/* * mock_battle_IBattleState.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../../lib/battle/IBattleState.h" #include "../../lib/int3.h" class BattleStateMock : public IBattleState { public: MOCK_CONST_METHOD0(getActiveStackID, int32_t()); MOCK_CONST_METHOD1(getStacksIf, TStacks(TStackFilter)); MOCK_CONST_METHOD1(getUnitsIf, battle::Units(battle::UnitFilter)); MOCK_CONST_METHOD0(getBattlefieldType, BattleField()); MOCK_CONST_METHOD0(getTerrainType, TerrainId()); MOCK_CONST_METHOD0(getAllObstacles, IBattleInfo::ObstacleCList()); MOCK_CONST_METHOD0(getDefendedTown, const CGTownInstance *()); MOCK_CONST_METHOD1(getWallState, EWallState(EWallPart)); MOCK_CONST_METHOD0(getGateState, EGateState()); MOCK_CONST_METHOD1(getSidePlayer, PlayerColor(ui8)); MOCK_CONST_METHOD1(getSideArmy, const CArmedInstance *(ui8)); MOCK_CONST_METHOD1(getSideHero, const CGHeroInstance *(ui8)); MOCK_CONST_METHOD1(getCastSpells, uint32_t(ui8)); MOCK_CONST_METHOD1(getEnchanterCounter, int32_t(ui8)); MOCK_CONST_METHOD0(getTacticDist, ui8()); MOCK_CONST_METHOD0(getTacticsSide, ui8()); MOCK_CONST_METHOD0(getBonusBearer, const IBonusBearer *()); MOCK_CONST_METHOD0(nextUnitId, uint32_t()); MOCK_CONST_METHOD3(getActualDamage, int64_t(const DamageRange &, int32_t, vstd::RNG &)); MOCK_CONST_METHOD0(getBattleID, BattleID()); MOCK_CONST_METHOD0(getLocation, int3()); MOCK_CONST_METHOD0(isCreatureBank, bool()); MOCK_CONST_METHOD1(getUsedSpells, std::vector(ui8)); MOCK_METHOD0(nextRound, void()); MOCK_METHOD1(nextTurn, void(uint32_t)); MOCK_METHOD2(addUnit, void(uint32_t, const JsonNode &)); MOCK_METHOD3(setUnitState, void(uint32_t, const JsonNode &, int64_t)); MOCK_METHOD2(moveUnit, void(uint32_t, BattleHex)); MOCK_METHOD1(removeUnit, void(uint32_t)); MOCK_METHOD2(updateUnit, void(uint32_t, const JsonNode &)); MOCK_METHOD2(addUnitBonus, void(uint32_t, const std::vector &)); MOCK_METHOD2(updateUnitBonus, void(uint32_t, const std::vector &)); MOCK_METHOD2(removeUnitBonus, void(uint32_t, const std::vector &)); MOCK_METHOD2(setWallState, void(EWallPart, EWallState)); MOCK_METHOD1(addObstacle, void(const ObstacleChanges &)); MOCK_METHOD1(removeObstacle, void(uint32_t)); MOCK_METHOD1(updateObstacle, void(const ObstacleChanges &)); };