/* * TerrainHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include #include "GameConstants.h" #include "IHandlerBase.h" #include "filesystem/ResourcePath.h" VCMI_LIB_NAMESPACE_BEGIN class DLL_LINKAGE RoadType : public EntityT { friend class RoadTypeHandler; std::string identifier; std::string modScope; RoadId id; public: int32_t getIndex() const override { return id.getNum(); } int32_t getIconIndex() const override { return 0; } std::string getJsonKey() const override; void registerIcons(const IconRegistar & cb) const override {} RoadId getId() const override { return id;} void updateFrom(const JsonNode & data) {}; std::string getNameTextID() const override; std::string getNameTranslated() const override; AnimationPath tilesFilename; std::string shortIdentifier; ui8 movementCost; RoadType(); }; class DLL_LINKAGE RoadTypeService : public EntityServiceT { public: }; class DLL_LINKAGE RoadTypeHandler : public CHandlerBase { public: virtual RoadType * loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override; RoadTypeHandler(); const std::vector & getTypeNames() const override; std::vector loadLegacyData() override; }; VCMI_LIB_NAMESPACE_END