/* * BattleAction.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "BattleAction.h" #include "../CStack.h" using namespace Battle; BattleAction::BattleAction(): side(-1), stackNumber(-1), actionType(INVALID), destinationTile(-1), additionalInfo(-1), selectedStack(-1) { } BattleAction BattleAction::makeHeal(const CStack * healer, const CStack * healed) { BattleAction ba; ba.side = healer->side; ba.actionType = STACK_HEAL; ba.stackNumber = healer->ID; ba.destinationTile = healed->position; return ba; } BattleAction BattleAction::makeDefend(const CStack * stack) { BattleAction ba; ba.side = stack->side; ba.actionType = DEFEND; ba.stackNumber = stack->ID; return ba; } BattleAction BattleAction::makeMeleeAttack(const CStack * stack, const CStack * attacked, BattleHex attackFrom) { BattleAction ba; ba.side = stack->side; ba.actionType = WALK_AND_ATTACK; ba.stackNumber = stack->ID; ba.destinationTile = attackFrom; ba.additionalInfo = attacked->position; return ba; } BattleAction BattleAction::makeWait(const CStack * stack) { BattleAction ba; ba.side = stack->side; ba.actionType = WAIT; ba.stackNumber = stack->ID; return ba; } BattleAction BattleAction::makeShotAttack(const CStack * shooter, const CStack * target) { BattleAction ba; ba.side = shooter->side; ba.actionType = SHOOT; ba.stackNumber = shooter->ID; ba.destinationTile = target->position; return ba; } BattleAction BattleAction::makeMove(const CStack * stack, BattleHex dest) { BattleAction ba; ba.side = stack->side; ba.actionType = WALK; ba.stackNumber = stack->ID; ba.destinationTile = dest; return ba; } BattleAction BattleAction::makeEndOFTacticPhase(ui8 side) { BattleAction ba; ba.side = side; ba.actionType = END_TACTIC_PHASE; return ba; } std::string BattleAction::toString() const { std::stringstream actionTypeStream; actionTypeStream << actionType; boost::format fmt("{BattleAction: side '%d', stackNumber '%d', actionType '%s', destinationTile '%s', additionalInfo '%d', selectedStack '%d'}"); fmt % static_cast(side) % stackNumber % actionTypeStream.str() % destinationTile % additionalInfo % selectedStack; return fmt.str(); } std::ostream & operator<<(std::ostream & os, const BattleAction & ba) { os << ba.toString(); return os; }