/* * MapComparer.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "MapComparer.h" #include "../lib/mapping/CMap.h" #include "../lib/mapObjects/CGObjectInstance.h" #include "../lib/mapObjects/ObjectTemplate.h" #define VCMI_CHECK_FIELD_EQUAL_P(field) EXPECT_EQ(actual->field, expected->field) #define VCMI_CHECK_FIELD_EQUAL(field) EXPECT_EQ(actual.field, expected.field) #define VCMI_REQUIRE_FIELD_EQUAL_P(field) ASSERT_EQ(actual->field, expected->field) #define VCMI_REQUIRE_FIELD_EQUAL(field) ASSERT_EQ(actual.field, expected.field) template void checkEqual(const T & actual, const T & expected) { EXPECT_EQ(actual, expected) ; } void checkEqual(const std::vector & actual, const std::vector & expected) { EXPECT_EQ(actual.size(), expected.size()); for(auto actualIt = actual.begin(), expectedIt = expected.begin(); actualIt != actual.end() && expectedIt != expected.end(); actualIt++, expectedIt++) { checkEqual(*actualIt, *expectedIt); } } template void checkEqual(const std::vector & actual, const std::vector & expected) { EXPECT_EQ(actual.size(), expected.size()); for(auto actualIt = actual.begin(), expectedIt = expected.begin(); actualIt != actual.end() && expectedIt != expected.end(); actualIt++, expectedIt++) { checkEqual(*actualIt, *expectedIt); } } template void checkEqual(const std::set & actual, const std::set & expected) { EXPECT_EQ(actual.size(), expected.size()); for(auto elem : expected) { if(!vstd::contains(actual, elem)) FAIL() << "Required element not found "+std::to_string(elem); } } void checkEqual(const SHeroName & actual, const SHeroName & expected) { VCMI_CHECK_FIELD_EQUAL(heroId); VCMI_CHECK_FIELD_EQUAL(heroName); } void checkEqual(const PlayerInfo & actual, const PlayerInfo & expected) { VCMI_CHECK_FIELD_EQUAL(canHumanPlay); VCMI_CHECK_FIELD_EQUAL(canComputerPlay); VCMI_CHECK_FIELD_EQUAL(aiTactic); checkEqual(actual.allowedFactions, expected.allowedFactions); VCMI_CHECK_FIELD_EQUAL(isFactionRandom); VCMI_CHECK_FIELD_EQUAL(mainCustomHeroPortrait); VCMI_CHECK_FIELD_EQUAL(mainCustomHeroNameTextId); VCMI_CHECK_FIELD_EQUAL(mainCustomHeroId); checkEqual(actual.heroesNames, expected.heroesNames); VCMI_CHECK_FIELD_EQUAL(hasMainTown); VCMI_CHECK_FIELD_EQUAL(generateHeroAtMainTown); VCMI_CHECK_FIELD_EQUAL(posOfMainTown); //VCMI_CHECK_FIELD_EQUAL(team); //TODO: smart team checking, for now team checking is useless, because random team is assigned for single-member teams VCMI_CHECK_FIELD_EQUAL(hasRandomHero); } void checkEqual(const EventExpression & actual, const EventExpression & expected) { //todo: checkEventExpression } void checkEqual(const TriggeredEvent & actual, const TriggeredEvent & expected) { VCMI_CHECK_FIELD_EQUAL(identifier); VCMI_CHECK_FIELD_EQUAL(description); VCMI_CHECK_FIELD_EQUAL(onFulfill); VCMI_CHECK_FIELD_EQUAL(effect.type); VCMI_CHECK_FIELD_EQUAL(effect.toOtherMessage); checkEqual(actual.trigger, expected.trigger); } void checkEqual(const Rumor & actual, const Rumor & expected) { VCMI_CHECK_FIELD_EQUAL(name); VCMI_CHECK_FIELD_EQUAL(text); } void checkEqual(const DisposedHero & actual, const DisposedHero & expected) { VCMI_CHECK_FIELD_EQUAL(heroId); VCMI_CHECK_FIELD_EQUAL(portrait); VCMI_CHECK_FIELD_EQUAL(name); VCMI_CHECK_FIELD_EQUAL(players); } void checkEqual(const ObjectTemplate & actual, const ObjectTemplate & expected) { VCMI_CHECK_FIELD_EQUAL(id); VCMI_CHECK_FIELD_EQUAL(subid); VCMI_CHECK_FIELD_EQUAL(printPriority); VCMI_CHECK_FIELD_EQUAL(animationFile); //VCMI_CHECK_FIELD_EQUAL(stringID); } void checkEqual(const TerrainTile & actual, const TerrainTile & expected) { //fatal fail here on any error VCMI_REQUIRE_FIELD_EQUAL(terrainType); VCMI_REQUIRE_FIELD_EQUAL(terView); VCMI_REQUIRE_FIELD_EQUAL(riverType); VCMI_REQUIRE_FIELD_EQUAL(riverDir); VCMI_REQUIRE_FIELD_EQUAL(roadType); VCMI_REQUIRE_FIELD_EQUAL(roadDir); VCMI_REQUIRE_FIELD_EQUAL(extTileFlags); ASSERT_EQ(actual.blockingObjects.size(), expected.blockingObjects.size()); ASSERT_EQ(actual.visitableObjects.size(), expected.visitableObjects.size()); } //MapComparer void MapComparer::compareHeader() { //map size parameters are vital for further checks VCMI_REQUIRE_FIELD_EQUAL_P(height); VCMI_REQUIRE_FIELD_EQUAL_P(width); VCMI_REQUIRE_FIELD_EQUAL_P(twoLevel); VCMI_CHECK_FIELD_EQUAL_P(name); VCMI_CHECK_FIELD_EQUAL_P(description); VCMI_CHECK_FIELD_EQUAL_P(difficulty); VCMI_CHECK_FIELD_EQUAL_P(levelLimit); VCMI_CHECK_FIELD_EQUAL_P(victoryMessage); VCMI_CHECK_FIELD_EQUAL_P(defeatMessage); VCMI_CHECK_FIELD_EQUAL_P(victoryIconIndex); VCMI_CHECK_FIELD_EQUAL_P(defeatIconIndex); VCMI_CHECK_FIELD_EQUAL_P(howManyTeams); checkEqual(actual->players, expected->players); checkEqual(actual->allowedHeroes, expected->allowedHeroes); std::vector actualEvents = actual->triggeredEvents; std::vector expectedEvents = expected->triggeredEvents; auto sortByIdentifier = [](const TriggeredEvent & lhs, const TriggeredEvent & rhs) -> bool { return lhs.identifier < rhs.identifier; }; boost::sort (actualEvents, sortByIdentifier); boost::sort (expectedEvents, sortByIdentifier); checkEqual(actualEvents, expectedEvents); } void MapComparer::compareOptions() { checkEqual(actual->rumors, expected->rumors); checkEqual(actual->disposedHeroes, expected->disposedHeroes); //todo: compareOptions predefinedHeroes checkEqual(actual->allowedAbilities, expected->allowedAbilities); checkEqual(actual->allowedArtifact, expected->allowedArtifact); checkEqual(actual->allowedSpells, expected->allowedSpells); //todo: compareOptions events } void MapComparer::compareObject(const CGObjectInstance * actual, const CGObjectInstance * expected) { EXPECT_EQ(actual->instanceName, expected->instanceName); EXPECT_EQ(typeid(actual).name(), typeid(expected).name());//todo: remove and use just comparison std::string actualFullID = boost::str(boost::format("(%d)|(%d) %d") % actual->ID % actual->subID % actual->tempOwner); std::string expectedFullID = boost::str(boost::format("(%d)|(%d) %d") % expected->ID % expected->subID % expected->tempOwner); EXPECT_EQ(actualFullID, expectedFullID); VCMI_CHECK_FIELD_EQUAL_P(pos); checkEqual(*actual->appearance, *expected->appearance); } void MapComparer::compareObjects() { EXPECT_EQ(actual->objects.size(), expected->objects.size()); for(size_t idx = 0; idx < expected->objects.size(); idx++) { auto expectedObject = expected->objects[idx]; ASSERT_EQ(idx, expectedObject->id.getNum()); { auto it = expected->instanceNames.find(expectedObject->instanceName); ASSERT_NE(it, expected->instanceNames.end()); } { auto it = actual->instanceNames.find(expectedObject->instanceName); ASSERT_NE(it, actual->instanceNames.end()); auto actualObject = it->second; compareObject(actualObject, expectedObject); } } } void MapComparer::compareTerrain() { //assume map dimensions check passed //todo: separate check for underground for(int x = 0; x < expected->width; x++) for(int y = 0; y < expected->height; y++) { int3 coord(x,y,0); SCOPED_TRACE(coord.toString()); checkEqual(actual->getTile(coord), expected->getTile(coord)); } } void MapComparer::compare() { ASSERT_NE((void *) actual, (void *) expected); //should not point to the same object ASSERT_TRUE(actual != nullptr) << "Actual map is not defined"; ASSERT_TRUE(expected != nullptr) << "Expected map is not defined"; compareHeader(); compareOptions(); compareObjects(); compareTerrain(); } void MapComparer::operator() (const std::unique_ptr& actual, const std::unique_ptr& expected) { this->actual = actual.get(); this->expected = expected.get(); compare(); }