/* * Functions.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "Zone.h" #include //A* VCMI_LIB_NAMESPACE_BEGIN class RmgMap; class ObjectManager; class ObjectTemplate; class CMapGenerator; class CRandomGenerator; class rmgException : public std::exception { std::string msg; public: explicit rmgException(const std::string& _Message) : msg(_Message) { } virtual ~rmgException() throw () { }; const char *what() const throw () override { return msg.c_str(); } }; rmg::Tileset collectDistantTiles(const Zone & zone, int distance); void createBorder(RmgMap & gen, Zone & zone); void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, TerrainId terrainType); void initTerrainType(Zone & zone, CMapGenerator & gen); int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TerrainId terrain); VCMI_LIB_NAMESPACE_END