set(lib_SRCS StdInc.cpp filesystem/AdapterLoaders.cpp filesystem/CArchiveLoader.cpp filesystem/CBinaryReader.cpp filesystem/CCompressedStream.cpp filesystem/CFileInputStream.cpp filesystem/CFilesystemLoader.cpp filesystem/CMemoryBuffer.cpp filesystem/CMemoryStream.cpp filesystem/CZipLoader.cpp filesystem/CZipSaver.cpp filesystem/FileInfo.cpp filesystem/Filesystem.cpp filesystem/MinizipExtensions.cpp filesystem/ResourcePath.cpp json/JsonNode.cpp json/JsonParser.cpp json/JsonUtils.cpp json/JsonValidator.cpp json/JsonWriter.cpp logging/CBasicLogConfigurator.cpp logging/CLogger.cpp logging/VisualLogger.cpp network/NetworkConnection.cpp network/NetworkHandler.cpp network/NetworkServer.cpp texts/TextOperations.cpp vstd/DateUtils.cpp vstd/StringUtils.cpp CConfigHandler.cpp CConsoleHandler.cpp CThreadHelper.cpp VCMIDirs.cpp ) set(lib_MAIN_SRCS battle/AccessibilityInfo.cpp battle/BattleAction.cpp battle/BattleAttackInfo.cpp battle/BattleHex.cpp battle/BattleInfo.cpp battle/BattleLayout.cpp battle/BattleProxy.cpp battle/BattleStateInfoForRetreat.cpp battle/CBattleInfoCallback.cpp battle/CBattleInfoEssentials.cpp battle/CObstacleInstance.cpp battle/CPlayerBattleCallback.cpp battle/CUnitState.cpp battle/DamageCalculator.cpp battle/Destination.cpp battle/IBattleState.cpp battle/ReachabilityInfo.cpp battle/SideInBattle.cpp battle/SiegeInfo.cpp battle/Unit.cpp bonuses/Bonus.cpp bonuses/BonusEnum.cpp bonuses/BonusList.cpp bonuses/BonusParams.cpp bonuses/BonusSelector.cpp bonuses/BonusCustomTypes.cpp bonuses/CBonusProxy.cpp bonuses/CBonusSystemNode.cpp bonuses/IBonusBearer.cpp bonuses/Limiters.cpp bonuses/Propagators.cpp bonuses/Updaters.cpp campaign/CampaignHandler.cpp campaign/CampaignState.cpp constants/EntityIdentifiers.cpp entities/building/CBuilding.cpp entities/building/CBuildingHandler.cpp entities/faction/CFaction.cpp entities/faction/CTown.cpp entities/faction/CTownHandler.cpp entities/hero/CHero.cpp entities/hero/CHeroClass.cpp entities/hero/CHeroClassHandler.cpp entities/hero/CHeroHandler.cpp events/ApplyDamage.cpp events/GameResumed.cpp events/ObjectVisitEnded.cpp events/ObjectVisitStarted.cpp events/PlayerGotTurn.cpp events/TurnStarted.cpp json/JsonBonus.cpp json/JsonRandom.cpp gameState/CGameState.cpp gameState/CGameStateCampaign.cpp gameState/HighScore.cpp gameState/InfoAboutArmy.cpp gameState/RumorState.cpp gameState/TavernHeroesPool.cpp gameState/GameStatistics.cpp mapObjectConstructors/AObjectTypeHandler.cpp mapObjectConstructors/CBankInstanceConstructor.cpp mapObjectConstructors/CObjectClassesHandler.cpp mapObjectConstructors/CommonConstructors.cpp mapObjectConstructors/CRewardableConstructor.cpp mapObjectConstructors/DwellingInstanceConstructor.cpp mapObjectConstructors/FlaggableInstanceConstructor.cpp mapObjectConstructors/HillFortInstanceConstructor.cpp mapObjectConstructors/ShipyardInstanceConstructor.cpp mapObjects/CArmedInstance.cpp mapObjects/CBank.cpp mapObjects/CGCreature.cpp mapObjects/CGDwelling.cpp mapObjects/CGHeroInstance.cpp mapObjects/CGMarket.cpp mapObjects/CGObjectInstance.cpp mapObjects/CGPandoraBox.cpp mapObjects/TownBuildingInstance.cpp mapObjects/CGTownInstance.cpp mapObjects/CObjectHandler.cpp mapObjects/CQuest.cpp mapObjects/CRewardableObject.cpp mapObjects/FlaggableMapObject.cpp mapObjects/IMarket.cpp mapObjects/IObjectInterface.cpp mapObjects/MiscObjects.cpp mapObjects/ObjectTemplate.cpp mapObjects/ObstacleSetHandler.cpp mapping/CDrawRoadsOperation.cpp mapping/CMap.cpp mapping/CMapHeader.cpp mapping/CMapEditManager.cpp mapping/CMapInfo.cpp mapping/CMapOperation.cpp mapping/CMapService.cpp mapping/MapEditUtils.cpp mapping/MapIdentifiersH3M.cpp mapping/MapFeaturesH3M.cpp mapping/MapFormatH3M.cpp mapping/MapReaderH3M.cpp mapping/MapFormatJson.cpp mapping/ObstacleProxy.cpp modding/ActiveModsInSaveList.cpp modding/CModHandler.cpp modding/CModInfo.cpp modding/CModVersion.cpp modding/ContentTypeHandler.cpp modding/IdentifierStorage.cpp modding/ModUtility.cpp modding/ModVerificationInfo.cpp networkPacks/NetPacksLib.cpp pathfinder/CGPathNode.cpp pathfinder/CPathfinder.cpp pathfinder/NodeStorage.cpp pathfinder/PathfinderOptions.cpp pathfinder/PathfindingRules.cpp pathfinder/TurnInfo.cpp rewardable/Configuration.cpp rewardable/Info.cpp rewardable/Interface.cpp rewardable/Limiter.cpp rewardable/Reward.cpp rmg/RmgArea.cpp rmg/RmgObject.cpp rmg/RmgPath.cpp rmg/CMapGenerator.cpp rmg/CMapGenOptions.cpp rmg/CRmgTemplate.cpp rmg/CRmgTemplateStorage.cpp rmg/CZonePlacer.cpp rmg/TileInfo.cpp rmg/Zone.cpp rmg/Functions.cpp rmg/ObjectInfo.cpp rmg/ObjectConfig.cpp rmg/RmgMap.cpp rmg/PenroseTiling.cpp rmg/modificators/Modificator.cpp rmg/modificators/ObjectManager.cpp rmg/modificators/ObjectDistributor.cpp rmg/modificators/RoadPlacer.cpp rmg/modificators/TreasurePlacer.cpp rmg/modificators/PrisonHeroPlacer.cpp rmg/modificators/QuestArtifactPlacer.cpp rmg/modificators/ConnectionsPlacer.cpp rmg/modificators/WaterAdopter.cpp rmg/modificators/MinePlacer.cpp rmg/modificators/TownPlacer.cpp rmg/modificators/WaterProxy.cpp rmg/modificators/WaterRoutes.cpp rmg/modificators/RockPlacer.cpp rmg/modificators/RockFiller.cpp rmg/modificators/ObstaclePlacer.cpp rmg/modificators/RiverPlacer.cpp rmg/modificators/TerrainPainter.cpp rmg/threadpool/MapProxy.cpp serializer/BinaryDeserializer.cpp serializer/BinarySerializer.cpp serializer/CLoadFile.cpp serializer/CMemorySerializer.cpp serializer/Connection.cpp serializer/CSaveFile.cpp serializer/CSerializer.cpp serializer/CTypeList.cpp serializer/JsonDeserializer.cpp serializer/JsonSerializeFormat.cpp serializer/JsonSerializer.cpp serializer/JsonUpdater.cpp serializer/SerializerReflection.cpp spells/AbilityCaster.cpp spells/AdventureSpellMechanics.cpp spells/BattleSpellMechanics.cpp spells/BonusCaster.cpp spells/CSpellHandler.cpp spells/ExternalCaster.cpp spells/ISpellMechanics.cpp spells/ObstacleCasterProxy.cpp spells/Problem.cpp spells/ProxyCaster.cpp spells/TargetCondition.cpp spells/ViewSpellInt.cpp spells/effects/Catapult.cpp spells/effects/Clone.cpp spells/effects/Damage.cpp spells/effects/DemonSummon.cpp spells/effects/Dispel.cpp spells/effects/Effect.cpp spells/effects/Effects.cpp spells/effects/Heal.cpp spells/effects/LocationEffect.cpp spells/effects/Moat.cpp spells/effects/Obstacle.cpp spells/effects/Registry.cpp spells/effects/UnitEffect.cpp spells/effects/Summon.cpp spells/effects/Teleport.cpp spells/effects/Timed.cpp spells/effects/RemoveObstacle.cpp spells/effects/Sacrifice.cpp texts/CGeneralTextHandler.cpp texts/CLegacyConfigParser.cpp texts/MetaString.cpp texts/TextLocalizationContainer.cpp ArtifactUtils.cpp BasicTypes.cpp BattleFieldHandler.cpp CAndroidVMHelper.cpp CArtHandler.cpp CArtifactInstance.cpp CBonusTypeHandler.cpp CCreatureHandler.cpp CCreatureSet.cpp CGameInfoCallback.cpp CGameInterface.cpp CPlayerState.cpp CRandomGenerator.cpp CScriptingModule.cpp CSkillHandler.cpp CStack.cpp GameSettings.cpp IGameCallback.cpp IHandlerBase.cpp LoadProgress.cpp LogicalExpression.cpp ObstacleHandler.cpp StartInfo.cpp ResourceSet.cpp RiverHandler.cpp RoadHandler.cpp ScriptHandler.cpp TerrainHandler.cpp TurnTimerInfo.cpp VCMI_Lib.cpp ) if (NOT ENABLE_MINIMAL_LIB) list(APPEND lib_SRCS ${lib_MAIN_SRCS}) endif() # Version.cpp is a generated file if(ENABLE_GITVERSION) list(APPEND lib_SRCS ${CMAKE_BINARY_DIR}/Version.cpp) set_source_files_properties(${CMAKE_BINARY_DIR}/Version.cpp PROPERTIES GENERATED TRUE ) endif() set(lib_HEADERS ../include/vstd/CLoggerBase.h ../include/vstd/DateUtils.h ../include/vstd/StringUtils.h ../Global.h ../AUTHORS.h StdInc.h filesystem/AdapterLoaders.h filesystem/CArchiveLoader.h filesystem/CBinaryReader.h filesystem/CCompressedStream.h filesystem/CFileInputStream.h filesystem/CFilesystemLoader.h filesystem/CInputOutputStream.h filesystem/CInputStream.h filesystem/CMemoryBuffer.h filesystem/CMemoryStream.h filesystem/COutputStream.h filesystem/CStream.h filesystem/CZipLoader.h filesystem/CZipSaver.h filesystem/FileInfo.h filesystem/Filesystem.h filesystem/ISimpleResourceLoader.h filesystem/MinizipExtensions.h filesystem/ResourcePath.h json/JsonFormatException.h json/JsonNode.h json/JsonParser.h json/JsonUtils.h json/JsonValidator.h json/JsonWriter.h logging/CBasicLogConfigurator.h logging/CLogger.h logging/VisualLogger.h network/NetworkConnection.h network/NetworkDefines.h network/NetworkHandler.h network/NetworkInterface.h network/NetworkServer.h texts/TextOperations.h CConfigHandler.h CConsoleHandler.h CThreadHelper.h VCMIDirs.h ) set(lib_MAIN_HEADERS ../include/vstd/ContainerUtils.h ../include/vstd/RNG.h ../include/vcmi/events/AdventureEvents.h ../include/vcmi/events/ApplyDamage.h ../include/vcmi/events/BattleEvents.h ../include/vcmi/events/Event.h ../include/vcmi/events/EventBus.h ../include/vcmi/events/GameResumed.h ../include/vcmi/events/GenericEvents.h ../include/vcmi/events/ObjectVisitEnded.h ../include/vcmi/events/ObjectVisitStarted.h ../include/vcmi/events/PlayerGotTurn.h ../include/vcmi/events/SubscriptionRegistry.h ../include/vcmi/events/TurnStarted.h ../include/vcmi/scripting/Service.h ../include/vcmi/spells/Caster.h ../include/vcmi/spells/Magic.h ../include/vcmi/spells/Service.h ../include/vcmi/spells/Spell.h ../include/vcmi/Artifact.h ../include/vcmi/ArtifactService.h ../include/vcmi/Creature.h ../include/vcmi/CreatureService.h ../include/vcmi/Entity.h ../include/vcmi/Environment.h ../include/vcmi/Faction.h ../include/vcmi/FactionService.h ../include/vcmi/HeroClass.h ../include/vcmi/HeroClassService.h ../include/vcmi/HeroType.h ../include/vcmi/HeroTypeService.h ../include/vcmi/Metatype.h ../include/vcmi/Player.h ../include/vcmi/ServerCallback.h ../include/vcmi/Services.h ../include/vcmi/Skill.h ../include/vcmi/SkillService.h ../include/vcmi/Team.h battle/AccessibilityInfo.h battle/AutocombatPreferences.h battle/BattleAction.h battle/BattleAttackInfo.h battle/BattleHex.h battle/BattleInfo.h battle/BattleLayout.h battle/BattleSide.h battle/BattleStateInfoForRetreat.h battle/BattleProxy.h battle/CBattleInfoCallback.h battle/CBattleInfoEssentials.h battle/CObstacleInstance.h battle/CPlayerBattleCallback.h battle/CUnitState.h battle/DamageCalculator.h battle/Destination.h battle/IBattleInfoCallback.h battle/IBattleState.h battle/IUnitInfo.h battle/PossiblePlayerBattleAction.h battle/ReachabilityInfo.h battle/SideInBattle.h battle/SiegeInfo.h battle/Unit.h bonuses/Bonus.h bonuses/BonusEnum.h bonuses/BonusList.h bonuses/BonusParams.h bonuses/BonusSelector.h bonuses/BonusCustomTypes.h bonuses/CBonusProxy.h bonuses/CBonusSystemNode.h bonuses/IBonusBearer.h bonuses/Limiters.h bonuses/Propagators.h bonuses/Updaters.h campaign/CampaignConstants.h campaign/CampaignHandler.h campaign/CampaignScenarioPrologEpilog.h campaign/CampaignState.h constants/EntityIdentifiers.h constants/Enumerations.h constants/IdentifierBase.h constants/VariantIdentifier.h constants/NumericConstants.h constants/StringConstants.h entities/building/CBuilding.h entities/building/CBuildingHandler.h entities/building/TownFortifications.h entities/faction/CFaction.h entities/faction/CTown.h entities/faction/CTownHandler.h entities/hero/CHero.h entities/hero/CHeroClass.h entities/hero/CHeroClassHandler.h entities/hero/CHeroHandler.h entities/hero/EHeroGender.h events/ApplyDamage.h events/GameResumed.h events/ObjectVisitEnded.h events/ObjectVisitStarted.h events/PlayerGotTurn.h events/TurnStarted.h json/JsonBonus.h json/JsonRandom.h gameState/CGameState.h gameState/CGameStateCampaign.h gameState/EVictoryLossCheckResult.h gameState/HighScore.h gameState/InfoAboutArmy.h gameState/RumorState.h gameState/SThievesGuildInfo.h gameState/TavernHeroesPool.h gameState/GameStatistics.h gameState/TavernSlot.h gameState/QuestInfo.h mapObjectConstructors/AObjectTypeHandler.h mapObjectConstructors/CBankInstanceConstructor.h mapObjectConstructors/CDefaultObjectTypeHandler.h mapObjectConstructors/CObjectClassesHandler.h mapObjectConstructors/CommonConstructors.h mapObjectConstructors/CRewardableConstructor.h mapObjectConstructors/DwellingInstanceConstructor.h mapObjectConstructors/HillFortInstanceConstructor.h mapObjectConstructors/FlaggableInstanceConstructor.h mapObjectConstructors/IObjectInfo.h mapObjectConstructors/RandomMapInfo.h mapObjectConstructors/ShipyardInstanceConstructor.h mapObjectConstructors/SObjectSounds.h mapObjects/CArmedInstance.h mapObjects/CBank.h mapObjects/CGCreature.h mapObjects/CGDwelling.h mapObjects/CGHeroInstance.h mapObjects/CGMarket.h mapObjects/CGObjectInstance.h mapObjects/CGPandoraBox.h mapObjects/TownBuildingInstance.h mapObjects/CGTownInstance.h mapObjects/CObjectHandler.h mapObjects/CQuest.h mapObjects/CRewardableObject.h mapObjects/FlaggableMapObject.h mapObjects/IMarket.h mapObjects/IObjectInterface.h mapObjects/IOwnableObject.h mapObjects/MapObjects.h mapObjects/MiscObjects.h mapObjects/CompoundMapObjectID.h mapObjects/ObjectTemplate.h mapObjects/ObstacleSetHandler.h mapping/CDrawRoadsOperation.h mapping/CMapDefines.h mapping/CMapEditManager.h mapping/CMapHeader.h mapping/CMap.h mapping/CMapInfo.h mapping/CMapOperation.h mapping/CMapService.h mapping/MapEditUtils.h mapping/MapIdentifiersH3M.h mapping/MapFeaturesH3M.h mapping/MapFormatH3M.h mapping/MapFormat.h mapping/MapReaderH3M.h mapping/MapFormatJson.h mapping/ObstacleProxy.h modding/ActiveModsInSaveList.h modding/CModHandler.h modding/CModInfo.h modding/CModVersion.h modding/ContentTypeHandler.h modding/IdentifierStorage.h modding/ModIncompatibility.h modding/ModScope.h modding/ModUtility.h modding/ModVerificationInfo.h networkPacks/ArtifactLocation.h networkPacks/BattleChanges.h networkPacks/Component.h networkPacks/EInfoWindowMode.h networkPacks/EntityChanges.h networkPacks/EOpenWindowMode.h networkPacks/NetPacksBase.h networkPacks/NetPackVisitor.h networkPacks/ObjProperty.h networkPacks/PacksForClient.h networkPacks/PacksForClientBattle.h networkPacks/PacksForLobby.h networkPacks/PacksForServer.h networkPacks/SetRewardableConfiguration.h networkPacks/SetStackEffect.h networkPacks/SaveLocalState.h networkPacks/StackLocation.h networkPacks/TradeItem.h pathfinder/INodeStorage.h pathfinder/CGPathNode.h pathfinder/CPathfinder.h pathfinder/NodeStorage.h pathfinder/PathfinderOptions.h pathfinder/PathfinderUtil.h pathfinder/PathfindingRules.h pathfinder/TurnInfo.h rewardable/Configuration.h rewardable/Info.h rewardable/Interface.h rewardable/Limiter.h rewardable/Reward.h rmg/RmgArea.h rmg/RmgObject.h rmg/RmgPath.h rmg/CMapGenerator.h rmg/CMapGenOptions.h rmg/CRmgTemplate.h rmg/CRmgTemplateStorage.h rmg/CZonePlacer.h rmg/TileInfo.h rmg/Zone.h rmg/RmgMap.h rmg/float3.h rmg/Functions.h rmg/ObjectInfo.h rmg/ObjectConfig.h rmg/PenroseTiling.h rmg/modificators/Modificator.h rmg/modificators/ObjectManager.h rmg/modificators/ObjectDistributor.h rmg/modificators/RoadPlacer.h rmg/modificators/TreasurePlacer.h rmg/modificators/PrisonHeroPlacer.h rmg/modificators/QuestArtifactPlacer.h rmg/modificators/ConnectionsPlacer.h rmg/modificators/WaterAdopter.h rmg/modificators/MinePlacer.h rmg/modificators/TownPlacer.h rmg/modificators/WaterProxy.h rmg/modificators/WaterRoutes.h rmg/modificators/RockPlacer.h rmg/modificators/RockFiller.h rmg/modificators/ObstaclePlacer.h rmg/modificators/RiverPlacer.h rmg/modificators/TerrainPainter.h rmg/threadpool/BlockingQueue.h rmg/threadpool/ThreadPool.h rmg/threadpool/MapProxy.h serializer/BinaryDeserializer.h serializer/BinarySerializer.h serializer/CLoadFile.h serializer/CMemorySerializer.h serializer/Connection.h serializer/CSaveFile.h serializer/CSerializer.h serializer/CTypeList.h serializer/JsonDeserializer.h serializer/JsonSerializeFormat.h serializer/JsonSerializer.h serializer/JsonUpdater.h serializer/ESerializationVersion.h serializer/RegisterTypes.h serializer/Serializeable.h serializer/SerializerReflection.h spells/AbilityCaster.h spells/AdventureSpellMechanics.h spells/BattleSpellMechanics.h spells/BonusCaster.h spells/CSpellHandler.h spells/ExternalCaster.h spells/ISpellMechanics.h spells/ObstacleCasterProxy.h spells/Problem.h spells/ProxyCaster.h spells/TargetCondition.h spells/ViewSpellInt.h spells/effects/Catapult.h spells/effects/Clone.h spells/effects/Damage.h spells/effects/DemonSummon.h spells/effects/Dispel.h spells/effects/Effect.h spells/effects/Effects.h spells/effects/EffectsFwd.h spells/effects/Heal.h spells/effects/LocationEffect.h spells/effects/Obstacle.h spells/effects/Registry.h spells/effects/UnitEffect.h spells/effects/Summon.h spells/effects/Teleport.h spells/effects/Timed.h spells/effects/RemoveObstacle.h spells/effects/Sacrifice.h texts/CGeneralTextHandler.h texts/Languages.h texts/CLegacyConfigParser.h texts/MetaString.h texts/TextIdentifier.h texts/TextLocalizationContainer.h AI_Base.h ArtifactUtils.h BattleFieldHandler.h CAndroidVMHelper.h CArtHandler.h CArtifactInstance.h CBonusTypeHandler.h CCreatureHandler.h CCreatureSet.h CGameInfoCallback.h CGameInterface.h ConstTransitivePtr.h Color.h CPlayerState.h CRandomGenerator.h CScriptingModule.h CSkillHandler.h CSoundBase.h CStack.h CStopWatch.h ExceptionsCommon.h ExtraOptionsInfo.h FunctionList.h GameCallbackHolder.h GameConstants.h GameSettings.h IBonusTypeHandler.h IGameCallback.h IGameEventsReceiver.h IGameSettings.h IHandlerBase.h int3.h LoadProgress.h LogicalExpression.h ObstacleHandler.h Point.h Rect.h Rect.cpp ResourceSet.h RiverHandler.h RoadHandler.h ScriptHandler.h ScopeGuard.h StartInfo.h TerrainHandler.h TurnTimerInfo.h UnlockGuard.h vcmi_endian.h VCMI_Lib.h ) if (NOT ENABLE_MINIMAL_LIB) list(APPEND lib_HEADERS ${lib_MAIN_HEADERS}) endif() assign_source_group(${lib_SRCS} ${lib_HEADERS}) if(ENABLE_STATIC_LIBS) add_library(vcmi STATIC ${lib_SRCS} ${lib_HEADERS}) else() add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS}) endif() set_target_properties(vcmi PROPERTIES COMPILE_DEFINITIONS "VCMI_DLL=1") target_link_libraries(vcmi PUBLIC minizip::minizip ZLIB::ZLIB TBB::tbb ${SYSTEM_LIBS} Boost::boost Boost::thread Boost::filesystem Boost::program_options Boost::locale Boost::date_time ) if(ENABLE_STATIC_LIBS AND ENABLE_CLIENT) target_compile_definitions(vcmi PRIVATE STATIC_AI) target_link_libraries(vcmi PRIVATE BattleAI EmptyAI StupidAI VCAI ) if(ENABLE_NULLKILLER_AI) target_link_libraries(vcmi PRIVATE Nullkiller) endif() endif() # no longer necessary, but might be useful to keep in future # unfortunately at the moment tests do not support namespaced build, so enable only on some systems if(APPLE_IOS OR ANDROID) target_compile_definitions(vcmi PUBLIC VCMI_LIB_NAMESPACE=VCMI) endif() if(APPLE_IOS) target_link_libraries(vcmi PUBLIC iOS_utils) endif() target_include_directories(vcmi PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} PUBLIC ${CMAKE_SOURCE_DIR} PUBLIC ${CMAKE_SOURCE_DIR}/include ) if(WIN32) set_target_properties(vcmi PROPERTIES OUTPUT_NAME "VCMI_lib" PROJECT_LABEL "VCMI_lib" ) endif() # Use -Og for files that generate very large object files # when compiling with MinGW lest you get "too many sections" assembler errors if(MINGW AND CMAKE_BUILD_TYPE STREQUAL "Debug") set_source_files_properties( serializer/SerializerReflection.cpp IGameCallback.cpp PROPERTIES COMPILE_OPTIONS "-Wa,-mbig-obj") endif() vcmi_set_output_dir(vcmi "") enable_pch(vcmi) # We want to deploy assets into build directory for easier debugging without install if(COPY_CONFIG_ON_BUILD) add_custom_command(TARGET vcmi POST_BUILD COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/config COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/Mods COMMAND ${CMAKE_COMMAND} -P ${CMAKE_SOURCE_DIR}/cmake_modules/create_link.cmake ${CMAKE_SOURCE_DIR}/config ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/config COMMAND ${CMAKE_COMMAND} -P ${CMAKE_SOURCE_DIR}/cmake_modules/create_link.cmake ${CMAKE_SOURCE_DIR}/Mods ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/Mods ) endif() # Update version before vcmi compiling if(TARGET update_version) add_dependencies(vcmi update_version) endif() if(NOT ENABLE_STATIC_LIBS) install(TARGETS vcmi RUNTIME DESTINATION ${LIB_DIR} LIBRARY DESTINATION ${LIB_DIR}) endif() if(APPLE_IOS AND NOT USING_CONAN) install(IMPORTED_RUNTIME_ARTIFACTS TBB::tbb LIBRARY DESTINATION ${LIB_DIR}) # CMake 3.21+ get_target_property(LINKED_LIBS vcmi LINK_LIBRARIES) foreach(LINKED_LIB IN LISTS LINKED_LIBS) if(NOT TARGET ${LINKED_LIB}) if(LINKED_LIB MATCHES "\\${CMAKE_SHARED_LIBRARY_SUFFIX}$") install(FILES ${LINKED_LIB} DESTINATION ${LIB_DIR}) endif() continue() endif() get_target_property(LIB_TYPE ${LINKED_LIB} TYPE) if(NOT LIB_TYPE STREQUAL "SHARED_LIBRARY") continue() endif() get_target_property(_aliased ${LINKED_LIB} ALIASED_TARGET) if(_aliased) set(LINKED_LIB_REAL ${_aliased}) else() set(LINKED_LIB_REAL ${LINKED_LIB}) endif() get_target_property(_imported ${LINKED_LIB_REAL} IMPORTED) if(_imported) set(INSTALL_TYPE IMPORTED_RUNTIME_ARTIFACTS) get_target_property(BOOST_DEPENDENCIES ${LINKED_LIB_REAL} INTERFACE_LINK_LIBRARIES) foreach(BOOST_DEPENDENCY IN LISTS BOOST_DEPENDENCIES) get_target_property(BOOST_DEPENDENCY_TYPE ${BOOST_DEPENDENCY} TYPE) if(BOOST_DEPENDENCY_TYPE STREQUAL "SHARED_LIBRARY") install(IMPORTED_RUNTIME_ARTIFACTS ${BOOST_DEPENDENCY} LIBRARY DESTINATION ${LIB_DIR}) endif() endforeach() else() set(INSTALL_TYPE TARGETS) endif() install(${INSTALL_TYPE} ${LINKED_LIB_REAL} LIBRARY DESTINATION ${LIB_DIR}) endforeach() endif()