/* * Connection.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "Connection.h" #include "../registerTypes/RegisterTypes.h" #include "../mapping/CMap.h" #include "../CGameState.h" #include using namespace boost; using namespace boost::asio::ip; #if defined(__hppa__) || \ defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ (defined(__MIPS__) && defined(__MISPEB__)) || \ defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ defined(__sparc__) #define BIG_ENDIAN #else #define LIL_ENDIAN #endif void CConnection::init() { socket->set_option(boost::asio::ip::tcp::no_delay(true)); try { socket->set_option(boost::asio::socket_base::send_buffer_size(4194304)); socket->set_option(boost::asio::socket_base::receive_buffer_size(4194304)); } catch (const boost::system::system_error & e) { logNetwork->error("error setting socket option: %s", e.what()); } enableSmartPointerSerialization(); disableStackSendingByID(); registerTypes(iser); registerTypes(oser); #ifdef LIL_ENDIAN myEndianess = true; #else myEndianess = false; #endif connected = true; std::string pom; //we got connection oser & std::string("Aiya!\n") & name & uuid & myEndianess; //identify ourselves iser & pom & pom & contactUuid & contactEndianess; logNetwork->info("Established connection with %s. UUID: %s", pom, contactUuid); mutexRead = std::make_shared(); mutexWrite = std::make_shared(); iser.fileVersion = SERIALIZATION_VERSION; } CConnection::CConnection(std::string host, ui16 port, std::string Name, std::string UUID) : io_service(std::make_shared()), iser(this), oser(this), name(Name), uuid(UUID), connectionID(0) { int i; boost::system::error_code error = asio::error::host_not_found; socket = std::make_shared(*io_service); tcp::resolver resolver(*io_service); // todo ios: is new param really needed? tcp::resolver::iterator end, pom, endpoint_iterator = resolver.resolve(tcp::resolver::query(host, std::to_string(port), resolver_query_base::numeric_service), error); if(error) { logNetwork->error("Problem with resolving: \n%s", error.message()); goto connerror1; } pom = endpoint_iterator; if(pom != end) logNetwork->info("Found endpoints:"); else { logNetwork->error("Critical problem: No endpoints found!"); goto connerror1; } i=0; while(pom != end) { logNetwork->info("\t%d:%s", i, (boost::asio::ip::tcp::endpoint&)*pom); pom++; } i=0; while(endpoint_iterator != end) { logNetwork->info("Trying connection to %s(%d)", (boost::asio::ip::tcp::endpoint&)*endpoint_iterator, i++); socket->connect(*endpoint_iterator, error); if(!error) { init(); return; } else { logNetwork->error("Problem with connecting: %s", error.message()); } endpoint_iterator++; } //we shouldn't be here - error handling connerror1: logNetwork->error("Something went wrong... checking for error info"); if(error) logNetwork->error(error.message()); else logNetwork->error("No error info. "); throw std::runtime_error("Can't establish connection :("); } CConnection::CConnection(std::shared_ptr Socket, std::string Name, std::string UUID) : iser(this), oser(this), socket(Socket), name(Name), uuid(UUID), connectionID(0) { init(); } CConnection::CConnection(std::shared_ptr acceptor, std::shared_ptr io_service, std::string Name, std::string UUID) : io_service(io_service), iser(this), oser(this), name(Name), uuid(UUID), connectionID(0) { boost::system::error_code error = asio::error::host_not_found; socket = std::make_shared(*io_service); acceptor->accept(*socket,error); if (error) { logNetwork->error("Error on accepting: %s", error.message()); socket.reset(); throw std::runtime_error("Can't establish connection :("); } init(); } int CConnection::write(const void * data, unsigned size) { try { int ret; ret = static_cast(asio::write(*socket,asio::const_buffers_1(asio::const_buffer(data,size)))); return ret; } catch(...) { //connection has been lost connected = false; throw; } } int CConnection::read(void * data, unsigned size) { try { int ret = static_cast(asio::read(*socket,asio::mutable_buffers_1(asio::mutable_buffer(data,size)))); return ret; } catch(...) { //connection has been lost connected = false; throw; } } CConnection::~CConnection() { if(handler) handler->join(); close(); } template CConnection & CConnection::operator&(const T &t) { // throw std::exception(); //XXX this is temporaly ? solution to fix gcc (4.3.3, other?) compilation // problem for more details contact t0@czlug.icis.pcz.pl or impono@gmail.com // do not remove this exception it shoudnt be called return *this; } void CConnection::close() { if(socket) { socket->close(); socket.reset(); } } bool CConnection::isOpen() const { return socket && connected; } void CConnection::reportState(vstd::CLoggerBase * out) { out->debug("CConnection"); if(socket && socket->is_open()) { out->debug("\tWe have an open and valid socket"); out->debug("\t %d bytes awaiting", socket->available()); } } CPack * CConnection::retrievePack() { CPack * pack = nullptr; boost::unique_lock lock(*mutexRead); iser & pack; logNetwork->trace("Received CPack of type %s", (pack ? typeid(*pack).name() : "nullptr")); if(pack == nullptr) { logNetwork->error("Received a nullptr CPack! You should check whether client and server ABI matches."); } else { pack->c = this->shared_from_this(); } return pack; } void CConnection::sendPack(const CPack * pack) { boost::unique_lock lock(*mutexWrite); logNetwork->trace("Sending a pack of type %s", typeid(*pack).name()); oser & pack; } void CConnection::disableStackSendingByID() { CSerializer::sendStackInstanceByIds = false; } void CConnection::enableStackSendingByID() { CSerializer::sendStackInstanceByIds = true; } void CConnection::disableSmartPointerSerialization() { iser.smartPointerSerialization = oser.smartPointerSerialization = false; } void CConnection::enableSmartPointerSerialization() { iser.smartPointerSerialization = oser.smartPointerSerialization = true; } void CConnection::enterLobbyConnectionMode() { iser.loadedPointers.clear(); oser.savedPointers.clear(); disableSmartVectorMemberSerialization(); disableSmartPointerSerialization(); } void CConnection::enterGameplayConnectionMode(CGameState * gs) { enableStackSendingByID(); disableSmartPointerSerialization(); addStdVecItems(gs); } void CConnection::disableSmartVectorMemberSerialization() { CSerializer::smartVectorMembersSerialization = false; } void CConnection::enableSmartVectorMemberSerializatoin() { CSerializer::smartVectorMembersSerialization = true; } std::string CConnection::toString() const { boost::format fmt("Connection with %s (ID: %d UUID: %s)"); fmt % name % connectionID % uuid; return fmt.str(); }