/* * JsonRandom.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../GameConstants.h" #include "../ResourceSet.h" class JsonNode; typedef std::vector<JsonNode> JsonVector; class CRandomGenerator; struct Bonus; struct Component; class CStackBasicDescriptor; namespace JsonRandom { struct DLL_LINKAGE RandomStackInfo { std::vector<const CCreature *> allowedCreatures; si32 minAmount; si32 maxAmount; }; DLL_LINKAGE si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue = 0); DLL_LINKAGE TResources loadResources(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells); DLL_LINKAGE std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells); DLL_LINKAGE CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value); DLL_LINKAGE std::vector<Bonus> loadBonuses(const JsonNode & value); //DLL_LINKAGE std::vector<Component> loadComponents(const JsonNode & value); }