/* * SiegeInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "GameConstants.h" //only for use in BattleInfo struct DLL_LINKAGE SiegeInfo { std::array wallState; EGateState gateState; SiegeInfo(); // return EWallState decreased by value of damage points static EWallState::EWallState applyDamage(EWallState::EWallState state, unsigned int value); template void serialize(Handler &h, const int version) { h & wallState & gateState; } };