/* * EntitiesChangedTest.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "NetPackFixture.h" namespace test { using namespace ::testing; class EntitiesChanged : public Test, public NetPackFixture { public: std::shared_ptr<::EntitiesChanged> subject; protected: void SetUp() override { subject = std::make_shared<::EntitiesChanged>(); NetPackFixture::setUp(); } }; TEST_F(EntitiesChanged, Apply) { subject->changes.emplace_back(); EntityChanges & changes = subject->changes.back(); changes.metatype = Metatype::CREATURE; changes.entityIndex = 424242; changes.data.String() = "TEST"; EXPECT_CALL(*gameState, updateEntity(Eq(Metatype::CREATURE), Eq(424242), _)); gameState->apply(subject.get()); } }