/* * CPlayerState.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CPlayerState.h" #include "gameState/QuestInfo.h" VCMI_LIB_NAMESPACE_BEGIN PlayerState::PlayerState() : color(-1), human(false), enteredWinningCheatCode(false), enteredLosingCheatCode(false), status(EPlayerStatus::INGAME) { setNodeType(PLAYER); } PlayerState::PlayerState(PlayerState && other) noexcept: CBonusSystemNode(std::move(other)), color(other.color), human(other.human), team(other.team), resources(other.resources), enteredWinningCheatCode(other.enteredWinningCheatCode), enteredLosingCheatCode(other.enteredLosingCheatCode), status(other.status), daysWithoutCastle(other.daysWithoutCastle) { std::swap(visitedObjects, other.visitedObjects); std::swap(heroes, other.heroes); std::swap(towns, other.towns); std::swap(dwellings, other.dwellings); std::swap(quests, other.quests); } PlayerState::~PlayerState() = default; std::string PlayerState::nodeName() const { return "Player " + color.getStrCap(false); } PlayerColor PlayerState::getId() const { return color; } int32_t PlayerState::getIndex() const { return color.getNum(); } int32_t PlayerState::getIconIndex() const { return color.getNum(); } std::string PlayerState::getJsonKey() const { return color.getStr(false); } std::string PlayerState::getNameTranslated() const { return color.getStr(true); } std::string PlayerState::getNameTextID() const { return color.getStr(false); } void PlayerState::registerIcons(const IconRegistar & cb) const { //We cannot register new icons for players } TeamID PlayerState::getTeam() const { return team; } bool PlayerState::isHuman() const { return human; } const IBonusBearer * PlayerState::getBonusBearer() const { return this; } int PlayerState::getResourceAmount(int type) const { return vstd::atOrDefault(resources, static_cast(type), 0); } VCMI_LIB_NAMESPACE_END