#include "StdInc.h" #include "CBuildingHandler.h" #include "CGeneralTextHandler.h" #include "../lib/Filesystem/CResourceLoader.h" #include "../lib/VCMI_Lib.h" #include "../lib/JsonNode.h" #include "GameConstants.h" /* * CBuildingHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ static ui32 readNr(std::string &in, int &it) { int last=it; for(;last> last; return last; } static CBuilding * readBg(std::string &buf, int& it) { CBuilding * nb = new CBuilding(); for(int res=0;res<7;res++) nb->resources[res] = readNr(buf,it); /*nb->refName = */readTo(buf,it,'\n'); //reference name is omitted, it's seems to be useless return nb; } void CBuildingHandler::loadBuildings() { auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/BUILDING.TXT")); std::string buf((char*)textFile.first.get(), textFile.second); std::string temp; int it=0; //buf iterator temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//read 2 lines of file info //read 9 special buildings for every faction buildings.resize(GameConstants::F_NUMBER); for(int i=0;itid = i; nb->bid = bg+17; buildings[i][bg+17] = nb; } } //reading 17 neutral (common) buildings temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//neutral buildings - skip 3 lines for(int bg = 0; bg<17; bg++) { CBuilding *nb = readBg(buf,it); for(int f=0;ftid = f; buildings[f][bg]->bid = bg; } delete nb; } //create Grail entries for(int i=0; itid = i; nb->bid = bg+30; buildings[i][bg+30] = nb; } } /////done reading BUILDING.TXT***************************** const JsonNode config(ResourceID("config/hall.json")); BOOST_FOREACH(const JsonNode &town, config["town"].Vector()) { int tid = town["id"].Float(); hall[tid].first = town["image"].String(); (hall[tid].second).resize(5); //rows int row_num = 0; BOOST_FOREACH(const JsonNode &row, town["boxes"].Vector()) { BOOST_FOREACH(const JsonNode &box, row.Vector()) { (hall[tid].second)[row_num].push_back(std::vector()); //push new box std::vector &box_vec = (hall[tid].second)[row_num].back(); BOOST_FOREACH(const JsonNode &value, box.Vector()) { box_vec.push_back(value.Float()); } } row_num ++; } assert (row_num == 5); } } CBuildingHandler::~CBuildingHandler() { for(std::vector< bmap > >::iterator i=buildings.begin(); i!=buildings.end(); i++) for(std::map >::iterator j=i->begin(); j!=i->end(); j++) j->second.dellNull(); } static std::string emptyStr = ""; const std::string & CBuilding::Name() const { if(name.length()) return name; else if(vstd::contains(VLC->generaltexth->buildings,tid) && vstd::contains(VLC->generaltexth->buildings[tid],bid)) return VLC->generaltexth->buildings[tid][bid].first; tlog2 << "Warning: Cannot find name text for building " << bid << "for " << tid << "town.\n"; return emptyStr; } const std::string & CBuilding::Description() const { if(description.length()) return description; else if(vstd::contains(VLC->generaltexth->buildings,tid) && vstd::contains(VLC->generaltexth->buildings[tid],bid)) return VLC->generaltexth->buildings[tid][bid].second; tlog2 << "Warning: Cannot find description text for building " << bid << "for " << tid << "town.\n"; return emptyStr; } CBuilding::CBuilding( int TID, int BID ) { tid = TID; bid = BID; } int CBuildingHandler::campToERMU( int camp, int townType, std::set builtBuildings ) { using namespace boost::assign; static const std::vector campToERMU = list_of(11)(12)(13)(7)(8)(9)(5)(16)(14)(15)(-1)(0)(1)(2)(3)(4) (6)(26)(17)(21)(22)(23) ; //creature generators with banks - handled separately if (camp < campToERMU.size()) { return campToERMU[camp]; } static const std::vector hordeLvlsPerTType[GameConstants::F_NUMBER] = {list_of(2), list_of(1), list_of(1)(4), list_of(0)(2), list_of(0), list_of(0), list_of(0), list_of(0), list_of(0)}; int curPos = campToERMU.size(); for (int i=0; i<7; ++i) { if(camp == curPos) //non-upgraded return 30 + i; curPos++; if(camp == curPos) //upgraded return 37 + i; curPos++; //horde building if (vstd::contains(hordeLvlsPerTType[townType], i)) { if (camp == curPos) { if (hordeLvlsPerTType[townType][0] == i) { if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][0])) //if upgraded dwelling is built return 19; else //upgraded dwelling not presents return 18; } else { if(hordeLvlsPerTType[townType].size() > 1) { if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built return 25; else //upgraded dwelling not presents return 24; } } } curPos++; } } assert(0); return -1; //not found }