#ifndef SDL_EXTENSIONS_H #define SDL_EXTENSIONS_H #include "SDL.h" class CSDL_Ext { public: static void SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC=0); //myC influences the start of reading pixels static SDL_Surface * rotate01(SDL_Surface * toRot); static SDL_Surface * hFlip(SDL_Surface * toRot); //horizontal flip static SDL_Surface * rotate02(SDL_Surface * toRot); static SDL_Surface * rotate03(SDL_Surface * toRot); }; #endif // SDL_EXTENSIONS_H