/* * csettingsview_moc.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../StdInc.h" namespace Ui { class CSettingsView; } class CSettingsView : public QWidget { Q_OBJECT public: explicit CSettingsView(QWidget *parent = 0); ~CSettingsView(); void loadSettings(); void setDisplayList(const QStringList& displayList); private slots: void on_checkBoxFullScreen_stateChanged(int state); void on_comboBoxResolution_currentIndexChanged(const QString &arg1); void on_comboBoxFullScreen_currentIndexChanged(int index); void on_comboBoxPlayerAI_currentIndexChanged(const QString &arg1); void on_comboBoxFriendlyAI_currentIndexChanged(const QString &arg1); void on_comboBoxNeutralAI_currentIndexChanged(const QString &arg1); void on_comboBoxEnemyAI_currentIndexChanged(const QString &arg1); void on_spinBoxNetworkPort_valueChanged(int arg1); void on_plainTextEditRepos_textChanged(); void on_comboBoxEncoding_currentIndexChanged(int index); void on_openTempDir_clicked(); void on_openUserDataDir_clicked(); void on_openGameDataDir_clicked(); void on_comboBoxShowIntro_currentIndexChanged(int index); void on_changeGameDataDir_clicked(); void on_comboBoxAutoCheck_currentIndexChanged(int index); void on_comboBoxDisplayIndex_currentIndexChanged(int index); private: Ui::CSettingsView *ui; };