/* * ClientNetPackVisitors.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../lib/networkPacks/NetPackVisitor.h" class CClient; VCMI_LIB_NAMESPACE_BEGIN class CGameState; VCMI_LIB_NAMESPACE_END class ApplyClientNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor) { private: CClient & cl; CGameState & gs; public: ApplyClientNetPackVisitor(CClient & cl, CGameState & gs) :cl(cl), gs(gs) { } void visitSetResources(SetResources & pack) override; void visitSetPrimSkill(SetPrimSkill & pack) override; void visitSetSecSkill(SetSecSkill & pack) override; void visitHeroVisitCastle(HeroVisitCastle & pack) override; void visitSetMana(SetMana & pack) override; void visitSetMovePoints(SetMovePoints & pack) override; void visitFoWChange(FoWChange & pack) override; void visitChangeStackCount(ChangeStackCount & pack) override; void visitSetStackType(SetStackType & pack) override; void visitEraseStack(EraseStack & pack) override; void visitSwapStacks(SwapStacks & pack) override; void visitInsertNewStack(InsertNewStack & pack) override; void visitRebalanceStacks(RebalanceStacks & pack) override; void visitBulkRebalanceStacks(BulkRebalanceStacks & pack) override; void visitBulkSmartRebalanceStacks(BulkSmartRebalanceStacks & pack) override; void visitPutArtifact(PutArtifact & pack) override; void visitEraseArtifact(EraseArtifact & pack) override; void visitMoveArtifact(MoveArtifact & pack) override; void visitBulkMoveArtifacts(BulkMoveArtifacts & pack) override; void visitAssembledArtifact(AssembledArtifact & pack) override; void visitDisassembledArtifact(DisassembledArtifact & pack) override; void visitHeroVisit(HeroVisit & pack) override; void visitNewTurn(NewTurn & pack) override; void visitGiveBonus(GiveBonus & pack) override; void visitChangeObjPos(ChangeObjPos & pack) override; void visitPlayerEndsTurn(PlayerEndsTurn & pack) override; void visitPlayerEndsGame(PlayerEndsGame & pack) override; void visitPlayerReinitInterface(PlayerReinitInterface & pack) override; void visitRemoveBonus(RemoveBonus & pack) override; void visitRemoveObject(RemoveObject & pack) override; void visitTryMoveHero(TryMoveHero & pack) override; void visitNewStructures(NewStructures & pack) override; void visitRazeStructures(RazeStructures & pack) override; void visitSetAvailableCreatures(SetAvailableCreatures & pack) override; void visitSetHeroesInTown(SetHeroesInTown & pack) override; void visitHeroRecruited(HeroRecruited & pack) override; void visitGiveHero(GiveHero & pack) override; void visitInfoWindow(InfoWindow & pack) override; void visitSetObjectProperty(SetObjectProperty & pack) override; void visitHeroLevelUp(HeroLevelUp & pack) override; void visitCommanderLevelUp(CommanderLevelUp & pack) override; void visitBlockingDialog(BlockingDialog & pack) override; void visitGarrisonDialog(GarrisonDialog & pack) override; void visitExchangeDialog(ExchangeDialog & pack) override; void visitTeleportDialog(TeleportDialog & pack) override; void visitMapObjectSelectDialog(MapObjectSelectDialog & pack) override; void visitBattleStart(BattleStart & pack) override; void visitBattleNextRound(BattleNextRound & pack) override; void visitBattleSetActiveStack(BattleSetActiveStack & pack) override; void visitBattleLogMessage(BattleLogMessage & pack) override; void visitBattleTriggerEffect(BattleTriggerEffect & pack) override; void visitBattleAttack(BattleAttack & pack) override; void visitBattleSpellCast(BattleSpellCast & pack) override; void visitSetStackEffect(SetStackEffect & pack) override; void visitStacksInjured(StacksInjured & pack) override; void visitBattleResultsApplied(BattleResultsApplied & pack) override; void visitBattleUnitsChanged(BattleUnitsChanged & pack) override; void visitBattleObstaclesChanged(BattleObstaclesChanged & pack) override; void visitCatapultAttack(CatapultAttack & pack) override; void visitEndAction(EndAction & pack) override; void visitPackageApplied(PackageApplied & pack) override; void visitSystemMessage(SystemMessage & pack) override; void visitPlayerBlocked(PlayerBlocked & pack) override; void visitPlayerStartsTurn(PlayerStartsTurn & pack) override; void visitTurnTimeUpdate(TurnTimeUpdate & pack) override; void visitPlayerMessageClient(PlayerMessageClient & pack) override; void visitAdvmapSpellCast(AdvmapSpellCast & pack) override; void visitShowWorldViewEx(ShowWorldViewEx & pack) override; void visitOpenWindow(OpenWindow & pack) override; void visitCenterView(CenterView & pack) override; void visitNewObject(NewObject & pack) override; void visitSetAvailableArtifacts(SetAvailableArtifacts & pack) override; void visitEntitiesChanged(EntitiesChanged & pack) override; }; class ApplyFirstClientNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor) { private: CClient & cl; CGameState & gs; public: ApplyFirstClientNetPackVisitor(CClient & cl, CGameState & gs) :cl(cl), gs(gs) { } void visitChangeObjPos(ChangeObjPos & pack) override; void visitRemoveObject(RemoveObject & pack) override; void visitTryMoveHero(TryMoveHero & pack) override; void visitGiveHero(GiveHero & pack) override; void visitBattleStart(BattleStart & pack) override; void visitBattleNextRound(BattleNextRound & pack) override; void visitBattleUpdateGateState(BattleUpdateGateState & pack) override; void visitBattleResult(BattleResult & pack) override; void visitBattleStackMoved(BattleStackMoved & pack) override; void visitBattleAttack(BattleAttack & pack) override; void visitStartAction(StartAction & pack) override; void visitSetObjectProperty(SetObjectProperty & pack) override; };