/* * BattleAttackInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "BattleHex.h" #include "../CStack.h" class IBonusBearer; struct DLL_LINKAGE BattleAttackInfo { const IBonusBearer *attackerBonuses, *defenderBonuses; const CStack *attacker, *defender; BattleHex attackerPosition, defenderPosition; CHealth attackerHealth, defenderHealth; bool shooting; int chargedFields; bool luckyHit; bool unluckyHit; bool deathBlow; bool ballistaDoubleDamage; BattleAttackInfo(const CStack * Attacker, const CStack * Defender, bool Shooting = false); BattleAttackInfo reverse() const; };