/* * BattleHex.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once VCMI_LIB_NAMESPACE_BEGIN //TODO: change to enum class namespace BattleSide { enum Type { ATTACKER = 0, DEFENDER = 1 }; } namespace GameConstants { const int BFIELD_WIDTH = 17; const int BFIELD_HEIGHT = 11; const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT; } typedef boost::optional BattleSideOpt; // for battle stacks' positions struct DLL_LINKAGE BattleHex //TODO: decide if this should be changed to class for better code design { // helpers for siege static const si16 CASTLE_CENTRAL_TOWER = -2; static const si16 CASTLE_BOTTOM_TOWER = -3; static const si16 CASTLE_UPPER_TOWER = -4; // helpers for rendering static const si16 HEX_BEFORE_ALL = std::numeric_limits::min(); static const si16 HEX_AFTER_ALL = std::numeric_limits::max(); si16 hex; static const si16 INVALID = -1; enum EDir { NONE = -1, TOP_LEFT, TOP_RIGHT, RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT, //Note: unused by BattleHex class, used by other code TOP, BOTTOM }; BattleHex(); BattleHex(si16 _hex); BattleHex(si16 x, si16 y); BattleHex(std::pair xy); operator si16() const; bool isValid() const; bool isAvailable() const; //valid position not in first or last column void setX(si16 x); void setY(si16 y); void setXY(si16 x, si16 y, bool hasToBeValid = true); void setXY(std::pair xy); si16 getX() const; si16 getY() const; std::pair getXY() const; BattleHex& moveInDirection(EDir dir, bool hasToBeValid = true); BattleHex& operator+=(EDir dir); BattleHex cloneInDirection(EDir dir, bool hasToBeValid = true) const; BattleHex operator+(EDir dir) const; /// returns all valid neighbouring tiles std::vector neighbouringTiles() const; /// returns all tiles, unavailable tiles will be set as invalid /// order of returned tiles matches EDir enim std::vector allNeighbouringTiles() const; static EDir mutualPosition(BattleHex hex1, BattleHex hex2); static uint8_t getDistance(BattleHex hex1, BattleHex hex2); static void checkAndPush(BattleHex tile, std::vector & ret); static BattleHex getClosestTile(ui8 side, BattleHex initialPos, std::set & possibilities); //TODO: vector or set? copying one to another is bad template void serialize(Handler &h, const int version) { h & hex; } using NeighbouringTiles = std::array; using NeighbouringTilesCache = std::vector; static const NeighbouringTilesCache neighbouringTilesCache; }; DLL_EXPORT std::ostream & operator<<(std::ostream & os, const BattleHex & hex); VCMI_LIB_NAMESPACE_END