/* * GameConstants.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #define INSTANTIATE_BASE_FOR_ID_HERE #include "StdInc.h" #ifndef VCMI_NO_EXTRA_VERSION #include "../Version.h" #endif #include #include #include #include #include #include #include #include #include "modding/IdentifierStorage.h" #include "modding/ModScope.h" #include "VCMI_Lib.h" #include "CArtHandler.h"//todo: remove #include "CCreatureHandler.h"//todo: remove #include "spells/CSpellHandler.h" //todo: remove #include "CSkillHandler.h"//todo: remove #include "StringConstants.h" #include "CGeneralTextHandler.h" #include "TerrainHandler.h" //TODO: remove #include "BattleFieldHandler.h" #include "ObstacleHandler.h" VCMI_LIB_NAMESPACE_BEGIN const HeroTypeID HeroTypeID::NONE = HeroTypeID(-1); const ObjectInstanceID ObjectInstanceID::NONE = ObjectInstanceID(-1); const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2); const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER = SlotID(-3); const SlotID SlotID::WAR_MACHINES_SLOT = SlotID(-4); const SlotID SlotID::ARROW_TOWERS_SLOT = SlotID(-5); const PlayerColor PlayerColor::SPECTATOR = PlayerColor(252); const PlayerColor PlayerColor::CANNOT_DETERMINE = PlayerColor(253); const PlayerColor PlayerColor::UNFLAGGABLE = PlayerColor(254); const PlayerColor PlayerColor::NEUTRAL = PlayerColor(255); const PlayerColor PlayerColor::PLAYER_LIMIT = PlayerColor(PLAYER_LIMIT_I); const TeamID TeamID::NO_TEAM = TeamID(255); namespace GameConstants { #ifdef VCMI_NO_EXTRA_VERSION const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING; #else const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1}; #endif } si32 HeroTypeID::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", identifier); if(rawId) return rawId.value(); else return -1; } std::string HeroTypeID::encode(const si32 index) { return VLC->heroTypes()->getByIndex(index)->getJsonKey(); } const CArtifact * ArtifactID::toArtifact() const { return dynamic_cast(toArtifact(VLC->artifacts())); } const Artifact * ArtifactID::toArtifact(const ArtifactService * service) const { return service->getById(*this); } si32 ArtifactID::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "artifact", identifier); if(rawId) return rawId.value(); else return -1; } std::string ArtifactID::encode(const si32 index) { return VLC->artifacts()->getByIndex(index)->getJsonKey(); } const CCreature * CreatureID::toCreature() const { return VLC->creh->objects.at(*this); } const Creature * CreatureID::toCreature(const CreatureService * creatures) const { return creatures->getById(*this); } si32 CreatureID::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "creature", identifier); if(rawId) return rawId.value(); else return -1; } std::string CreatureID::encode(const si32 index) { return VLC->creatures()->getById(CreatureID(index))->getJsonKey(); } const CSpell * SpellID::toSpell() const { if(num < 0 || num >= VLC->spellh->objects.size()) { logGlobal->error("Unable to get spell of invalid ID %d", static_cast(num)); return nullptr; } return VLC->spellh->objects[*this]; } const spells::Spell * SpellID::toSpell(const spells::Service * service) const { return service->getById(*this); } si32 SpellID::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "spell", identifier); if(rawId) return rawId.value(); else return -1; } std::string SpellID::encode(const si32 index) { return VLC->spells()->getByIndex(index)->getJsonKey(); } bool PlayerColor::isValidPlayer() const { return num < PLAYER_LIMIT_I; } bool PlayerColor::isSpectator() const { return num == 252; } std::string PlayerColor::getStr(bool L10n) const { std::string ret = "unnamed"; if(isValidPlayer()) { if(L10n) ret = VLC->generaltexth->colors[num]; else ret = GameConstants::PLAYER_COLOR_NAMES[num]; } else if(L10n) { ret = VLC->generaltexth->allTexts[508]; ret[0] = std::tolower(ret[0]); } return ret; } std::string PlayerColor::getStrCap(bool L10n) const { std::string ret = getStr(L10n); ret[0] = std::toupper(ret[0]); return ret; } const FactionID FactionID::NONE = FactionID(-2); const FactionID FactionID::DEFAULT = FactionID(-1); const FactionID FactionID::CASTLE = FactionID(0); const FactionID FactionID::RAMPART = FactionID(1); const FactionID FactionID::TOWER = FactionID(2); const FactionID FactionID::INFERNO = FactionID(3); const FactionID FactionID::NECROPOLIS = FactionID(4); const FactionID FactionID::DUNGEON = FactionID(5); const FactionID FactionID::STRONGHOLD = FactionID(6); const FactionID FactionID::FORTRESS = FactionID(7); const FactionID FactionID::CONFLUX = FactionID(8); const FactionID FactionID::NEUTRAL = FactionID(9); si32 FactionID::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier); if(rawId) return rawId.value(); else return FactionID::DEFAULT; } std::string FactionID::encode(const si32 index) { return VLC->factions()->getByIndex(index)->getJsonKey(); } std::string FactionID::entityType() { return "faction"; } si32 TerrainID::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier); if(rawId) return rawId.value(); else return static_cast(ETerrainId::NONE); } std::string TerrainID::encode(const si32 index) { return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey(); } std::string TerrainID::entityType() { return "terrain"; } std::ostream & operator<<(std::ostream & os, const EActionType actionType) { static const std::map actionTypeToString = { {EActionType::END_TACTIC_PHASE, "End tactic phase"}, {EActionType::NO_ACTION, "No action"}, {EActionType::HERO_SPELL, "Hero spell"}, {EActionType::WALK, "Walk"}, {EActionType::DEFEND, "Defend"}, {EActionType::RETREAT, "Retreat"}, {EActionType::SURRENDER, "Surrender"}, {EActionType::WALK_AND_ATTACK, "Walk and attack"}, {EActionType::SHOOT, "Shoot"}, {EActionType::WAIT, "Wait"}, {EActionType::CATAPULT, "Catapult"}, {EActionType::MONSTER_SPELL, "Monster spell"}, {EActionType::BAD_MORALE, "Bad morale"}, {EActionType::STACK_HEAL, "Stack heal"}, }; auto it = actionTypeToString.find(actionType); if (it == actionTypeToString.end()) return os << ""; else return os << it->second; } std::ostream & operator<<(std::ostream & os, const EPathfindingLayer & pathfindingLayer) { static const std::map pathfinderLayerToString { #define DEFINE_ELEMENT(element) {EPathfindingLayer::element, #element} DEFINE_ELEMENT(WRONG), DEFINE_ELEMENT(AUTO), DEFINE_ELEMENT(LAND), DEFINE_ELEMENT(SAIL), DEFINE_ELEMENT(WATER), DEFINE_ELEMENT(AIR), DEFINE_ELEMENT(NUM_LAYERS) #undef DEFINE_ELEMENT }; auto it = pathfinderLayerToString.find(pathfindingLayer.num); if (it == pathfinderLayerToString.end()) return os << ""; else return os << it->second; } const BattleField BattleField::NONE; bool operator==(const BattleField & l, const BattleField & r) { return l.num == r.num; } bool operator!=(const BattleField & l, const BattleField & r) { return l.num != r.num; } bool operator<(const BattleField & l, const BattleField & r) { return l.num < r.num; } const BattleFieldInfo * BattleField::getInfo() const { return VLC->battlefields()->getById(*this); } const ObstacleInfo * Obstacle::getInfo() const { return VLC->obstacles()->getById(*this); } VCMI_LIB_NAMESPACE_END