/* * timedevent.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "timedevent.h" #include "ui_timedevent.h" #include "eventsettings.h" #include "../mapeditorroles.h" #include "../../lib/constants/EntityIdentifiers.h" #include "../../lib/constants/StringConstants.h" TimedEvent::TimedEvent(MapController & c, QListWidgetItem * t, QWidget *parent) : controller(c), QDialog(parent), ui(new Ui::TimedEvent), target(t) { ui->setupUi(this); const auto params = t->data(Qt::UserRole).toMap(); ui->eventNameText->setText(params.value("name").toString()); ui->eventMessageText->setPlainText(params.value("message").toString()); ui->eventAffectsCpu->setChecked(params.value("computerAffected").toBool()); ui->eventAffectsHuman->setChecked(params.value("humanAffected").toBool()); ui->eventFirstOccurrence->setValue(params.value("firstOccurrence").toInt() + 1); ui->eventRepeatAfter->setValue(params.value("nextOccurrence").toInt()); auto playerList = params.value("players").toList(); for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i) { bool isAffected = playerList.contains(toQString(PlayerColor(i))); auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[i])); item->setData(Qt::UserRole, QVariant::fromValue(i)); item->setCheckState(isAffected ? Qt::Checked : Qt::Unchecked); ui->playersAffected->addItem(item); } ui->resources->setRowCount(GameConstants::RESOURCE_QUANTITY); for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i) { auto name = QString::fromStdString(GameConstants::RESOURCE_NAMES[i]); int val = params.value("resources").toMap().value(name).toInt(); ui->resources->setItem(i, 0, new QTableWidgetItem(name)); auto nval = new QTableWidgetItem(QString::number(val)); nval->setFlags(nval->flags() | Qt::ItemIsEditable); ui->resources->setItem(i, 1, nval); } auto deletedObjectInstances = params.value("deletedObjectsInstances").toList(); for(auto const & idAsVariant : deletedObjectInstances) { auto id = ObjectInstanceID(idAsVariant.toInt()); auto obj = controller.map()->objects[id]; if(obj) insertObjectToDelete(obj); } show(); } TimedEvent::~TimedEvent() { delete ui; } void TimedEvent::on_TimedEvent_finished(int result) { QVariantMap descriptor; descriptor["name"] = ui->eventNameText->text(); descriptor["message"] = ui->eventMessageText->toPlainText(); descriptor["humanAffected"] = QVariant::fromValue(ui->eventAffectsHuman->isChecked()); descriptor["computerAffected"] = QVariant::fromValue(ui->eventAffectsCpu->isChecked()); descriptor["firstOccurrence"] = QVariant::fromValue(ui->eventFirstOccurrence->value() - 1); descriptor["nextOccurrence"] = QVariant::fromValue(ui->eventRepeatAfter->value()); QVariantList players; for(int i = 0; i < ui->playersAffected->count(); ++i) { auto * item = ui->playersAffected->item(i); if(item->checkState() == Qt::Checked) players.push_back(toQString(PlayerColor(i))); } descriptor["players"] = QVariant::fromValue(players); auto res = target->data(Qt::UserRole).toMap().value("resources").toMap(); for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i) { auto * itemType = ui->resources->item(i, 0); auto * itemQty = ui->resources->item(i, 1); res[itemType->text()] = QVariant::fromValue(itemQty->text().toInt()); } descriptor["resources"] = res; QVariantList deletedObjects; for(int i = 0; i < ui->deletedObjects->count(); ++i) { auto const & item = ui->deletedObjects->item(i); auto data = item->data(MapEditorRoles::ObjectInstanceIDRole); auto id = ObjectInstanceID(data.value()); deletedObjects.push_back(QVariant::fromValue(id.num)); } descriptor["deletedObjectsInstances"] = QVariant::fromValue(deletedObjects); target->setData(Qt::UserRole, descriptor); target->setText(ui->eventNameText->text()); } void TimedEvent::on_addObjectToDelete_clicked() { for(int lvl : {0, 1}) { auto & l = controller.scene(lvl)->objectPickerView; l.highlight(); l.update(); QObject::connect(&l, &ObjectPickerLayer::selectionMade, this, &TimedEvent::onObjectPicked); } hide(); dynamic_cast(parent()->parent()->parent()->parent()->parent()->parent()->parent())->hide(); } void TimedEvent::on_removeObjectToDelete_clicked() { delete ui->deletedObjects->takeItem(ui->deletedObjects->currentRow()); } void TimedEvent::onObjectPicked(const CGObjectInstance * obj) { show(); dynamic_cast(parent()->parent()->parent()->parent()->parent()->parent()->parent())->show(); for(int lvl : {0, 1}) { auto & l = controller.scene(lvl)->objectPickerView; l.clear(); l.update(); QObject::disconnect(&l, &ObjectPickerLayer::selectionMade, this, &TimedEvent::onObjectPicked); } if(!obj) return; insertObjectToDelete(obj); } void TimedEvent::insertObjectToDelete(const CGObjectInstance * obj) { QString objectLabel = QString("%1, x: %2, y: %3, z: %4").arg(QString::fromStdString(obj->getObjectName())).arg(obj->pos.x).arg(obj->pos.y).arg(obj->pos.z); auto * item = new QListWidgetItem(objectLabel); item->setData(MapEditorRoles::ObjectInstanceIDRole, QVariant::fromValue(obj->id.num)); ui->deletedObjects->addItem(item); } void TimedEvent::on_pushButton_clicked() { close(); } void TimedEvent::on_resources_itemDoubleClicked(QTableWidgetItem *item) { if(item && item->column() == 1) { ui->resources->editItem(item); } }