/* * BattleAction.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "SpecialAction.h" #include "../../../../lib/CGameState.h" namespace AIPathfinding { class BattleAction : public SpecialAction { private: const int3 targetTile; public: BattleAction(const int3 targetTile) :targetTile(targetTile) { } virtual void execute(const CGHeroInstance * hero) const override; virtual std::string toString() const override; }; }