=0; g<12; ++g) { spellAreas[g]->activate(); } lCorner->activate(); rCorner->activate(); } void CSpellWindow::deactivate() { CIntObject::deactivate(); exitBtn->deactivate(); battleSpells->deactivate(); adventureSpells->deactivate(); manaPoints->deactivate(); selectSpellsA->deactivate(); selectSpellsE->deactivate(); selectSpellsF->deactivate(); selectSpellsW->deactivate(); selectSpellsAll->deactivate(); for(int g=0; g<12; ++g) { spellAreas[g]->deactivate(); } lCorner->deactivate(); rCorner->deactivate(); } void CSpellWindow::turnPageLeft() { CCS->videoh->openAndPlayVideo("PGTRNLFT.SMK", pos.x+13, pos.y+15, screen); } void CSpellWindow::turnPageRight() { CCS->videoh->openAndPlayVideo("PGTRNRGH.SMK", pos.x+13, pos.y+15, screen); } void CSpellWindow::keyPressed(const SDL_KeyboardEvent & key) { if(key.keysym.sym == SDLK_ESCAPE || key.keysym.sym == SDLK_RETURN) fexitb(); if(key.state == SDL_PRESSED) { switch(key.keysym.sym) { case SDLK_LEFT: fLcornerb(); break; case SDLK_RIGHT: fRcornerb(); break; case SDLK_UP: case SDLK_DOWN: { bool down = key.keysym.sym == SDLK_DOWN; static const int schoolsOrder[] = { 0, 3, 1, 2, 4 }; int index = -1; while(schoolsOrder[++index] != selectedTab); index += (down ? 1 : -1); vstd::abetween(index, 0, ARRAY_COUNT(schoolsOrder) - 1); if(selectedTab != schoolsOrder[index]) selectSchool(schoolsOrder[index]); break; } case SDLK_c: fbattleSpellsb(); break; case SDLK_a: fadvSpellsb(); break; default://to get rid of warnings break; } //alt + 1234567890-= casts spell from 1 - 12 slot if(LOCPLINT->altPressed()) { SDLKey hlpKey = key.keysym.sym; if(CGuiHandler::isNumKey(hlpKey, false)) { if(hlpKey == SDLK_KP_PLUS) hlpKey = SDLK_EQUALS; else hlpKey = CGuiHandler::numToDigit(hlpKey); } static const SDLKey spellSelectors[] = {SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS}; int index = -1; while(++index < ARRAY_COUNT(spellSelectors) && spellSelectors[index] != hlpKey); if(index >= ARRAY_COUNT(spellSelectors)) return; //try casting spell spellAreas[index]->clickLeft(false, true); } } } Uint8 CSpellWindow::pagesWithinCurrentTab() { return battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab]; } void CSpellWindow::teleportTo( int town, const CGHeroInstance * hero ) { const CGTownInstance * dest = LOCPLINT->cb->getTown(town); LOCPLINT->cb->castSpell(hero, Spells::TOWN_PORTAL, dest->visitablePos()); } CSpellWindow::SpellArea::SpellArea(SDL_Rect pos, CSpellWindow * owner) { this->pos = pos; this->owner = owner; addUsedEvents(LCLICK | RCLICK | HOVER); spellCost = mySpell = whichSchool = schoolLevel = -1; } void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState) { if(!down && mySpell!=-1) { const CSpell *sp = CGI->spellh->spells[mySpell]; int spellCost = owner->myInt->cb->getSpellCost(sp, owner->myHero); if(spellCost > owner->myHero->mana) //insufficient mana { char msgBuf[500]; sprintf(msgBuf, CGI->generaltexth->allTexts[206].c_str(), spellCost, owner->myHero->mana); owner->myInt->showInfoDialog(std::string(msgBuf)); return; } //battle spell on adv map or adventure map spell during combat => display infowindow, not cast if((sp->combatSpell && !owner->myInt->battleInt) || (!sp->combatSpell && owner->myInt->battleInt)) { std::vector hlp(1, new CComponent(CComponent::spell, mySpell, 0)); LOCPLINT->showInfoDialog(sp->descriptions[schoolLevel], hlp); return; } //we will cast a spell if(sp->combatSpell && owner->myInt->battleInt && owner->myInt->cb->battleCanCastSpell()) //if battle window is open { ESpellCastProblem::ESpellCastProblem problem = owner->myInt->cb->battleCanCastThisSpell(sp); switch (problem) { case ESpellCastProblem::OK: { int spell = mySpell; owner->fexitb(); owner->myInt->battleInt->castThisSpell(spell); } break; case ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED: { std::string text = CGI->generaltexth->allTexts[538], summoner, elemental, caster; std::vector stacks = owner->myInt->cb->battleGetStacks(); BOOST_FOREACH(const CStack * s, stacks) { if(vstd::contains(s->state, EBattleStackState::SUMMONED)) { elemental = s->getCreature()->namePl; summoner = owner->myInt->cb->battleGetHeroInfo(!s->attackerOwned).name; break; } } if (owner->myHero->type->sex) { //female caster = CGI->generaltexth->allTexts[540]; } else { //male caster = CGI->generaltexth->allTexts[539]; } text = boost::str(boost::format(text) % summoner % elemental % caster); owner->myInt->showInfoDialog(text); } break; case ESpellCastProblem::SPELL_LEVEL_LIMIT_EXCEEDED: { //Recanter's Cloak or similar effect. Try to retrieve bonus const Bonus *b = owner->myHero->getBonusLocalFirst(Selector::type(Bonus::BLOCK_MAGIC_ABOVE)); //TODO what about other values and non-artifact sources? if(b && b->val == 2 && b->source == Bonus::ARTIFACT) { std::string artName = CGI->arth->artifacts[b->sid]->Name(); //The %s prevents %s from casting 3rd level or higher spells. owner->myInt->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[536]) % artName % owner->myHero->name)); } else { // General message: // %s recites the incantations but they seem to have no effect. std::string text = CGI->generaltexth->allTexts[541], caster = owner->myHero->name; text = boost::str(boost::format(text) % caster); owner->myInt->showInfoDialog(text); } } break; case ESpellCastProblem::NO_APPROPRIATE_TARGET: { owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[185]); } break; } } else if(!sp->combatSpell && !owner->myInt->battleInt) //adventure spell { using namespace Spells; int spell = mySpell; const CGHeroInstance *h = owner->myHero; owner->fexitb(); switch(spell) { case SUMMON_BOAT: { int3 pos = h->bestLocation(); if(pos.x < 0) { LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[334]); //There is no place to put the boat. return; } } break; case SCUTTLE_BOAT: case DIMENSION_DOOR: adventureInt->enterCastingMode(sp); return; case VISIONS: case VIEW_EARTH: case DISGUISE: case VIEW_AIR: case FLY: case WATER_WALK: break; case TOWN_PORTAL: { std::vector availableTowns; std::vector Towns = LOCPLINT->cb->getTownsInfo(true); if (Towns.empty()) { LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[124]); return; } if (h->getSpellSchoolLevel(CGI->spellh->spells[spell]) < 2) //not advanced or expert - teleport to nearest available city { int nearest = -1; //nearest town's ID double dist = -1; for (int g=0; gcb->getTown(Towns[g]->id); double curDist = dest->pos.dist2d(h->pos); if (nearest == -1 || curDist < dist) { nearest = g; dist = curDist; } } if ( Towns[nearest]->visitingHero ) LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[123]); else { const CGTownInstance * town = LOCPLINT->cb->getTown(Towns[nearest]->id); LOCPLINT->cb->castSpell(h, spell, town->visitablePos());// - town->getVisitableOffset()); } } else { //let the player choose for(size_t i=0;ivisitingHero == NULL) //empty town and this is { availableTowns.push_back(t->id);//add to the list } } if (availableTowns.empty()) LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[124]); else GH.pushInt (new CObjectListWindow(availableTowns, new CPicture(graphics->spellscr->ourImages[spell].bitmap, 0, 0, false), CGI->generaltexth->jktexts[40], CGI->generaltexth->jktexts[41], boost::bind (&CSpellWindow::teleportTo, owner, _1, h))); } return; } break; default: assert(0); } //can return earlier in some cases LOCPLINT->cb->castSpell(h, spell); } } } void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState) { if(down && mySpell != -1) { std::string dmgInfo; const CGHeroInstance * hero = owner->myHero; int causedDmg = owner->myInt->cb->estimateSpellDamage( CGI->spellh->spells[mySpell], (hero ? hero : NULL)); if(causedDmg == 0 || mySpell == 57) //Titan's Lightning Bolt already has damage info included dmgInfo = ""; else { dmgInfo = CGI->generaltexth->allTexts[343]; boost::algorithm::replace_first(dmgInfo, "%d", boost::lexical_cast(causedDmg)); } CRClickPopup::createAndPush(CGI->spellh->spells[mySpell]->descriptions[schoolLevel] + dmgInfo, new CComponent(CComponent::spell, mySpell)); } } void CSpellWindow::SpellArea::hover(bool on) { //Hoverable::hover(on); if(mySpell != -1) { if(on) { std::ostringstream ss; ss<spellh->spells[mySpell]->name<<" ("<generaltexth->allTexts[171+CGI->spellh->spells[mySpell]->level]<<")"; owner->statusBar->print(ss.str()); } else { owner->statusBar->clear(); } } } void CSpellWindow::SpellArea::showAll(SDL_Surface * to) { if(mySpell < 0) return; const CSpell * spell = CGI->spellh->spells[mySpell]; blitAt(owner->spells->ourImages[mySpell].bitmap, pos.x, pos.y, to); blitAt(owner->schoolBorders[owner->selectedTab >= 4 ? whichSchool : owner->selectedTab]->ourImages[schoolLevel].bitmap, pos.x, pos.y, to); //printing border (indicates level of magic school) SDL_Color firstLineColor, secondLineColor; if(spellCost > owner->myHero->mana) //hero cannot cast this spell { static const SDL_Color unavailableSpell = {239, 189, 33, 0}; firstLineColor = Colors::WHITE; secondLineColor = unavailableSpell; } else { firstLineColor = Colors::YELLOW; secondLineColor = Colors::WHITE; } //printing spell's name printAtMiddleLoc(spell->name, 39, 70, FONT_TINY, firstLineColor, to); //printing lvl printAtMiddleLoc(CGI->generaltexth->allTexts[171 + spell->level], 39, 82, FONT_TINY, secondLineColor, to); //printing cost std::ostringstream ss; ss << CGI->generaltexth->allTexts[387] << ": " << spellCost; printAtMiddleLoc(ss.str(), 39, 94, FONT_TINY, secondLineColor, to); } void CSpellWindow::SpellArea::setSpell(int spellID) { mySpell = spellID; if(mySpell < 0) return; const CSpell * spell = CGI->spellh->spells[mySpell]; schoolLevel = owner->myHero->getSpellSchoolLevel(spell, &whichSchool); spellCost = owner->myInt->cb->getSpellCost(spell, owner->myHero); }