/* * CAdventureOptions.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "AdventureOptions.h" #include "../CGameInfo.h" #include "../CPlayerInterface.h" #include "../PlayerLocalState.h" #include "../lobby/CCampaignInfoScreen.h" #include "../lobby/CScenarioInfoScreen.h" #include "../gui/CGuiHandler.h" #include "../gui/WindowHandler.h" #include "../gui/Shortcut.h" #include "../widgets/Buttons.h" #include "../../CCallback.h" #include "../../lib/StartInfo.h" AdventureOptions::AdventureOptions() : CWindowObject(PLAYER_COLORED, "ADVOPTS") { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); viewWorld = std::make_shared(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD); viewWorld->addCallback( [] { LOCPLINT->viewWorldMap(); }); exit = std::make_shared(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&AdventureOptions::close, this), EShortcut::GLOBAL_RETURN); scenInfo = std::make_shared(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO); scenInfo->addCallback(AdventureOptions::showScenarioInfo); puzzle = std::make_shared(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_PUZZLE); puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT)); dig = std::make_shared(Point(24, 139), "ADVDIG.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_DIG_GRAIL); if(const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero()) dig->addCallback(std::bind(&CPlayerInterface::tryDigging, LOCPLINT, h)); else dig->block(true); } void AdventureOptions::showScenarioInfo() { if(LOCPLINT->cb->getStartInfo()->campState) { GH.windows().createAndPushWindow(); } else { GH.windows().createAndPushWindow(); } }