/* * IGameCallback.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "IGameCallback.h" #include "CHeroHandler.h" // for CHeroHandler #include "spells/CSpellHandler.h"// for CSpell #include "CSkillHandler.h"// for CSkill #include "NetPacks.h" #include "CBonusTypeHandler.h" #include "CModHandler.h" #include "BattleFieldHandler.h" #include "ObstacleHandler.h" #include "bonuses/ILimiter.h" #include "bonuses/IUpdater.h" #include "serializer/CSerializer.h" // for SAVEGAME_MAGIC #include "serializer/BinaryDeserializer.h" #include "serializer/BinarySerializer.h" #include "serializer/CLoadIntegrityValidator.h" #include "rmg/CMapGenOptions.h" #include "mapping/CCampaignHandler.h" #include "mapObjects/CObjectClassesHandler.h" #include "StartInfo.h" #include "CGameState.h" #include "mapping/CMap.h" #include "CPlayerState.h" #include "GameSettings.h" #include "ScriptHandler.h" #include "RoadHandler.h" #include "RiverHandler.h" #include "TerrainHandler.h" #include "serializer/Connection.h" VCMI_LIB_NAMESPACE_BEGIN void CPrivilegedInfoCallback::getFreeTiles(std::vector & tiles) const { std::vector floors; floors.reserve(gs->map->levels()); for(int b = 0; b < gs->map->levels(); ++b) { floors.push_back(b); } const TerrainTile * tinfo = nullptr; for (auto zd : floors) { for (int xd = 0; xd < gs->map->width; xd++) { for (int yd = 0; yd < gs->map->height; yd++) { tinfo = getTile(int3 (xd,yd,zd)); if (tinfo->terType->isLand() && tinfo->terType->isPassable() && !tinfo->blocked) //land and free tiles.emplace_back(xd, yd, zd); } } } } void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set & tiles, const int3 & pos, int radious, std::optional player, int mode, int3::EDistanceFormula distanceFormula) const { if(!!player && *player >= PlayerColor::PLAYER_LIMIT) { logGlobal->error("Illegal call to getTilesInRange!"); return; } if(radious == CBuilding::HEIGHT_SKYSHIP) //reveal entire map getAllTiles (tiles, player, -1, MapTerrainFilterMode::NONE); else { const TeamState * team = !player ? nullptr : gs->getPlayerTeam(*player); for (int xd = std::max(pos.x - radious , 0); xd <= std::min(pos.x + radious, gs->map->width - 1); xd++) { for (int yd = std::max(pos.y - radious, 0); yd <= std::min(pos.y + radious, gs->map->height - 1); yd++) { int3 tilePos(xd,yd,pos.z); double distance = pos.dist(tilePos, distanceFormula); if(distance <= radious) { if(!player || (mode == 1 && (*team->fogOfWarMap)[pos.z][xd][yd] == 0) || (mode == -1 && (*team->fogOfWarMap)[pos.z][xd][yd] == 1) ) tiles.insert(int3(xd,yd,pos.z)); } } } } } void CPrivilegedInfoCallback::getAllTiles(std::unordered_set & tiles, std::optional Player, int level, MapTerrainFilterMode tileFilterMode) const { if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT) { logGlobal->error("Illegal call to getAllTiles !"); return; } std::vector floors; if(level == -1) { for(int b = 0; b < gs->map->levels(); ++b) { floors.push_back(b); } } else floors.push_back(level); for(auto zd: floors) { for(int xd = 0; xd < gs->map->width; xd++) { for(int yd = 0; yd < gs->map->height; yd++) { bool isTileEligible = false; switch(tileFilterMode) { case MapTerrainFilterMode::NONE: isTileEligible = true; break; case MapTerrainFilterMode::WATER: isTileEligible = getTile(int3(xd, yd, zd))->terType->isWater(); break; case MapTerrainFilterMode::LAND: isTileEligible = getTile(int3(xd, yd, zd))->terType->isLand(); break; case MapTerrainFilterMode::LAND_CARTOGRAPHER: isTileEligible = getTile(int3(xd, yd, zd))->terType->isSurfaceCartographerCompatible(); break; case MapTerrainFilterMode::UNDERGROUND_CARTOGRAPHER: isTileEligible = getTile(int3(xd, yd, zd))->terType->isUndergroundCartographerCompatible(); break; } if(isTileEligible) tiles.insert(int3(xd, yd, zd)); } } } } void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector & out, CRandomGenerator & rand) const { for (int j = 0; j < 3 ; j++) out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]); for (int j = 0; j < 3 ; j++) out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MINOR)]); out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]); } void CPrivilegedInfoCallback::getAllowedSpells(std::vector & out, ui16 level) { for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?) { const spells::Spell * spell = SpellID(i).toSpell(); if(isAllowed(0, spell->getIndex()) && spell->getLevel() == level) { out.push_back(spell->getId()); } } } CGameState * CPrivilegedInfoCallback::gameState() { return gs; } template void CPrivilegedInfoCallback::loadCommonState(Loader & in) { logGlobal->info("Loading lib part of game..."); in.checkMagicBytes(SAVEGAME_MAGIC); CMapHeader dum; StartInfo * si = nullptr; logGlobal->info("\tReading header"); in.serializer & dum; logGlobal->info("\tReading options"); in.serializer & si; logGlobal->info("\tReading handlers"); in.serializer & *VLC; logGlobal->info("\tReading gamestate"); in.serializer & gs; } template void CPrivilegedInfoCallback::saveCommonState(Saver & out) const { logGlobal->info("Saving lib part of game..."); out.putMagicBytes(SAVEGAME_MAGIC); logGlobal->info("\tSaving header"); out.serializer & static_cast(*gs->map); logGlobal->info("\tSaving options"); out.serializer & gs->scenarioOps; logGlobal->info("\tSaving handlers"); out.serializer & *VLC; logGlobal->info("\tSaving gamestate"); out.serializer & gs; } // hardly memory usage for `-gdwarf-4` flag template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState(CLoadIntegrityValidator &); template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState(CLoadFile &); template DLL_LINKAGE void CPrivilegedInfoCallback::saveCommonState(CSaveFile &) const; TerrainTile * CNonConstInfoCallback::getTile(const int3 & pos) { if(!gs->map->isInTheMap(pos)) return nullptr; return &gs->map->getTile(pos); } CGHeroInstance * CNonConstInfoCallback::getHero(const ObjectInstanceID & objid) { return const_cast(CGameInfoCallback::getHero(objid)); } CGTownInstance * CNonConstInfoCallback::getTown(const ObjectInstanceID & objid) { return const_cast(CGameInfoCallback::getTown(objid)); } TeamState * CNonConstInfoCallback::getTeam(const TeamID & teamID) { return const_cast(CGameInfoCallback::getTeam(teamID)); } TeamState * CNonConstInfoCallback::getPlayerTeam(const PlayerColor & color) { return const_cast(CGameInfoCallback::getPlayerTeam(color)); } PlayerState * CNonConstInfoCallback::getPlayerState(const PlayerColor & color, bool verbose) { return const_cast(CGameInfoCallback::getPlayerState(color, verbose)); } CArtifactInstance * CNonConstInfoCallback::getArtInstance(const ArtifactInstanceID & aid) { return gs->map->artInstances.at(aid.num); } CGObjectInstance * CNonConstInfoCallback::getObjInstance(const ObjectInstanceID & oid) { return gs->map->objects.at(oid.num); } CArmedInstance * CNonConstInfoCallback::getArmyInstance(const ObjectInstanceID & oid) { return dynamic_cast(getObjInstance(oid)); } bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero) { //only server knows logGlobal->error("isVisitCoveredByAnotherQuery call on client side"); return false; } VCMI_LIB_NAMESPACE_END