/* * Magic.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once /** * High-level interface for spells subsystem */ class CSpell; class PlayerColor; struct MetaString; struct CPackForClient; namespace battle { class Unit; class Destination; } namespace spells { class Mechanics; class BattleCast; using Destination = ::battle::Destination; using Target = std::vector; struct SchoolInfo; enum class Mode { //ACTIVE, //todo: use HERO, //deprecated MAGIC_MIRROR, CREATURE_ACTIVE, //deprecated ENCHANTER, SPELL_LIKE_ATTACK, PASSIVE//f.e. opening battle spells }; enum class AimType { NO_TARGET, CREATURE, OBSTACLE, LOCATION }; class DLL_LINKAGE PacketSender { public: virtual ~PacketSender(){}; virtual void sendAndApply(CPackForClient * info) const = 0; virtual void complain(const std::string & problem) const = 0; }; class DLL_LINKAGE Problem { public: typedef int Severity; enum ESeverity { LOWEST = std::numeric_limits::min(), NORMAL = 0, CRITICAL = std::numeric_limits::max() }; virtual ~Problem() = default; virtual void add(MetaString && description, Severity severity = CRITICAL) = 0; virtual void getAll(std::vector & target) const = 0; }; class DLL_LINKAGE Spell { public: virtual ~Spell() = default; virtual int32_t getIndex() const = 0; virtual int32_t getLevel() const = 0; virtual void forEachSchool(const std::function & cb) const = 0; }; class DLL_LINKAGE Caster { public: virtual ~Caster() = default; /// returns level on which given spell would be cast by this(0 - none, 1 - basic etc); /// caster may not know this spell at all /// optionally returns number of selected school by arg - 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic virtual ui8 getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool = nullptr) const = 0; ///default spell school level for effect calculation virtual int getEffectLevel(const Spell * spell) const = 0; ///applying sorcery secondary skill etc virtual int64_t getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const = 0; ///only bonus for particular spell virtual int64_t getSpecificSpellBonus(const Spell * spell, int64_t base) const = 0; ///default spell-power for damage/heal calculation virtual int getEffectPower(const Spell * spell) const = 0; ///default spell-power for timed effects duration virtual int getEnchantPower(const Spell * spell) const = 0; ///damage/heal override(ignores spell configuration, effect level and effect power) virtual int64_t getEffectValue(const Spell * spell) const = 0; virtual const PlayerColor getOwner() const = 0; ///only name substitution virtual void getCasterName(MetaString & text) const = 0; ///full default text virtual void getCastDescription(const Spell * spell, const std::vector & attacked, MetaString & text) const = 0; virtual void spendMana(const PacketSender * server, const int spellCost) const = 0; }; }