/* * CBuildingHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CBuildingHandler.h" BuildingID CBuildingHandler::campToERMU( int camp, int townType, std::set builtBuildings ) { static const std::vector campToERMU = { BuildingID::TOWN_HALL, BuildingID::CITY_HALL, BuildingID::CAPITOL, BuildingID::FORT, BuildingID::CITADEL, BuildingID::CASTLE, BuildingID::TAVERN, BuildingID::BLACKSMITH, BuildingID::MARKETPLACE, BuildingID::RESOURCE_SILO, BuildingID::NONE, BuildingID::MAGES_GUILD_1, BuildingID::MAGES_GUILD_2, BuildingID::MAGES_GUILD_3, BuildingID::MAGES_GUILD_4, BuildingID::MAGES_GUILD_5, BuildingID::SHIPYARD, BuildingID::GRAIL, BuildingID::SPECIAL_1, BuildingID::SPECIAL_2, BuildingID::SPECIAL_3, BuildingID::SPECIAL_4 }; //creature generators with banks - handled separately if (camp < campToERMU.size()) { return campToERMU[camp]; } static const std::vector hordeLvlsPerTType[GameConstants::F_NUMBER] = { {2}, {1}, {1,4}, {0,2}, {0}, {0}, {0}, {0}, {0} }; int curPos = campToERMU.size(); for (int i=0; i 1) { if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built return BuildingID::HORDE_2_UPGR; else //upgraded dwelling not presents return BuildingID::HORDE_2; } } } } curPos++; } } assert(0); return BuildingID::NONE; //not found }