/* * ExecuteHeroChain.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "ExecuteHeroChain.h" #include "../AIGateway.h" #include "../Engine/Nullkiller.h" namespace NKAI { using namespace Goals; ExecuteHeroChain::ExecuteHeroChain(const AIPath & path, const CGObjectInstance * obj) :ElementarGoal(Goals::EXECUTE_HERO_CHAIN), chainPath(path), closestWayRatio(1) { hero = path.targetHero; tile = path.targetTile(); if(obj) { objid = obj->id.getNum(); #if NKAI_TRACE_LEVEL >= 1 targetName = obj->getObjectName() + tile.toString(); #else targetName = obj->typeName + tile.toString(); #endif } else { targetName = "tile" + tile.toString(); } } bool ExecuteHeroChain::operator==(const ExecuteHeroChain & other) const { return tile == other.tile && chainPath.targetHero == other.chainPath.targetHero && chainPath.nodes.size() == other.chainPath.nodes.size() && chainPath.chainMask == other.chainPath.chainMask; } std::vector ExecuteHeroChain::getAffectedObjects() const { std::vector affectedObjects = { chainPath.targetHero->id }; if(objid != -1) affectedObjects.push_back(ObjectInstanceID(objid)); for(auto & node : chainPath.nodes) { if(node.targetHero) affectedObjects.push_back(node.targetHero->id); } vstd::removeDuplicates(affectedObjects); return affectedObjects; } bool ExecuteHeroChain::isObjectAffected(ObjectInstanceID id) const { if(chainPath.targetHero->id == id || objid == id) return true; for(auto & node : chainPath.nodes) { if(node.targetHero && node.targetHero->id == id) return true; } return false; } void ExecuteHeroChain::accept(AIGateway * ai) { logAi->debug("Executing hero chain towards %s. Path %s", targetName, chainPath.toString()); ai->nullkiller->setActive(chainPath.targetHero, tile); ai->nullkiller->setTargetObject(objid); auto targetObject = ai->myCb->getObj(static_cast(objid), false); if(chainPath.turn() == 0 && targetObject && targetObject->ID == Obj::TOWN) { auto relations = ai->myCb->getPlayerRelations(ai->playerID, targetObject->getOwner()); if(relations == PlayerRelations::ENEMIES) { ai->nullkiller->armyFormation->rearrangeArmyForSiege( dynamic_cast(targetObject), chainPath.targetHero); } } std::set blockedIndexes; for(int i = chainPath.nodes.size() - 1; i >= 0; i--) { auto * node = &chainPath.nodes[i]; const CGHeroInstance * hero = node->targetHero; HeroPtr heroPtr = hero; if(!heroPtr.validAndSet()) { logAi->error("Hero %s was lost. Exit hero chain.", heroPtr.name()); return; } if(node->parentIndex >= i) { logAi->error("Invalid parentIndex while executing node " + node->coord.toString()); } if(vstd::contains(blockedIndexes, i)) { blockedIndexes.insert(node->parentIndex); ai->nullkiller->lockHero(hero, HeroLockedReason::HERO_CHAIN); continue; } logAi->debug("Executing chain node %d. Moving hero %s to %s", i, hero->getNameTranslated(), node->coord.toString()); try { if(hero->movementPointsRemaining() > 0) { ai->nullkiller->setActive(hero, node->coord); if(node->specialAction) { if(node->actionIsBlocked) { throw cannotFulfillGoalException("Path is nondeterministic."); } node->specialAction->execute(ai, hero); if(!heroPtr.validAndSet()) { logAi->error("Hero %s was lost trying to execute special action. Exit hero chain.", heroPtr.name()); return; } } else if(i > 0 && ai->nullkiller->isObjectGraphAllowed()) { auto chainMask = i < chainPath.nodes.size() - 1 ? chainPath.nodes[i + 1].chainMask : node->chainMask; for(auto j = i - 1; j >= 0; j--) { auto & nextNode = chainPath.nodes[j]; if(nextNode.specialAction || nextNode.chainMask != chainMask) break; auto targetNode = cb->getPathsInfo(hero)->getPathInfo(nextNode.coord); if(!targetNode->reachable() || targetNode->getCost() > nextNode.cost) break; i = j; node = &nextNode; if(targetNode->action == EPathNodeAction::BATTLE || targetNode->action == EPathNodeAction::TELEPORT_BATTLE) break; } } if(node->turns == 0 && node->coord != hero->visitablePos()) { auto targetNode = cb->getPathsInfo(hero)->getPathInfo(node->coord); if(targetNode->accessible == EPathAccessibility::NOT_SET || targetNode->accessible == EPathAccessibility::BLOCKED || targetNode->accessible == EPathAccessibility::FLYABLE || targetNode->turns != 0) { logAi->error( "Unable to complete chain. Expected hero %s to arrive to %s in 0 turns but he cannot do this", hero->getNameTranslated(), node->coord.toString()); return; } } auto findWhirlpool = [&ai](const int3 & pos) -> ObjectInstanceID { auto objs = ai->myCb->getVisitableObjs(pos); auto whirlpool = std::find_if(objs.begin(), objs.end(), [](const CGObjectInstance * o)->bool { return o->ID == Obj::WHIRLPOOL; }); return whirlpool != objs.end() ? dynamic_cast(*whirlpool)->id : ObjectInstanceID(-1); }; auto sourceWhirlpool = findWhirlpool(hero->visitablePos()); auto targetWhirlpool = findWhirlpool(node->coord); if(i != chainPath.nodes.size() - 1 && sourceWhirlpool.hasValue() && sourceWhirlpool == targetWhirlpool) { logAi->trace("AI exited whirlpool at %s but expected at %s", hero->visitablePos().toString(), node->coord.toString()); continue; } if(hero->movementPointsRemaining()) { try { if(moveHeroToTile(ai, hero, node->coord)) { continue; } } catch(const cannotFulfillGoalException &) { if(!heroPtr.validAndSet()) { logAi->error("Hero %s was lost. Exit hero chain.", heroPtr.name()); return; } if(hero->movementPointsRemaining() > 0) { CGPath path; bool isOk = cb->getPathsInfo(hero)->getPath(path, node->coord); if(isOk && path.nodes.back().turns > 0) { logAi->warn("Hero %s has %d mp which is not enough to continue his way towards %s.", hero->getNameTranslated(), hero->movementPointsRemaining(), node->coord.toString()); ai->nullkiller->lockHero(hero, HeroLockedReason::HERO_CHAIN); return; } } throw; } } } if(node->coord == hero->visitablePos()) continue; if(node->turns == 0) { logAi->error( "Unable to complete chain. Expected hero %s to arrive to %s but he is at %s", hero->getNameTranslated(), node->coord.toString(), hero->visitablePos().toString()); return; } // no exception means we were not able to reach the tile ai->nullkiller->lockHero(hero, HeroLockedReason::HERO_CHAIN); blockedIndexes.insert(node->parentIndex); } catch(const goalFulfilledException &) { if(!heroPtr.validAndSet()) { logAi->debug("Hero %s was killed while attempting to reach %s", heroPtr.name(), node->coord.toString()); return; } } } } std::string ExecuteHeroChain::toString() const { #if NKAI_TRACE_LEVEL >= 1 return "ExecuteHeroChain " + targetName + " by " + chainPath.toString(); #else return "ExecuteHeroChain " + targetName + " by " + chainPath.targetHero->getNameTranslated(); #endif } bool ExecuteHeroChain::moveHeroToTile(AIGateway * ai, const CGHeroInstance * hero, const int3 & tile) { if(tile == hero->visitablePos() && ai->myCb->getVisitableObjs(hero->visitablePos()).size() < 2) { logAi->warn("Why do I want to move hero %s to tile %s? Already standing on that tile! ", hero->getNameTranslated(), tile.toString()); return true; } return ai->moveHeroToTile(tile, hero); } }