/* * BuildingBehavior.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "lib/VCMI_Lib.h" #include "../AIUtility.h" #include "../Goals/CGoal.h" namespace NKAI { namespace Goals { class BuildingBehavior : public CGoal { public: BuildingBehavior() :CGoal(Goals::BUILD) { } Goals::TGoalVec decompose(const Nullkiller * ai) const override; std::string toString() const override; bool operator==(const BuildingBehavior & other) const override { return true; } }; } }