#define VCMI_DLL #include "CCreatureSet.h" #include "../hch/CCreatureHandler.h" #include "VCMI_Lib.h" #include #include "../hch/CObjectHandler.h" #include "IGameCallback.h" #include "CGameState.h" #include "../hch/CGeneralTextHandler.h" #include const CStackInstance &CCreatureSet::operator[](TSlot slot) const { TSlots::const_iterator i = slots.find(slot); if (i != slots.end()) return *i->second; else throw std::string("That slot is empty!"); } const CCreature* CCreatureSet::getCreature(TSlot slot) const { TSlots::const_iterator i = slots.find(slot); if (i != slots.end()) return i->second->type; else return NULL; } bool CCreatureSet::setCreature(TSlot slot, TCreature type, TQuantity quantity) /*slots 0 to 6 */ { if(slot > 6 || slot < 0) { tlog1 << "Cannot set slot " << slot << std::endl; return false; } if(!quantity) { tlog2 << "Using set creature to delete stack?\n"; eraseStack(slot); return true; } if(vstd::contains(slots, slot)) //remove old creature eraseStack(slot); putStack(slot, new CStackInstance(type, quantity)); return true; } TSlot CCreatureSet::getSlotFor(TCreature creature, ui32 slotsAmount/*=7*/) const /*returns -1 if no slot available */ { return getSlotFor(VLC->creh->creatures[creature], slotsAmount); } TSlot CCreatureSet::getSlotFor(const CCreature *c, ui32 slotsAmount/*=ARMY_SIZE*/) const { assert(c->valid()); for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i) { assert(i->second->type->valid()); if(i->second->type == c) { return i->first; //if there is already such creature we return its slot id } } for(ui32 i=0; isecond->count; else return 0; //TODO? consider issuing a warning } bool CCreatureSet::mergableStacks(std::pair &out, TSlot preferable /*= -1*/) const /*looks for two same stacks, returns slot positions */ { //try to match creature to our preferred stack if(preferable >= 0 && vstd::contains(slots, preferable)) { const CCreature *cr = slots.find(preferable)->second->type; for(TSlots::const_iterator j=slots.begin(); j!=slots.end(); ++j) { if(cr == j->second->type && j->first != preferable) { out.first = preferable; out.second = j->first; return true; } } } for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i) { for(TSlots::const_iterator j=slots.begin(); j!=slots.end(); ++j) { if(i->second->type == j->second->type && i->first != j->first) { out.first = i->first; out.second = j->first; return true; } } } return false; } void CCreatureSet::sweep() { for(TSlots::iterator i=slots.begin(); i!=slots.end(); ++i) { if(!i->second->count) { slots.erase(i); sweep(); break; } } } void CCreatureSet::addToSlot(TSlot slot, TCreature cre, TQuantity count, bool allowMerging/* = true*/) { const CCreature *c = VLC->creh->creatures[cre]; if(!vstd::contains(slots, slot)) { setCreature(slot, cre, count); } else if(getCreature(slot) == c && allowMerging) //that slot was empty or contained same type creature { setStackCount(slot, getStackCount(slot) + count); } else { tlog1 << "Failed adding to slot!\n"; } } void CCreatureSet::addToSlot(TSlot slot, CStackInstance *stack, bool allowMerging/* = true*/) { assert(stack->valid(true)); if(!vstd::contains(slots, slot)) { putStack(slot, stack); } else if(allowMerging && stack->type == getCreature(slot)) { joinStack(slot, stack); } else { tlog1 << "Cannot add to slot " << slot << " stack " << *stack << std::endl; } } bool CCreatureSet::validTypes(bool allowUnrandomized /*= false*/) const { for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i) { if(!i->second->valid(allowUnrandomized)) return false; } return true; } bool CCreatureSet::slotEmpty(TSlot slot) const { return !vstd::contains(slots, slot); } bool CCreatureSet::needsLastStack() const { return false; } int CCreatureSet::getArmyStrength() const { int ret = 0; for(TSlots::const_iterator i = slots.begin(); i != slots.end(); i++) ret += i->second->type->AIValue * i->second->count; return ret; } ui64 CCreatureSet::getPower (TSlot slot) const { return getCreature(slot)->AIValue * getStackCount(slot); } std::string CCreatureSet::getRoughAmount (TSlot slot) const { return VLC->generaltexth->arraytxt[174 + 3*CCreature::getQuantityID(getStackCount(slot))]; } int CCreatureSet::stacksCount() const { return slots.size(); } void CCreatureSet::setFormation(bool tight) { formation = tight; } void CCreatureSet::setStackCount(TSlot slot, TQuantity count) { assert(vstd::contains(slots, slot)); assert(count > 0); slots[slot]->count = count; } void CCreatureSet::clear() { while(!slots.empty()) { eraseStack(slots.begin()->first); } } const CStackInstance& CCreatureSet::getStack(TSlot slot) const { assert(vstd::contains(slots, slot)); return *slots.find(slot)->second; } void CCreatureSet::eraseStack(TSlot slot) { assert(vstd::contains(slots, slot)); delNull(slots[slot]); slots.erase(slot); } bool CCreatureSet::contains(const CStackInstance *stack) const { if(!stack) return false; for(TSlots::const_iterator i = slots.begin(); i != slots.end(); ++i) if(i->second == stack) return true; return false; } TSlot CCreatureSet::findStack(const CStackInstance *stack) const { if(!stack) return -1; for(TSlots::const_iterator i = slots.begin(); i != slots.end(); ++i) if(i->second == stack) return i->first; return -1; } CArmedInstance * CCreatureSet::castToArmyObj() { return dynamic_cast(this); } void CCreatureSet::putStack(TSlot slot, CStackInstance *stack) { assert(!vstd::contains(slots, slot)); slots[slot] = stack; stack->setArmyObj(castToArmyObj()); } void CCreatureSet::joinStack(TSlot slot, CStackInstance * stack) { const CCreature *c = getCreature(slot); assert(c == stack->type); assert(c); //TODO move stuff changeStackCount(slot, stack->count); delNull(stack); } void CCreatureSet::changeStackCount(TSlot slot, TQuantity toAdd) { setStackCount(slot, getStackCount(slot) + toAdd); } CCreatureSet::CCreatureSet() { formation = false; } CCreatureSet::CCreatureSet(const CCreatureSet&) { assert(0); } CCreatureSet::~CCreatureSet() { clear(); } void CCreatureSet::setToArmy(CCreatureSet &src) { clear(); while(src) { TSlots::iterator i = src.slots.begin(); assert(i->second->type); assert(i->second->valid(false)); assert(i->second->armyObj == NULL); putStack(i->first, i->second); src.slots.erase(i); } } CStackInstance * CCreatureSet::detachStack(TSlot slot) { assert(vstd::contains(slots, slot)); CStackInstance *ret = slots[slot]; if(CArmedInstance *armedObj = castToArmyObj()) { ret->setArmyObj(NULL); //detaches from current armyobj } assert(!ret->armyObj); //we failed detaching? slots.erase(slot); return ret; } void CCreatureSet::setStackType(TSlot slot, const CCreature *type) { assert(vstd::contains(slots, slot)); CStackInstance *s = slots[slot]; s->setType(type->idNumber); } bool CCreatureSet::canBeMergedWith(const CCreatureSet &cs, bool allowMergingStacks) const { if(!allowMergingStacks) { int freeSlots = stacksCount() - ARMY_SIZE; std::set cresToAdd; for(TSlots::const_iterator i = cs.slots.begin(); i != cs.slots.end(); i++) { TSlot dest = getSlotFor(i->second->type); if(dest < 0 || hasStackAtSlot(dest)) cresToAdd.insert(i->second->type); } return cresToAdd.size() <= freeSlots; } else { std::set cres; //get types of creatures that need their own slot for(TSlots::const_iterator i = cs.slots.begin(); i != cs.slots.end(); i++) cres.insert(i->second->type); for(TSlots::const_iterator i = slots.begin(); i != slots.end(); i++) cres.insert(i->second->type); return cres.size() <= ARMY_SIZE; } } bool CCreatureSet::hasStackAtSlot(TSlot slot) const { return vstd::contains(slots, slot); } CCreatureSet & CCreatureSet::operator=(const CCreatureSet&cs) { assert(0); return *this; } CStackInstance::CStackInstance() : armyObj(_armyObj) { init(); } CStackInstance::CStackInstance(TCreature id, TQuantity Count) : armyObj(_armyObj) { init(); setType(id); count = Count; } CStackInstance::CStackInstance(const CCreature *cre, TQuantity Count) : armyObj(_armyObj) { init(); type = cre; count = Count; } void CStackInstance::init() { experience = 0; count = 0; type = NULL; idRand = -1; _armyObj = NULL; nodeType = STACK; } int CStackInstance::getQuantityID() const { return CCreature::getQuantityID(count); } void CStackInstance::setType(int creID) { setType(VLC->creh->creatures[creID]); } void CStackInstance::setType(const CCreature *c) { if(type) detachFrom(const_cast(type)); type = c; attachTo(const_cast(type)); } void CStackInstance::setArmyObj(const CArmedInstance *ArmyObj) { if(_armyObj) detachFrom(const_cast(_armyObj)); _armyObj = ArmyObj; if(ArmyObj) { attachTo(const_cast(_armyObj)); } } // void CStackInstance::getParents(TCNodes &out, const CBonusSystemNode *source /*= NULL*/) const // { // out.insert(type); // // if(source && source != this) //we should be root, if not - do not inherit anything // return; // // if(armyObj) // out.insert(armyObj); // else // out.insert(&IObjectInterface::cb->gameState()->globalEffects); // } std::string CStackInstance::getQuantityTXT(bool capitalized /*= true*/) const { return VLC->generaltexth->arraytxt[174 + getQuantityID()*3 + 2 - capitalized]; } bool CStackInstance::valid(bool allowUnrandomized) const { bool isRand = (idRand != -1); if(!isRand) { return (type && type == VLC->creh->creatures[type->idNumber]); } else return allowUnrandomized; } CStackInstance::~CStackInstance() { } std::string CStackInstance::nodeName() const { std::ostringstream oss; oss << "Stack of " << count << " creatures of "; if(type) oss << type->namePl; else if(idRand) oss << "[no type, idRand=" << idRand << "]"; else oss << "[UNDEFINED TYPE]"; return oss.str(); } CStackBasicDescriptor::CStackBasicDescriptor() { type = NULL; count = -1; } CStackBasicDescriptor::CStackBasicDescriptor(TCreature id, TQuantity Count) : type (VLC->creh->creatures[id]), count(Count) { } CStackBasicDescriptor::CStackBasicDescriptor(const CCreature *c, TQuantity Count) : type(c), count(Count) { } DLL_EXPORT std::ostream & operator<<(std::ostream & str, const CStackInstance & sth) { if(!sth.valid(true)) str << "an invalid stack!"; str << "stack with " << sth.count << " of "; if(sth.type) str << sth.type->namePl; else str << sth.idRand; return str; }