#include "StdInc.h" #include "inspector.h" #include "../lib/CArtHandler.h" #include "../lib/spells/CSpellHandler.h" #include "../lib/CRandomGenerator.h" #include "../lib/mapObjects/CObjectClassesHandler.h" #include "../lib/mapping/CMap.h" #include "townbulidingswidget.h" //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================ Initializer::Initializer(CMap * m, CGObjectInstance * o) : map(m) { ///IMPORTANT! initialize order should be from base objects to derived objects INIT_OBJ_TYPE(CGResource); INIT_OBJ_TYPE(CGArtifact); INIT_OBJ_TYPE(CArmedInstance); INIT_OBJ_TYPE(CGShipyard); INIT_OBJ_TYPE(CGGarrison); INIT_OBJ_TYPE(CGMine); INIT_OBJ_TYPE(CGDwelling); INIT_OBJ_TYPE(CGTownInstance); INIT_OBJ_TYPE(CGCreature); INIT_OBJ_TYPE(CGHeroInstance); } bool stringToBool(const QString & s) { if(s == "TRUE") return true; //if(s == "FALSE") return false; } void Initializer::initialize(CArmedInstance * o) { if(!o) return; } void Initializer::initialize(CGCreature * o) { if(!o) return; o->character = CGCreature::Character::HOSTILE; } void Initializer::initialize(CGDwelling * o) { if(!o) return; o->tempOwner = PlayerColor::NEUTRAL; switch(o->ID) { case Obj::RANDOM_DWELLING: case Obj::RANDOM_DWELLING_LVL: case Obj::RANDOM_DWELLING_FACTION: o->initRandomObjectInfo(); } } void Initializer::initialize(CGGarrison * o) { if(!o) return; o->tempOwner = PlayerColor::NEUTRAL; } void Initializer::initialize(CGShipyard * o) { if(!o) return; o->tempOwner = PlayerColor::NEUTRAL; } void Initializer::initialize(CGHeroInstance * o) { if(!o) return; o->tempOwner = PlayerColor::NEUTRAL; } void Initializer::initialize(CGTownInstance * o) { if(!o) return; const std::vector castleLevels{"village", "fort", "citadel", "castle", "capitol"}; int lvl = vstd::find_pos(castleLevels, o->appearance.stringID); o->builtBuildings.insert(BuildingID::DEFAULT); if(lvl > -1) o->builtBuildings.insert(BuildingID::TAVERN); if(lvl > 0) o->builtBuildings.insert(BuildingID::FORT); if(lvl > 1) o->builtBuildings.insert(BuildingID::CITADEL); if(lvl > 2) o->builtBuildings.insert(BuildingID::CASTLE); if(lvl > 3) o->builtBuildings.insert(BuildingID::CAPITOL); for(auto spell : VLC->spellh->objects) //add all regular spells to town { if(!spell->isSpecial() && !spell->isCreatureAbility()) o->possibleSpells.push_back(spell->id); } } void Initializer::initialize(CGArtifact * o) { if(!o) return; if(o->ID == Obj::SPELL_SCROLL) { std::vector out; for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?) { //if(map->isAllowedSpell(spell->id)) { out.push_back(spell->id); } } auto a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault())); o->storedArtifact = a; } } void Initializer::initialize(CGMine * o) { if(!o) return; o->tempOwner = PlayerColor::NEUTRAL; o->producedResource = Res::ERes(o->subID); o->producedQuantity = o->defaultResProduction(); } void Initializer::initialize(CGResource * o) { if(!o) return; o->amount = CGResource::RANDOM_AMOUNT; } //===============IMPLEMENT PROPERTIES SETUP=============================== void Inspector::updateProperties(CArmedInstance * o) { if(!o) return; auto * delegate = new InspectorDelegate(); delegate->options << "NEUTRAL"; for(int p = 0; p < map->players.size(); ++p) if(map->players[p].canAnyonePlay()) delegate->options << QString("PLAYER %1").arg(p); addProperty("Owner", o->tempOwner, delegate, true); } void Inspector::updateProperties(CGDwelling * o) { if(!o) return; addProperty("Owner", o->tempOwner, false); } void Inspector::updateProperties(CGGarrison * o) { if(!o) return; addProperty("Owner", o->tempOwner, false); } void Inspector::updateProperties(CGShipyard * o) { if(!o) return; addProperty("Owner", o->tempOwner, false); } void Inspector::updateProperties(CGHeroInstance * o) { if(!o) return; addProperty("Owner", o->tempOwner, o->ID == Obj::PRISON); //field is not editable for prison } void Inspector::updateProperties(CGTownInstance * o) { if(!o) return; addProperty("Town name", o->name, false); auto * delegate = new TownBuildingsDelegate(*o); addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false); } void Inspector::updateProperties(CGArtifact * o) { if(!o) return; addProperty("Message", o->message, false); CArtifactInstance * instance = o->storedArtifact; if(instance) { SpellID spellId = instance->getGivenSpellID(); if(spellId != -1) { auto * delegate = new InspectorDelegate; for(auto spell : VLC->spellh->objects) { //if(map->isAllowedSpell(spell->id)) delegate->options << QString::fromStdString(spell->name); } addProperty("Spell", VLC->spellh->objects[spellId]->name, delegate, false); } } } void Inspector::updateProperties(CGMine * o) { if(!o) return; addProperty("Owner", o->tempOwner, false); addProperty("Resource", o->producedResource); addProperty("Productivity", o->producedQuantity, false); } void Inspector::updateProperties(CGResource * o) { if(!o) return; addProperty("Amount", o->amount, false); addProperty("Message", o->message, false); } void Inspector::updateProperties(CGCreature * o) { if(!o) return; addProperty("Message", o->message, false); { auto * delegate = new InspectorDelegate; delegate->options << "COMPLIANT" << "FRIENDLY" << "AGRESSIVE" << "HOSTILE" << "SAVAGE"; addProperty("Character", (CGCreature::Character)o->character, delegate, false); } addProperty("Never flees", o->neverFlees, InspectorDelegate::boolDelegate(), false); addProperty("Not growing", o->notGrowingTeam, InspectorDelegate::boolDelegate(), false); addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty //addProperty("Resources reward", o->resources); //TODO: implement in setProperty } void Inspector::updateProperties() { if(!obj) return; table->setRowCount(0); //cleanup table addProperty("Indentifier", obj); addProperty("ID", obj->ID.getNum()); addProperty("SubID", obj->subID); addProperty("InstanceName", obj->instanceName); addProperty("TypeName", obj->typeName); addProperty("SubTypeName", obj->subTypeName); auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID); addProperty("IsStatic", factory->isStaticObject()); UPDATE_OBJ_PROPERTIES(CArmedInstance); UPDATE_OBJ_PROPERTIES(CGResource); UPDATE_OBJ_PROPERTIES(CGArtifact); UPDATE_OBJ_PROPERTIES(CGMine); UPDATE_OBJ_PROPERTIES(CGGarrison); UPDATE_OBJ_PROPERTIES(CGShipyard); UPDATE_OBJ_PROPERTIES(CGDwelling); UPDATE_OBJ_PROPERTIES(CGTownInstance); UPDATE_OBJ_PROPERTIES(CGCreature); UPDATE_OBJ_PROPERTIES(CGHeroInstance); table->show(); } //===============IMPLEMENT PROPERTY UPDATE================================ void Inspector::setProperty(const QString & key, const QVariant & value) { if(!obj) return; if(key == "Owner") { PlayerColor owner(value.toString().mid(6).toInt()); //receiving PLAYER N, N has index 6 if(value == "NEUTRAL") owner = PlayerColor::NEUTRAL; if(value == "UNFLAGGABLE") owner = PlayerColor::UNFLAGGABLE; obj->tempOwner = owner; } SET_PROPERTIES(CArmedInstance); SET_PROPERTIES(CGTownInstance); SET_PROPERTIES(CGArtifact); SET_PROPERTIES(CGMine); SET_PROPERTIES(CGResource); SET_PROPERTIES(CGDwelling); SET_PROPERTIES(CGGarrison); SET_PROPERTIES(CGCreature); SET_PROPERTIES(CGHeroInstance); SET_PROPERTIES(CGShipyard); } void Inspector::setProperty(CArmedInstance * object, const QString & key, const QVariant & value) { if(!object) return; } void Inspector::setProperty(CGTownInstance * object, const QString & key, const QVariant & value) { if(!object) return; if(key == "Town name") object->name = value.toString().toStdString(); } void Inspector::setProperty(CGMine * object, const QString & key, const QVariant & value) { if(!object) return; if(key == "Productivity") object->producedQuantity = value.toString().toInt(); } void Inspector::setProperty(CGArtifact * object, const QString & key, const QVariant & value) { if(!object) return; if(key == "Message") object->message = value.toString().toStdString(); if(object->storedArtifact && key == "Spell") { for(auto spell : VLC->spellh->objects) { if(spell->name == value.toString().toStdString()) { object->storedArtifact = CArtifactInstance::createScroll(spell->getId()); break; } } } } void Inspector::setProperty(CGDwelling * object, const QString & key, const QVariant & value) { if(!object) return; } void Inspector::setProperty(CGGarrison * object, const QString & key, const QVariant & value) { if(!object) return; } void Inspector::setProperty(CGHeroInstance * object, const QString & key, const QVariant & value) { if(!object) return; } void Inspector::setProperty(CGShipyard * object, const QString & key, const QVariant & value) { if(!object) return; } void Inspector::setProperty(CGResource * object, const QString & key, const QVariant & value) { if(!object) return; if(key == "Amount") object->amount = value.toString().toInt(); } void Inspector::setProperty(CGCreature * object, const QString & key, const QVariant & value) { if(!object) return; if(key == "Message") object->message = value.toString().toStdString(); if(key == "Character") { //COMPLIANT = 0, FRIENDLY = 1, AGRESSIVE = 2, HOSTILE = 3, SAVAGE = 4 if(value == "COMPLIANT") object->character = CGCreature::Character::COMPLIANT; if(value == "FRIENDLY") object->character = CGCreature::Character::FRIENDLY; if(value == "AGRESSIVE") object->character = CGCreature::Character::AGRESSIVE; if(value == "HOSTILE") object->character = CGCreature::Character::HOSTILE; if(value == "SAVAGE") object->character = CGCreature::Character::SAVAGE; } if(key == "Never flees") object->neverFlees = stringToBool(value.toString()); if(key == "Not growing") object->notGrowingTeam = stringToBool(value.toString()); } //===============IMPLEMENT PROPERTY VALUE TYPE============================ QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value) { using NumericPointer = unsigned long long; static_assert(sizeof(CGObjectInstance *) == sizeof(NumericPointer), "Compilied for 64 bit arcitecture. Use NumericPointer = unsigned int"); return new QTableWidgetItem(QString::number(reinterpret_cast(value))); } QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value) { auto item = new QTableWidgetItem(""); item->setData(Qt::UserRole, QString("PropertyEditor")); return item; } QTableWidgetItem * Inspector::addProperty(unsigned int value) { return new QTableWidgetItem(QString::number(value)); } QTableWidgetItem * Inspector::addProperty(int value) { return new QTableWidgetItem(QString::number(value)); } QTableWidgetItem * Inspector::addProperty(bool value) { return new QTableWidgetItem(value ? "TRUE" : "FALSE"); } QTableWidgetItem * Inspector::addProperty(const std::string & value) { return addProperty(QString::fromStdString(value)); } QTableWidgetItem * Inspector::addProperty(const QString & value) { return new QTableWidgetItem(value); } QTableWidgetItem * Inspector::addProperty(const int3 & value) { return new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z)); } QTableWidgetItem * Inspector::addProperty(const PlayerColor & value) { auto str = QString("PLAYER %1").arg(value.getNum()); if(value == PlayerColor::NEUTRAL) str = "NEUTRAL"; if(value == PlayerColor::UNFLAGGABLE) str = "UNFLAGGABLE"; return new QTableWidgetItem(str); } QTableWidgetItem * Inspector::addProperty(const Res::ERes & value) { QString str; switch (value) { case Res::ERes::WOOD: str = "WOOD"; break; case Res::ERes::ORE: str = "ORE"; break; case Res::ERes::SULFUR: str = "SULFUR"; break; case Res::ERes::GEMS: str = "GEMS"; break; case Res::ERes::MERCURY: str = "MERCURY"; break; case Res::ERes::CRYSTAL: str = "CRYSTAL"; break; case Res::ERes::GOLD: str = "GOLD"; break; default: break; } return new QTableWidgetItem(str); } QTableWidgetItem * Inspector::addProperty(CGCreature::Character value) { QString str; switch (value) { case CGCreature::Character::COMPLIANT: str = "COMPLIANT"; break; case CGCreature::Character::FRIENDLY: str = "FRIENDLY"; break; case CGCreature::Character::AGRESSIVE: str = "AGRESSIVE"; break; case CGCreature::Character::HOSTILE: str = "HOSTILE"; break; case CGCreature::Character::SAVAGE: str = "SAVAGE"; break; default: break; } return new QTableWidgetItem(str); } //======================================================================== Inspector::Inspector(CMap * m, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), map(m) { } /* * Delegates */ InspectorDelegate * InspectorDelegate::boolDelegate() { auto * d = new InspectorDelegate; d->options << "TRUE" << "FALSE"; return d; } QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const { return new QComboBox(parent); //return QStyledItemDelegate::createEditor(parent, option, index); //connect(editor, SIGNAL(activated(int)), this, SLOT(commitAndCloseEditor(int))); } void InspectorDelegate::commitAndCloseEditor(int id) { //QComboBox *editor = qobject_cast(sender()); //emit commitData(editor); //emit closeEditor(editor); } void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const { if(QComboBox *ed = qobject_cast(editor)) { ed->addItems(options); } else { QStyledItemDelegate::setEditorData(editor, index); } } void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const { if(QComboBox *ed = qobject_cast(editor)) { QMap data; data[0] = options[ed->currentIndex()]; model->setItemData(index, data); } else { QStyledItemDelegate::setModelData(editor, model, index); } }