/* * MapFormatH3M.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "MapFormatH3M.h" #include "CMap.h" #include "MapReaderH3M.h" #include "../CStopWatch.h" #include "../filesystem/Filesystem.h" #include "../filesystem/CBinaryReader.h" #include "../spells/CSpellHandler.h" #include "../CSkillHandler.h" #include "../CCreatureHandler.h" #include "../CGeneralTextHandler.h" #include "../CHeroHandler.h" #include "../mapObjects/CObjectClassesHandler.h" #include "../mapObjects/MapObjects.h" #include "../VCMI_Lib.h" #include "../TextOperations.h" #include "../TerrainHandler.h" #include "../RoadHandler.h" #include "../RiverHandler.h" #include VCMI_LIB_NAMESPACE_BEGIN static std::string convertMapName(std::string input) { boost::algorithm::to_lower(input); boost::algorithm::trim(input); size_t slashPos = input.find_last_of('/'); if (slashPos != std::string::npos) return input.substr(slashPos + 1); return input; } CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream) : map(nullptr) , reader(new MapReaderH3M(stream)) , inputStream(stream) , mapName(convertMapName(mapName)) , modName(modName) , fileEncoding(encodingName) { } //must be instantiated in .cpp file for access to complete types of all member fields CMapLoaderH3M::~CMapLoaderH3M() = default; std::unique_ptr CMapLoaderH3M::loadMap() { // Init map object by parsing the input buffer map = new CMap(); mapHeader = std::unique_ptr(dynamic_cast(map)); init(); return std::unique_ptr(dynamic_cast(mapHeader.release())); } std::unique_ptr CMapLoaderH3M::loadMapHeader() { // Read header mapHeader = std::make_unique(); readHeader(); return std::move(mapHeader); } void CMapLoaderH3M::init() { //TODO: get rid of double input process si64 temp_size = inputStream->getSize(); inputStream->seek(0); auto * temp_buffer = new ui8[temp_size]; inputStream->read(temp_buffer,temp_size); // Compute checksum boost::crc_32_type result; result.process_bytes(temp_buffer, temp_size); map->checksum = result.checksum(); delete [] temp_buffer; inputStream->seek(0); CStopWatch sw; struct MapLoadingTime { std::string name; si64 time; MapLoadingTime(std::string name, si64 time): name(std::move(name)), time(time) {} }; std::vector times; readHeader(); times.emplace_back("header", sw.getDiff()); map->allHeroes.resize(map->allowedHeroes.size()); readDisposedHeroes(); times.emplace_back("disposed heroes", sw.getDiff()); readMapOptions(); readAllowedArtifacts(); times.emplace_back("allowed artifacts", sw.getDiff()); readAllowedSpellsAbilities(); times.emplace_back("allowed spells and abilities", sw.getDiff()); readRumors(); times.emplace_back("rumors", sw.getDiff()); readPredefinedHeroes(); times.emplace_back("predefined heroes", sw.getDiff()); readTerrain(); times.emplace_back("terrain", sw.getDiff()); readDefInfo(); times.emplace_back("def info", sw.getDiff()); readObjects(); times.emplace_back("objects", sw.getDiff()); readEvents(); times.emplace_back("events", sw.getDiff()); times.emplace_back("blocked/visitable tiles", sw.getDiff()); map->calculateGuardingGreaturePositions(); afterRead(); } void CMapLoaderH3M::readHeader() { // Map version mapHeader->version = static_cast(reader->readUInt32()); if(mapHeader->version == EMapFormat::HOTA1 || mapHeader->version == EMapFormat::HOTA2 || mapHeader->version == EMapFormat::HOTA3) { uint32_t hotaVersion = reader->readUInt32(); features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion); reader->setFormatLevel(mapHeader->version, hotaVersion); reader->skipZero(2); if (hotaVersion > 1) { uint8_t unknown = reader->readUInt32(); assert(unknown == 12); MAYBE_UNUSED(unknown); } } else { features = MapFormatFeaturesH3M::find(mapHeader->version, 0); reader->setFormatLevel(mapHeader->version, 0); } // Read map name, description, dimensions,... mapHeader->areAnyPlayers = reader->readBool(); mapHeader->height = mapHeader->width = reader->readInt32(); mapHeader->twoLevel = reader->readBool(); mapHeader->name = readLocalizedString("header.name"); mapHeader->description = readLocalizedString("header.description"); mapHeader->difficulty = reader->readInt8(); if(features.levelAB) mapHeader->levelLimit = reader->readUInt8(); else mapHeader->levelLimit = 0; readPlayerInfo(); readVictoryLossConditions(); readTeamInfo(); readAllowedHeroes(); } void CMapLoaderH3M::readPlayerInfo() { for(int i = 0; i < mapHeader->players.size(); ++i) { auto & playerInfo = mapHeader->players[i]; playerInfo.canHumanPlay = reader->readBool(); playerInfo.canComputerPlay = reader->readBool(); // If nobody can play with this player - skip loading of these properties if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay))) { if (features.levelROE) reader->skipUnused(6); if (features.levelAB) reader->skipUnused(6); if (features.levelSOD) reader->skipUnused(1); continue; } playerInfo.aiTactic = static_cast(reader->readUInt8()); if(features.levelSOD) reader->skipUnused(1); //TODO: check meaning? std::set allowedFactions; reader->readBitmask(allowedFactions, features.factionsBytes, features.factionsCount, false); const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool(); const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount; if(!allFactionsAllowed) playerInfo.allowedFactions = allowedFactions; playerInfo.hasMainTown = reader->readBool(); if(playerInfo.hasMainTown) { if(features.levelAB) { playerInfo.generateHeroAtMainTown = reader->readBool(); reader->skipUnused(1); //TODO: check meaning? } else { playerInfo.generateHeroAtMainTown = true; } playerInfo.posOfMainTown = reader->readInt3(); } playerInfo.hasRandomHero = reader->readBool(); playerInfo.mainCustomHeroId = reader->readHero().getNum(); if(playerInfo.mainCustomHeroId != -1) { playerInfo.mainCustomHeroPortrait = reader->readHero().getNum(); playerInfo.mainCustomHeroName = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName")); } if(features.levelAB) { reader->skipUnused(1); //TODO: check meaning? uint32_t heroCount = reader->readUInt32(); for(int pp = 0; pp < heroCount; ++pp) { SHeroName vv; vv.heroId = reader->readUInt8(); vv.heroName = readLocalizedString( TextIdentifier("header", "heroNames", vv.heroId)); playerInfo.heroesNames.push_back(vv); } } } } enum class EVictoryConditionType : uint8_t { ARTIFACT = 0, GATHERTROOP = 1, GATHERRESOURCE = 2, BUILDCITY = 3, BUILDGRAIL = 4, BEATHERO = 5, CAPTURECITY = 6, BEATMONSTER = 7, TAKEDWELLINGS = 8, TAKEMINES = 9, TRANSPORTITEM = 10, HOTA_ELIMINATE_ALL_MONSTERS = 11, HOTA_SURVIVE_FOR_DAYS = 12, WINSTANDARD = 255 }; enum class ELossConditionType : uint8_t { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 }; void CMapLoaderH3M::readVictoryLossConditions() { mapHeader->triggeredEvents.clear(); auto vicCondition = static_cast(reader->readUInt8()); EventCondition victoryCondition(EventCondition::STANDARD_WIN); EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN); defeatCondition.value = 7; TriggeredEvent standardVictory; standardVictory.effect.type = EventEffect::VICTORY; standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5]; standardVictory.identifier = "standardVictory"; standardVictory.description.clear(); // TODO: display in quest window standardVictory.onFulfill = VLC->generaltexth->allTexts[659]; standardVictory.trigger = EventExpression(victoryCondition); TriggeredEvent standardDefeat; standardDefeat.effect.type = EventEffect::DEFEAT; standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8]; standardDefeat.identifier = "standardDefeat"; standardDefeat.description.clear(); // TODO: display in quest window standardDefeat.onFulfill = VLC->generaltexth->allTexts[7]; standardDefeat.trigger = EventExpression(defeatCondition); // Specific victory conditions if(vicCondition == EVictoryConditionType::WINSTANDARD) { // create normal condition mapHeader->triggeredEvents.push_back(standardVictory); mapHeader->victoryIconIndex = 11; mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[0]; } else { TriggeredEvent specialVictory; specialVictory.effect.type = EventEffect::VICTORY; specialVictory.identifier = "specialVictory"; specialVictory.description.clear(); // TODO: display in quest window mapHeader->victoryIconIndex = static_cast(vicCondition); mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[static_cast(vicCondition) + 1]; bool allowNormalVictory = reader->readBool(); bool appliesToAI = reader->readBool(); if (allowNormalVictory) { size_t playersOnMap = boost::range::count_if(mapHeader->players,[](const PlayerInfo & info) { return info.canAnyonePlay();}); if (playersOnMap == 1) { logGlobal->warn("Map %s has only one player but allows normal victory?", mapHeader->name); allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes! } } switch(vicCondition) { case EVictoryConditionType::ARTIFACT: { EventCondition cond(EventCondition::HAVE_ARTIFACT); cond.objectType = reader->readArtifact(); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[281]; specialVictory.onFulfill = VLC->generaltexth->allTexts[280]; specialVictory.trigger = EventExpression(cond); break; } case EVictoryConditionType::GATHERTROOP: { EventCondition cond(EventCondition::HAVE_CREATURES); cond.objectType = reader->readCreature(); cond.value = reader->readInt32(); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[277]; specialVictory.onFulfill = VLC->generaltexth->allTexts[276]; specialVictory.trigger = EventExpression(cond); break; } case EVictoryConditionType::GATHERRESOURCE: { EventCondition cond(EventCondition::HAVE_RESOURCES); cond.objectType = reader->readUInt8(); cond.value = reader->readInt32(); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[279]; specialVictory.onFulfill = VLC->generaltexth->allTexts[278]; specialVictory.trigger = EventExpression(cond); break; } case EVictoryConditionType::BUILDCITY: { EventExpression::OperatorAll oper; EventCondition cond(EventCondition::HAVE_BUILDING); cond.position = reader->readInt3(); cond.objectType = BuildingID::TOWN_HALL + reader->readUInt8(); oper.expressions.emplace_back(cond); cond.objectType = BuildingID::FORT + reader->readUInt8(); oper.expressions.emplace_back(cond); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[283]; specialVictory.onFulfill = VLC->generaltexth->allTexts[282]; specialVictory.trigger = EventExpression(oper); break; } case EVictoryConditionType::BUILDGRAIL: { EventCondition cond(EventCondition::HAVE_BUILDING); cond.objectType = BuildingID::GRAIL; cond.position = reader->readInt3(); if(cond.position.z > 2) cond.position = int3(-1,-1,-1); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[285]; specialVictory.onFulfill = VLC->generaltexth->allTexts[284]; specialVictory.trigger = EventExpression(cond); break; } case EVictoryConditionType::BEATHERO: { EventCondition cond(EventCondition::DESTROY); cond.objectType = Obj::HERO; cond.position = reader->readInt3(); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[253]; specialVictory.onFulfill = VLC->generaltexth->allTexts[252]; specialVictory.trigger = EventExpression(cond); break; } case EVictoryConditionType::CAPTURECITY: { EventCondition cond(EventCondition::CONTROL); cond.objectType = Obj::TOWN; cond.position = reader->readInt3(); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[250]; specialVictory.onFulfill = VLC->generaltexth->allTexts[249]; specialVictory.trigger = EventExpression(cond); break; } case EVictoryConditionType::BEATMONSTER: { EventCondition cond(EventCondition::DESTROY); cond.objectType = Obj::MONSTER; cond.position = reader->readInt3(); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[287]; specialVictory.onFulfill = VLC->generaltexth->allTexts[286]; specialVictory.trigger = EventExpression(cond); break; } case EVictoryConditionType::TAKEDWELLINGS: { EventExpression::OperatorAll oper; oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1)); oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4)); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[289]; specialVictory.onFulfill = VLC->generaltexth->allTexts[288]; specialVictory.trigger = EventExpression(oper); break; } case EVictoryConditionType::TAKEMINES: { EventCondition cond(EventCondition::CONTROL); cond.objectType = Obj::MINE; specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[291]; specialVictory.onFulfill = VLC->generaltexth->allTexts[290]; specialVictory.trigger = EventExpression(cond); break; } case EVictoryConditionType::TRANSPORTITEM: { EventCondition cond(EventCondition::TRANSPORT); cond.objectType = reader->readUInt8(); cond.position = reader->readInt3(); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[293]; specialVictory.onFulfill = VLC->generaltexth->allTexts[292]; specialVictory.trigger = EventExpression(cond); break; } case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS: //TODO: HOTA logGlobal->warn("Map '%s': Victory condition 'Eliminate all monsters' is not implemented!", mapName); break; case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS: { //TODO: HOTA uint32_t daysToSurvive = reader->readUInt32(); // Number of days logGlobal->warn("Map '%s': Victory condition 'Survive for %d days' is not implemented!", mapName, daysToSurvive); break; } default: assert(0); } // if condition is human-only turn it into following construction: AllOf(human, condition) if (!appliesToAI) { EventExpression::OperatorAll oper; EventCondition notAI(EventCondition::IS_HUMAN); notAI.value = 1; oper.expressions.emplace_back(notAI); oper.expressions.push_back(specialVictory.trigger.get()); specialVictory.trigger = EventExpression(oper); } // if normal victory allowed - add one more quest if (allowNormalVictory) { mapHeader->victoryMessage += " / "; mapHeader->victoryMessage += VLC->generaltexth->victoryConditions[0]; mapHeader->triggeredEvents.push_back(standardVictory); } mapHeader->triggeredEvents.push_back(specialVictory); } // Read loss conditions auto lossCond = static_cast(reader->readUInt8()); if (lossCond == ELossConditionType::LOSSSTANDARD) { mapHeader->defeatIconIndex = 3; mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[0]; } else { TriggeredEvent specialDefeat; specialDefeat.effect.type = EventEffect::DEFEAT; specialDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[5]; specialDefeat.identifier = "specialDefeat"; specialDefeat.description.clear(); // TODO: display in quest window mapHeader->defeatIconIndex = static_cast(lossCond); mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[static_cast(lossCond) + 1]; switch(lossCond) { case ELossConditionType::LOSSCASTLE: { EventExpression::OperatorNone noneOf; EventCondition cond(EventCondition::CONTROL); cond.objectType = Obj::TOWN; cond.position = reader->readInt3(); noneOf.expressions.emplace_back(cond); specialDefeat.onFulfill = VLC->generaltexth->allTexts[251]; specialDefeat.trigger = EventExpression(noneOf); break; } case ELossConditionType::LOSSHERO: { EventExpression::OperatorNone noneOf; EventCondition cond(EventCondition::CONTROL); cond.objectType = Obj::HERO; cond.position = reader->readInt3(); noneOf.expressions.emplace_back(cond); specialDefeat.onFulfill = VLC->generaltexth->allTexts[253]; specialDefeat.trigger = EventExpression(noneOf); break; } case ELossConditionType::TIMEEXPIRES: { EventCondition cond(EventCondition::DAYS_PASSED); cond.value = reader->readUInt16(); specialDefeat.onFulfill = VLC->generaltexth->allTexts[254]; specialDefeat.trigger = EventExpression(cond); break; } } // turn simple loss condition into complete one that can be evaluated later: // - any of : // - days without town: 7 // - all of: // - is human // - (expression) EventExpression::OperatorAll allOf; EventCondition isHuman(EventCondition::IS_HUMAN); isHuman.value = 1; allOf.expressions.emplace_back(isHuman); allOf.expressions.push_back(specialDefeat.trigger.get()); specialDefeat.trigger = EventExpression(allOf); mapHeader->triggeredEvents.push_back(specialDefeat); } mapHeader->triggeredEvents.push_back(standardDefeat); } void CMapLoaderH3M::readTeamInfo() { mapHeader->howManyTeams = reader->readUInt8(); if(mapHeader->howManyTeams > 0) { // Teams for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i) { mapHeader->players[i].team = TeamID(reader->readUInt8()); } } else { // No alliances for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++) { if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay) { mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++); } } } } void CMapLoaderH3M::readAllowedHeroes() { mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed(); uint32_t heroesCount = features.heroesCount; uint32_t heroesBytes = features.heroesBytes; if (features.levelHOTA) { heroesCount = reader->readUInt32(); heroesBytes = (heroesCount + 7) / 8; } assert(heroesCount <= features.heroesCount); reader->readBitmask(mapHeader->allowedHeroes, heroesBytes, heroesCount, false); //TODO: unknown value. Check meaning? Only present in campaign maps. if(features.levelAB) { uint32_t placeholdersQty = reader->readUInt32(); reader->skipUnused(placeholdersQty * 1); } } void CMapLoaderH3M::readDisposedHeroes() { // Reading disposed heroes (20 bytes) if(features.levelSOD) { ui8 disp = reader->readUInt8(); map->disposedHeroes.resize(disp); for(int g = 0; g < disp; ++g) { map->disposedHeroes[g].heroId = reader->readHero().getNum(); map->disposedHeroes[g].portrait = reader->readHero().getNum(); map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId)); map->disposedHeroes[g].players = reader->readUInt8(); } } } void CMapLoaderH3M::readMapOptions() { //omitting NULLS reader->skipZero(31); if (features.levelHOTA) { //TODO: HotA bool allowSpecialMonths = reader->readBool(); if (!allowSpecialMonths) logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName); reader->skipZero(3); uint8_t unknownConstant = reader->readUInt8(); assert(unknownConstant == 16); MAYBE_UNUSED(unknownConstant); reader->skipZero(5); } if (features.levelHOTA3) { //TODO: HotA int32_t roundLimit = reader->readInt32(); if (roundLimit != -1) logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit); } } void CMapLoaderH3M::readAllowedArtifacts() { map->allowedArtifact = VLC->arth->getDefaultAllowed(); uint32_t artifactsCount = features.artifactsCount; uint32_t artifactsBytes = features.artifactsBytes; if (features.levelHOTA) { artifactsCount = reader->readUInt32(); artifactsBytes = (artifactsCount + 7) / 8; } assert(artifactsCount <= features.artifactsCount); if(features.levelAB) reader->readBitmask(map->allowedArtifact, artifactsBytes, artifactsCount, true); // ban combo artifacts if (!features.levelSOD) { for(CArtifact * artifact : VLC->arth->objects) if (artifact->constituents) map->allowedArtifact[artifact->getId()] = false; } if (!features.levelAB) { map->allowedArtifact[ArtifactID::VIAL_OF_DRAGON_BLOOD] = false; map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false; } // Messy, but needed for (TriggeredEvent & event : map->triggeredEvents) { auto patcher = [&](EventCondition cond) -> EventExpression::Variant { if (cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT) { map->allowedArtifact[cond.objectType] = false; } return cond; }; event.trigger = event.trigger.morph(patcher); } } void CMapLoaderH3M::readAllowedSpellsAbilities() { map->allowedSpell = VLC->spellh->getDefaultAllowed(); map->allowedAbilities = VLC->skillh->getDefaultAllowed(); if(features.levelSOD) { reader->readBitmask(map->allowedSpell, features.spellsBytes, features.spellsCount, true); reader->readBitmask(map->allowedAbilities, features.skillsBytes, features.skillsCount, true); } } void CMapLoaderH3M::readRumors() { uint32_t rumorsCount = reader->readUInt32(); assert(rumorsCount < 100); // sanity check for(int it = 0; it < rumorsCount; it++) { Rumor ourRumor; ourRumor.name = readBasicString(); ourRumor.text = readLocalizedString(TextIdentifier("header", "rumor", it, "text")); map->rumors.push_back(ourRumor); } } void CMapLoaderH3M::readPredefinedHeroes() { if (!features.levelSOD) return; uint32_t heroesCount = features.heroesCount; if (features.levelHOTA) heroesCount = reader->readUInt32(); assert(heroesCount <= features.heroesCount); for(int z = 0; z < heroesCount; z++) { bool custom = reader->readBool(); if(!custom) continue; auto * hero = new CGHeroInstance(); hero->ID = Obj::HERO; hero->subID = z; bool hasExp = reader->readBool(); if(hasExp) { hero->exp = reader->readUInt32(); } else { hero->exp = 0; } bool hasSecSkills = reader->readBool(); if(hasSecSkills) { uint32_t howMany = reader->readUInt32(); hero->secSkills.resize(howMany); for(int yy = 0; yy < howMany; ++yy) { hero->secSkills[yy].first = reader->readSkill(); hero->secSkills[yy].second = reader->readUInt8(); } } loadArtifactsOfHero(hero); bool hasCustomBio = reader->readBool(); if(hasCustomBio) hero->biographyCustom = readLocalizedString(TextIdentifier("heroes", z, "biography")); // 0xFF is default, 00 male, 01 female hero->gender = static_cast(reader->readUInt8()); assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT); bool hasCustomSpells = reader->readBool(); if(hasCustomSpells) readSpells(hero->spells); bool hasCustomPrimSkills = reader->readBool(); if(hasCustomPrimSkills) { for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++) { hero->pushPrimSkill(static_cast(xx), reader->readUInt8()); } } map->predefinedHeroes.emplace_back(hero); } } void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero) { bool hasArtSet = reader->readBool(); // True if artifact set is not default (hero has some artifacts) if(!hasArtSet) return; if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty()) { logGlobal->warn("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getNameTranslated(), hero->pos.toString()); hero->artifactsInBackpack.clear(); while(!hero->artifactsWorn.empty()) hero->eraseArtSlot(hero->artifactsWorn.begin()->first); } for(int pom = 0; pom < features.artifactSlotsCount; pom++) loadArtifactToSlot(hero, pom); // bag artifacts // number of artifacts in hero's bag int amount = reader->readUInt16(); for(int ss = 0; ss < amount; ++ss) { loadArtifactToSlot(hero, GameConstants::BACKPACK_START + static_cast(hero->artifactsInBackpack.size())); } } bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot) { ArtifactID aid = reader->readArtifact(); if(aid == ArtifactID::NONE) return false; const Artifact * art = ArtifactID(aid).toArtifact(VLC->artifacts()); if(nullptr == art) { logGlobal->warn("Invalid artifact in hero's backpack, ignoring..."); return false; } if(art->isBig() && slot >= GameConstants::BACKPACK_START) { logGlobal->warn("A big artifact (war machine) in hero's backpack, ignoring..."); return false; } // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen") // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor // Artifact seems to be missing in game, so skip artifacts that don't fit target slot auto * artifact = CArtifactInstance::createArtifact(map, aid); auto artifactPos = ArtifactPosition(slot); if (artifact->canBePutAt(ArtifactLocation(hero, artifactPos))) { hero->putArtifact(artifactPos, artifact); } else { logGlobal->debug("Artifact '%s' can't be put at the slot %d", artifact->artType->getNameTranslated(), slot); return false; } return true; } void CMapLoaderH3M::readTerrain() { map->initTerrain(); // Read terrain int3 pos; for(pos.z = 0; pos.z < map->levels(); ++pos.z) { //OH3 format is [z][y][x] for(pos.y = 0; pos.y < map->height; pos.y++) { for(pos.x = 0; pos.x < map->width; pos.x++) { auto & tile = map->getTile(pos); tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain()); tile.terView = reader->readUInt8(); tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver()); tile.riverDir = reader->readUInt8(); tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad()); tile.roadDir = reader->readUInt8(); tile.extTileFlags = reader->readUInt8(); tile.blocked = !tile.terType->isPassable(); tile.visitable = false; assert(tile.terType->getId() != ETerrainId::NONE); } } } } void CMapLoaderH3M::readDefInfo() { uint32_t defAmount = reader->readUInt32(); templates.reserve(defAmount); // Read custom defs for(int idd = 0; idd < defAmount; ++idd) { auto * tmpl = new ObjectTemplate; tmpl->readMap(reader->getInternalReader()); templates.push_back(std::shared_ptr(tmpl)); } } CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & objPos) { auto * object = new CGEvent(); readBoxContent(object, objPos); object->availableFor = reader->readUInt8(); object->computerActivate = reader->readBool(); object->removeAfterVisit = reader->readBool(); reader->skipZero(4); if (features.levelHOTA3) object->humanActivate = reader->readBool(); else object->humanActivate = true; return object; } CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & position) { auto * object = new CGPandoraBox(); readBoxContent(object, position); return object; } void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & position) { readMessageAndGuards(object->message, object, position); object->gainedExp = reader->readUInt32(); object->manaDiff = reader->readInt32(); object->moraleDiff = reader->readInt8(); object->luckDiff = reader->readInt8(); reader->readResourses(object->resources); object->primskills.resize(GameConstants::PRIMARY_SKILLS); for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x) object->primskills[x] = static_cast(reader->readUInt8()); int gabn = reader->readUInt8();//number of gained abilities for(int oo = 0; oo < gabn; ++oo) { object->abilities.emplace_back(reader->readSkill()); object->abilityLevels.push_back(reader->readUInt8()); } int gart = reader->readUInt8(); //number of gained artifacts for(int oo = 0; oo < gart; ++oo) object->artifacts.emplace_back(reader->readArtifact()); int gspel = reader->readUInt8(); //number of gained spells for(int oo = 0; oo < gspel; ++oo) object->spells.emplace_back(reader->readSpell()); int gcre = reader->readUInt8(); //number of gained creatures readCreatureSet(&object->creatures, gcre); reader->skipZero(8); } CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & objPos, const ObjectInstanceID & idToBeGiven) { auto * object = new CGCreature(); if(features.levelAB) { object->identifier = reader->readUInt32(); map->questIdentifierToId[object->identifier] = idToBeGiven; } auto * hlp = new CStackInstance(); hlp->count = reader->readUInt16(); //type will be set during initialization object->putStack(SlotID(0), hlp); object->character = reader->readInt8(); bool hasMessage = reader->readBool(); if(hasMessage) { object->message = readLocalizedString(TextIdentifier("monster", objPos.x, objPos.y, objPos.z, "message")); reader->readResourses(object->resources); object->gainedArtifact = reader->readArtifact(); } object->neverFlees = reader->readBool(); object->notGrowingTeam = reader->readBool(); reader->skipZero(2); if (features.levelHOTA3) { //TODO: HotA int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default if (agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1) logGlobal->warn("Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemeted!", mapName, objPos.toString(), agressionExact, int(joinOnlyForMoney), joinPercent, upgradedStack, stacksCount); } return object; } CGObjectInstance * CMapLoaderH3M::readSign(const int3 & objPos) { auto * object = new CGSignBottle(); object->message = readLocalizedString(TextIdentifier("sign", objPos.x, objPos.y, objPos.z, "message")); reader->skipZero(4); return object; } CGObjectInstance * CMapLoaderH3M::readWitchHut(const int3 & position) { auto * object = new CGWitchHut(); // AB and later maps have allowed abilities defined in H3M if(features.levelAB) { reader->readBitmask(object->allowedAbilities, features.skillsBytes, features.skillsCount, false); if(object->allowedAbilities.size() != 1) { auto defaultAllowed = VLC->skillh->getDefaultAllowed(); for(int skillID = 0; skillID < VLC->skillh->size(); ++skillID) if (defaultAllowed[skillID]) object->allowedAbilities.insert(skillID); } } return object; } CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position) { auto * object = new CGScholar(); object->bonusType = static_cast(reader->readUInt8()); object->bonusID = reader->readUInt8(); reader->skipZero(6); return object; } CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & position) { auto * object = new CGGarrison(); object->setOwner(reader->readPlayer32()); readCreatureSet(object, 7); if(features.levelAB) object->removableUnits = reader->readBool(); else object->removableUnits = true; reader->skipZero(8); return object; } CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & objPos, std::shared_ptr objTempl) { auto artID = ArtifactID::NONE; //random, set later int spellID = -1; auto * object = new CGArtifact(); readMessageAndGuards(object->message, object, objPos); if(objTempl->id == Obj::SPELL_SCROLL) { spellID = reader->readSpell32(); artID = ArtifactID::SPELL_SCROLL; } else if(objTempl->id == Obj::ARTIFACT) { //specific artifact artID = ArtifactID(objTempl->subid); } object->storedArtifact = CArtifactInstance::createArtifact(map, artID, spellID); return object; } CGObjectInstance * CMapLoaderH3M::readResource(const int3 & position, std::shared_ptr objTempl) { auto * object = new CGResource(); readMessageAndGuards(object->message, object, position); object->amount = reader->readUInt32(); if(objTempl->subid == GameResID(EGameResID::GOLD)) { // Gold is multiplied by 100. object->amount *= 100; } reader->skipZero(4); return object; } CGObjectInstance * CMapLoaderH3M::readMine(const int3 & position, std::shared_ptr objTempl) { auto * object = new CGMine(); if (objTempl->subid < 7 ) { object->setOwner(reader->readPlayer32()); } else { object->setOwner(PlayerColor::NEUTRAL); reader->readBitmask(object->abandonedMineResources, features.resourcesBytes, features.resourcesCount, false); } return object; } CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position) { auto * object = new CGDwelling(); object->setOwner(reader->readPlayer32()); return object; } CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & position, std::shared_ptr objTempl ) { auto * object = new CGDwelling(); CSpecObjInfo * spec = nullptr; switch(objTempl->id) { case Obj::RANDOM_DWELLING: spec = new CCreGenLeveledCastleInfo(); break; case Obj::RANDOM_DWELLING_LVL: spec = new CCreGenAsCastleInfo(); break; case Obj::RANDOM_DWELLING_FACTION: spec = new CCreGenLeveledInfo(); break; default: throw std::runtime_error("Invalid random dwelling format"); } spec->owner = object; object->setOwner(reader->readPlayer32()); //216 and 217 if(auto * castleSpec = dynamic_cast(spec)) { castleSpec->instanceId = ""; castleSpec->identifier = reader->readUInt32(); if(!castleSpec->identifier) { castleSpec->asCastle = false; const int MASK_SIZE = 8; ui8 mask[2]; mask[0] = reader->readUInt8(); mask[1] = reader->readUInt8(); castleSpec->allowedFactions.clear(); castleSpec->allowedFactions.resize(VLC->townh->size(), false); for(int i = 0; i < MASK_SIZE; i++) castleSpec->allowedFactions[i] = ((mask[0] & (1 << i))>0); for(int i = 0; i < (GameConstants::F_NUMBER-MASK_SIZE); i++) castleSpec->allowedFactions[i+MASK_SIZE] = ((mask[1] & (1 << i))>0); } else { castleSpec->asCastle = true; } } //216 and 218 if(auto * lvlSpec = dynamic_cast(spec)) { lvlSpec->minLevel = std::max(reader->readUInt8(), static_cast(1)); lvlSpec->maxLevel = std::min(reader->readUInt8(), static_cast(7)); } object->info = spec; return object; } CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position) { auto * object = new CGShrine(); object->spell = reader->readSpell32(); return object; } CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & position) { auto * object = new CGHeroPlaceholder(); object->setOwner(reader->readPlayer()); HeroTypeID htid = reader->readHero(); //hero type id object->subID = htid.getNum(); if(htid.getNum() == -1) { object->power = reader->readUInt8(); logGlobal->debug("Hero placeholder: by power at %s", position.toString()); } else { object->power = 0; logGlobal->debug("Hero placeholder: %s at %s", VLC->heroh->getById(htid)->getNameTranslated(), position.toString()); } return object; } CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & position) { map->grailPos = position; map->grailRadius = reader->readInt32(); return nullptr; } CGObjectInstance * CMapLoaderH3M::readBlank(const int3 & position, std::shared_ptr objTempl) { if (VLC->objtypeh->knownSubObjects(objTempl->id).count(objTempl->subid)) return VLC->objtypeh->getHandlerFor(objTempl->id, objTempl->subid)->create(objTempl); logGlobal->warn("Unrecognized object: %d:%d ('%s') at %s on map '%s'", objTempl->id.toEnum(), objTempl->subid, objTempl->animationFile, position.toString(), map->name); return new CGObjectInstance(); } CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & position, std::shared_ptr objTempl) { if(objTempl->subid == 0) return new CBank(); return new CGObjectInstance(); } CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & position) { auto * guard = new CGQuestGuard(); readQuest(guard, position); return guard; } CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & position) { auto * object = new CGShipyard(); object->setOwner(reader->readPlayer32()); return object; } CGObjectInstance * CMapLoaderH3M::readBorderGuard(const int3 & position) { return new CGBorderGuard(); } CGObjectInstance * CMapLoaderH3M::readBorderGate(const int3 & position, std::shared_ptr objTempl) { if (objTempl->subid < 1000) return new CGBorderGate(); //TODO: HotA - grave has same ID as border gate? WTF? if (objTempl->subid == 1001) return new CGObjectInstance(); logGlobal->warn("Map '%s: Quest gates at %s are not implemented!", mapName, position.toString()); return readQuestGuard(position); } CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & position) { auto * object = new CGLighthouse(); object->tempOwner = reader->readPlayer32(); return object; } CGObjectInstance * CMapLoaderH3M::readBank(const int3 & position, std::shared_ptr objTempl) { if (features.levelHOTA3) { //TODO: HotA // index of guards preset. -1 = random, 0-4 = index of possible guards settings int32_t guardsPresetIndex = reader->readInt32(); // presence of upgraded stack: -1 = random, 0 = never, 1 = always int8_t upgradedStackPresence = reader->readInt8(); assert(vstd::iswithin(guardsPresetIndex, -1, 4)); assert(vstd::iswithin(upgradedStackPresence, -1, 1)); // list of possible artifacts in reward // - if list is empty, artifacts are either not present in reward or random // - if non-empty, then list always have same number of elements as number of artifacts in bank // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward std::vector artifacts; int artNumber = reader->readUInt32(); for(int yy = 0; yy < artNumber; ++yy) { artifacts.push_back(reader->readArtifact32()); } if ( guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty()) logGlobal->warn("Map '%s: creature bank at %s settings %d %d %d are not implemented!", mapName, position.toString(), guardsPresetIndex, int(upgradedStackPresence), artifacts.size()); } return readBlank(position, objTempl); } CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr objectTemplate, const int3 & objectPosition, const ObjectInstanceID & idToBeGiven) { switch(objectTemplate->id) { case Obj::EVENT: return readEvent(objectPosition); case Obj::HERO: case Obj::RANDOM_HERO: case Obj::PRISON: return readHero(objectPosition, idToBeGiven); case Obj::MONSTER: case Obj::RANDOM_MONSTER: case Obj::RANDOM_MONSTER_L1: case Obj::RANDOM_MONSTER_L2: case Obj::RANDOM_MONSTER_L3: case Obj::RANDOM_MONSTER_L4: case Obj::RANDOM_MONSTER_L5: case Obj::RANDOM_MONSTER_L6: case Obj::RANDOM_MONSTER_L7: return readMonster(objectPosition, idToBeGiven); case Obj::OCEAN_BOTTLE: case Obj::SIGN: return readSign(objectPosition); case Obj::SEER_HUT: return readSeerHut(objectPosition); case Obj::WITCH_HUT: return readWitchHut(objectPosition); case Obj::SCHOLAR: return readScholar(objectPosition); case Obj::GARRISON: case Obj::GARRISON2: return readGarrison(objectPosition); case Obj::ARTIFACT: case Obj::RANDOM_ART: case Obj::RANDOM_TREASURE_ART: case Obj::RANDOM_MINOR_ART: case Obj::RANDOM_MAJOR_ART: case Obj::RANDOM_RELIC_ART: case Obj::SPELL_SCROLL: return readArtifact(objectPosition, objectTemplate); case Obj::RANDOM_RESOURCE: case Obj::RESOURCE: return readResource(objectPosition, objectTemplate); case Obj::RANDOM_TOWN: case Obj::TOWN: return readTown(objectPosition, objectTemplate); case Obj::MINE: case Obj::ABANDONED_MINE: return readMine(objectPosition, objectTemplate); case Obj::CREATURE_GENERATOR1: case Obj::CREATURE_GENERATOR2: case Obj::CREATURE_GENERATOR3: case Obj::CREATURE_GENERATOR4: return readDwelling(objectPosition); case Obj::SHRINE_OF_MAGIC_INCANTATION: case Obj::SHRINE_OF_MAGIC_GESTURE: case Obj::SHRINE_OF_MAGIC_THOUGHT: return readShrine(objectPosition); case Obj::PANDORAS_BOX: return readPandora(objectPosition); case Obj::GRAIL: return readGrail(objectPosition); case Obj::RANDOM_DWELLING: case Obj::RANDOM_DWELLING_LVL: case Obj::RANDOM_DWELLING_FACTION: return readDwellingRandom(objectPosition, objectTemplate); case Obj::QUEST_GUARD: return readQuestGuard(objectPosition); case Obj::SHIPYARD: return readShipyard(objectPosition); case Obj::HERO_PLACEHOLDER: return readHeroPlaceholder(objectPosition); case Obj::BORDERGUARD: return readBorderGuard(objectPosition); case Obj::BORDER_GATE: return readBorderGate(objectPosition, objectTemplate); case Obj::PYRAMID: return readPyramid(objectPosition, objectTemplate); case Obj::LIGHTHOUSE: return readLighthouse(objectPosition); case Obj::CREATURE_BANK: case Obj::DERELICT_SHIP: case Obj::DRAGON_UTOPIA: case Obj::CRYPT: case Obj::SHIPWRECK: return readBank(objectPosition, objectTemplate); default: //any other object return readBlank(objectPosition, objectTemplate); } } void CMapLoaderH3M::readObjects() { uint32_t howManyObjs = reader->readUInt32(); for(uint32_t ww = 0; ww < howManyObjs; ++ww) { int3 objPos = reader->readInt3(); uint32_t defnum = reader->readUInt32(); ObjectInstanceID idToBeGiven = ObjectInstanceID(static_cast(map->objects.size())); std::shared_ptr objTempl = templates.at(defnum); reader->skipZero(5); CGObjectInstance * nobj = readObject(objTempl, objPos, idToBeGiven); if (!nobj) continue; nobj->pos = objPos; nobj->ID = objTempl->id; nobj->id = idToBeGiven; if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON) { nobj->subID = objTempl->subid; } nobj->appearance = objTempl; assert(idToBeGiven == ObjectInstanceID((si32)map->objects.size())); { //TODO: define valid typeName and subtypeName for H3M maps //boost::format fmt("%s_%d"); //fmt % nobj->typeName % nobj->id.getNum(); boost::format fmt("obj_%d"); fmt % nobj->id.getNum(); nobj->instanceName = fmt.str(); } map->addNewObject(nobj); } std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr & a, const ConstTransitivePtr & b) { return a->subID < b->subID; }); } void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number) { for(int ir = 0; ir < number; ++ir) { CreatureID creID = reader->readCreature(); int count = reader->readUInt16(); // Empty slot if(creID == CreatureID::NONE) continue; auto * hlp = new CStackInstance(); hlp->count = count; if(creID < CreatureID::NONE) { int value = - creID.getNum() - 2; assert(value >= 0 && value < 14); uint8_t level = value / 2; uint8_t upgrade = value % 2; //this will happen when random object has random army hlp->randomStack = CStackInstance::RandomStackInfo{level, upgrade}; } else { hlp->setType(creID); } out->putStack(SlotID(ir), hlp); } out->validTypes(true); } CGObjectInstance * CMapLoaderH3M::readHero(const int3 & initialPos, const ObjectInstanceID & idToBeGiven) { auto * nhi = new CGHeroInstance(); if(features.levelAB) { unsigned int identifier = reader->readUInt32(); map->questIdentifierToId[identifier] = idToBeGiven; } PlayerColor owner = reader->readPlayer(); nhi->subID = reader->readUInt8(); //If hero of this type has been predefined, use that as a base. //Instance data will overwrite the predefined values where appropriate. for(auto & elem : map->predefinedHeroes) { if(elem->subID == nhi->subID) { logGlobal->debug("Hero %d will be taken from the predefined heroes list.", nhi->subID); delete nhi; nhi = elem; break; } } nhi->setOwner(owner); nhi->portrait = nhi->subID; for(auto & elem : map->disposedHeroes) { if(elem.heroId == nhi->subID) { nhi->nameCustom = elem.name; nhi->portrait = elem.portrait; break; } } bool hasName = reader->readBool(); if(hasName) nhi->nameCustom = readLocalizedString(TextIdentifier("heroes", nhi->subID, "name")); if(features.levelSOD) { bool hasExp = reader->readBool(); if(hasExp) nhi->exp = reader->readUInt32(); else nhi->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE; } else { nhi->exp = reader->readUInt32(); //0 means "not set" in <=AB maps if(!nhi->exp) nhi->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE; } bool hasPortrait = reader->readBool(); if(hasPortrait) nhi->portrait = reader->readHero().getNum(); bool hasSecSkills = reader->readBool(); if(hasSecSkills) { if(!nhi->secSkills.empty()) { if (nhi->secSkills[0].first != SecondarySkill::DEFAULT) logGlobal->warn("Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", nhi->getNameTextID(), nhi->subID); nhi->secSkills.clear(); } uint32_t howMany = reader->readUInt32(); nhi->secSkills.resize(howMany); for(int yy = 0; yy < howMany; ++yy) { nhi->secSkills[yy].first = reader->readSkill(); nhi->secSkills[yy].second = reader->readUInt8(); } } bool hasGarison = reader->readBool(); if(hasGarison) readCreatureSet(nhi, 7); nhi->formation = static_cast(reader->readUInt8()); assert(nhi->formation == EArmyFormation::WIDE || nhi->formation == EArmyFormation::TIGHT); loadArtifactsOfHero(nhi); nhi->patrol.patrolRadius = reader->readUInt8(); nhi->patrol.patrolling = (nhi->patrol.patrolRadius != 0xff); if(features.levelAB) { bool hasCustomBiography = reader->readBool(); if(hasCustomBiography) nhi->biographyCustom = readLocalizedString(TextIdentifier("heroes", nhi->subID, "biography")); nhi->gender = static_cast(reader->readUInt8()); assert(nhi->gender == EHeroGender::MALE || nhi->gender == EHeroGender::FEMALE || nhi->gender == EHeroGender::DEFAULT); } else { nhi->gender = EHeroGender::DEFAULT; } // Spells if(features.levelSOD) { bool hasCustomSpells = reader->readBool(); if(hasCustomSpells) { if(!nhi->spells.empty()) { nhi->clear(); logGlobal->warn("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", nhi->getNameTextID(), nhi->subID); } nhi->spells.insert(SpellID::PRESET); //placeholder "preset spells" readSpells(nhi->spells); } } else if(features.levelAB) { //we can read one spell SpellID spell = reader->readSpell(); if(spell != SpellID::NONE) nhi->spells.insert(spell); } if(features.levelSOD) { bool hasCustomPrimSkills = reader->readBool(); if(hasCustomPrimSkills) { auto ps = nhi->getAllBonuses(Selector::type()(Bonus::PRIMARY_SKILL) .And(Selector::sourceType()(Bonus::HERO_BASE_SKILL)), nullptr); if(ps->size()) { logGlobal->warn("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", nhi->getNameTranslated(), nhi->subID); for(const auto & b : *ps) nhi->removeBonus(b); } for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx) { nhi->pushPrimSkill(static_cast(xx), reader->readUInt8()); } } } reader->skipZero(16); return nhi; } CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position) { auto * hut = new CGSeerHut(); uint32_t questsCount = 1; if (features.levelHOTA3) questsCount = reader->readUInt32(); //TODO: HotA if (questsCount > 1) logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount); for (size_t i = 0; i < questsCount; ++i) readSeerHutQuest(hut, position); if (features.levelHOTA3) { uint32_t repeateableQuestsCount = reader->readUInt32(); if (repeateableQuestsCount != 0) logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount); for (size_t i = 0; i < repeateableQuestsCount; ++i) readSeerHutQuest(hut, position); } reader->skipZero(2); return hut; } void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position) { if(features.levelAB) { readQuest(hut, position); } else { //RoE auto artID = reader->readArtifact(); if (artID != ArtifactID::NONE) { //not none quest hut->quest->addArtifactID(artID); hut->quest->missionType = CQuest::MISSION_ART; } else { hut->quest->missionType = CQuest::MISSION_NONE; } hut->quest->lastDay = -1; //no timeout hut->quest->isCustomFirst = false; hut->quest->isCustomNext = false; hut->quest->isCustomComplete = false; } if (hut->quest->missionType) { auto rewardType = static_cast(reader->readUInt8()); hut->rewardType = rewardType; switch(rewardType) { case CGSeerHut::EXPERIENCE: { hut->rVal = reader->readUInt32(); break; } case CGSeerHut::MANA_POINTS: { hut->rVal = reader->readUInt32(); break; } case CGSeerHut::MORALE_BONUS: { hut->rVal = reader->readUInt8(); break; } case CGSeerHut::LUCK_BONUS: { hut->rVal = reader->readUInt8(); break; } case CGSeerHut::RESOURCES: { hut->rID = reader->readUInt8(); hut->rVal = reader->readUInt32(); assert(hut->rID < features.resourcesCount); assert((hut->rVal & 0x00ffffff) == hut->rVal); break; } case CGSeerHut::PRIMARY_SKILL: { hut->rID = reader->readUInt8(); hut->rVal = reader->readUInt8(); break; } case CGSeerHut::SECONDARY_SKILL: { hut->rID = reader->readSkill(); hut->rVal = reader->readUInt8(); break; } case CGSeerHut::ARTIFACT: { hut->rID = reader->readArtifact(); break; } case CGSeerHut::SPELL: { hut->rID = reader->readSpell(); break; } case CGSeerHut::CREATURE: { hut->rID = reader->readCreature(); hut->rVal = reader->readUInt16(); break; } case CGSeerHut::NOTHING: { // no-op break; } default: { assert(0); } } } else { // missionType==255 reader->skipZero(1); } } void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position) { guard->quest->missionType = static_cast(reader->readUInt8()); switch(guard->quest->missionType) { case CQuest::MISSION_NONE: return; case CQuest::MISSION_PRIMARY_STAT: { guard->quest->m2stats.resize(4); for(int x = 0; x < 4; ++x) { guard->quest->m2stats[x] = reader->readUInt8(); } } break; case CQuest::MISSION_LEVEL: case CQuest::MISSION_KILL_HERO: case CQuest::MISSION_KILL_CREATURE: { guard->quest->m13489val = reader->readUInt32(); break; } case CQuest::MISSION_ART: { int artNumber = reader->readUInt8(); for(int yy = 0; yy < artNumber; ++yy) { auto artid = reader->readArtifact(); guard->quest->addArtifactID(artid); map->allowedArtifact[artid] = false; //these are unavailable for random generation } break; } case CQuest::MISSION_ARMY: { int typeNumber = reader->readUInt8(); guard->quest->m6creatures.resize(typeNumber); for(int hh = 0; hh < typeNumber; ++hh) { guard->quest->m6creatures[hh].type = VLC->creh->objects[reader->readCreature()]; guard->quest->m6creatures[hh].count = reader->readUInt16(); } break; } case CQuest::MISSION_RESOURCES: { for(int x = 0; x < 7; ++x) guard->quest->m7resources[x] = reader->readUInt32(); break; } case CQuest::MISSION_HERO: { guard->quest->m13489val = reader->readHero().getNum(); break; } case CQuest::MISSION_PLAYER: { guard->quest->m13489val = reader->readPlayer().getNum(); break; } case CQuest::MISSION_HOTA_MULTI: { uint32_t missionSubID = reader->readUInt32(); if (missionSubID == 0) { guard->quest->missionType = CQuest::MISSION_HOTA_HERO_CLASS; std::set heroClasses; uint32_t classesCount = reader->readUInt32(); uint32_t classesBytes = (classesCount + 7) / 8; reader->readBitmask(heroClasses, classesBytes, classesCount, false); logGlobal->warn("Map '%s': Quest at %s 'Belong to one of %d classes' is not implemented!", mapName, position.toString(), heroClasses.size()); break; } if (missionSubID == 1) { guard->quest->missionType = CQuest::MISSION_HOTA_REACH_DATE; uint32_t daysPassed = reader->readUInt32(); logGlobal->warn("Map '%s': Quest at %s 'Wait till %d days passed' is not implemented!", mapName, position.toString(), daysPassed); break; } assert(0); break; } default: { assert(0); } } guard->quest->lastDay = reader->readInt32(); guard->quest->firstVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")); guard->quest->nextVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")); guard->quest->completedText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")); guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty(); guard->quest->isCustomNext = !guard->quest->nextVisitText.empty(); guard->quest->isCustomComplete = !guard->quest->completedText.empty(); } CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr objTempl) { auto * nt = new CGTownInstance(); if(features.levelAB) nt->identifier = reader->readUInt32(); nt->tempOwner = reader->readPlayer(); bool hasName = reader->readBool(); if(hasName) nt->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name"))); bool hasGarrison = reader->readBool(); if(hasGarrison) readCreatureSet(nt, 7); nt->formation = static_cast(reader->readUInt8()); assert(nt->formation == EArmyFormation::WIDE || nt->formation == EArmyFormation::TIGHT); bool hasCustomBuildings = reader->readBool(); if(hasCustomBuildings) { reader->readBitmask(nt->builtBuildings, features.buildingsBytes,features.buildingsCount,false); reader->readBitmask(nt->forbiddenBuildings,features.buildingsBytes,features.buildingsCount,false); nt->builtBuildings = convertBuildings(nt->builtBuildings, objTempl->subid); nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, objTempl->subid); } // Standard buildings else { bool hasFort = reader->readBool(); if(hasFort) nt->builtBuildings.insert(BuildingID::FORT); //means that set of standard building should be included nt->builtBuildings.insert(BuildingID::DEFAULT); } if(features.levelAB) { std::set spellsMask; reader->readBitmask(spellsMask, features.spellsBytes, features.spellsCount, false ); std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(nt->obligatorySpells)); } { std::set spellsMask; reader->readBitmask(spellsMask, features.spellsBytes, features.spellsCount, true ); std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(nt->possibleSpells)); auto defaultAllowed = VLC->spellh->getDefaultAllowed(); //add all spells from mods for (int i = features.spellsCount; i < defaultAllowed.size(); ++i) if (defaultAllowed[i]) nt->possibleSpells.emplace_back(i); } if (features.levelHOTA) { // TODO: HOTA support bool spellResearchAvailable = reader->readBool(); MAYBE_UNUSED(spellResearchAvailable); } // Read castle events uint32_t numberOfEvent = reader->readUInt32(); for(int gh = 0; gh < numberOfEvent; ++gh) { CCastleEvent nce; nce.town = nt; nce.name = readBasicString(); nce.message = readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", gh, "description")); reader->readResourses(nce.resources); nce.players = reader->readUInt8(); if(features.levelSOD) nce.humanAffected = reader->readBool(); else nce.humanAffected = true; nce.computerAffected = reader->readUInt8(); nce.firstOccurence = reader->readUInt16(); nce.nextOccurence = reader->readUInt8(); reader->skipZero(17); // New buildings reader->readBitmask(nce.buildings, features.buildingsBytes, features.buildingsCount, false); nce.buildings = convertBuildings(nce.buildings, objTempl->subid, false); nce.creatures.resize(7); for(int vv = 0; vv < 7; ++vv) nce.creatures[vv] = reader->readUInt16(); reader->skipZero(4); nt->events.push_back(nce); } if(features.levelHOTA) { // TODO: HOTA support uint8_t alignment = reader->readUInt8(); if (alignment < PlayerColor::PLAYER_LIMIT.getNum() || alignment == PlayerColor::NEUTRAL.getNum()) nt->alignmentToPlayer = PlayerColor(alignment); else logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum()); } else if(features.levelSOD) { nt->alignmentToPlayer = reader->readPlayer(); } reader->skipZero(3); return nt; } std::set CMapLoaderH3M::convertBuildings(const std::set & h3m, int castleID, bool addAuxiliary) const { std::map helperMap; std::set ret; // Note: this file is parsed many times. static const JsonNode config(ResourceID("config/buildings5.json")); for(const JsonNode & entry : config["table"].Vector()) { int town = static_cast(entry["town"].Float()); if (town == castleID || town == -1) { helperMap[static_cast(entry["h3"].Float())] = BuildingID(static_cast(entry["vcmi"].Float())); } } for(const auto & elem : h3m) { if(helperMap[elem] >= BuildingID::FIRST_REGULAR_ID) { ret.insert(helperMap[elem]); } // horde buildings use indexes from -1 to -5, where creature level is 1 to 5 else if(helperMap[elem] >= (-GameConstants::CREATURES_PER_TOWN)) { int level = (helperMap[elem]); //(-30)..(-36) - horde buildings (for game loading only) //They will be replaced in CGameState::initTowns() ret.insert(BuildingID(level + BuildingID::HORDE_BUILDING_CONVERTER)); //-1 => -30 } else { logGlobal->warn("Conversion warning: unknown building %d in castle %d", elem.num, castleID); } } if(addAuxiliary) { //village hall is always present ret.insert(BuildingID::VILLAGE_HALL); if(ret.find(BuildingID::CITY_HALL) != ret.end()) { ret.insert(BuildingID::EXTRA_CITY_HALL); } if(ret.find(BuildingID::TOWN_HALL) != ret.end()) { ret.insert(BuildingID::EXTRA_TOWN_HALL); } if(ret.find(BuildingID::CAPITOL) != ret.end()) { ret.insert(BuildingID::EXTRA_CAPITOL); } } return ret; } void CMapLoaderH3M::readEvents() { uint32_t numberOfEvents = reader->readUInt32(); for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo) { CMapEvent ne; ne.name = readBasicString(); ne.message = readLocalizedString(TextIdentifier("event", yyoo, "description")); reader->readResourses(ne.resources); ne.players = reader->readUInt8(); if(features.levelSOD) { ne.humanAffected = reader->readBool(); } else { ne.humanAffected = true; } ne.computerAffected = reader->readBool(); ne.firstOccurence = reader->readUInt16(); ne.nextOccurence = reader->readUInt8(); reader->skipZero(17); map->events.push_back(ne); } } void CMapLoaderH3M::readMessageAndGuards(std::string& message, CCreatureSet* guards, const int3 & position) { bool hasMessage = reader->readBool(); if(hasMessage) { message = readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")); bool hasGuards = reader->readBool(); if(hasGuards) readCreatureSet(guards, 7); reader->skipZero(4); } } void CMapLoaderH3M::readSpells(std::set& dest) { reader->readBitmask(dest,features.spellsBytes,features.spellsCount,false); } std::string CMapLoaderH3M::readBasicString() { return TextOperations::toUnicode(reader->readBaseString(), fileEncoding); } std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier) { std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding); TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get()); if (mapString.empty()) return ""; VLC->generaltexth->registerString(modName, fullIdentifier, mapString); return VLC->generaltexth->translate(fullIdentifier.get()); } void CMapLoaderH3M::afterRead() { //convert main town positions for all players to actual object position, in H3M it is position of active tile for(auto & p : map->players) { int3 posOfMainTown = p.posOfMainTown; if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown)) { const TerrainTile & t = map->getTile(posOfMainTown); const CGObjectInstance * mainTown = nullptr; for(auto * obj : t.visitableObjects) { if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN) { mainTown = obj; break; } } if(mainTown == nullptr) continue; p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset(); } } } VCMI_LIB_NAMESPACE_END