/* * BonusCaster.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "BonusCaster.h" #include #include "../NetPacksBase.h" #include "../HeroBonus.h" #include "../battle/Unit.h" VCMI_LIB_NAMESPACE_BEGIN namespace spells { BonusCaster::BonusCaster(const Caster * actualCaster_, std::shared_ptr bonus_): ProxyCaster(actualCaster_), actualCaster(actualCaster_), bonus(std::move(bonus_)) { } BonusCaster::~BonusCaster() = default; void BonusCaster::getCasterName(MetaString & text) const { if(!bonus->description.empty()) text.addReplacement(bonus->description); else actualCaster->getCasterName(text); } void BonusCaster::getCastDescription(const Spell * spell, const std::vector & attacked, MetaString & text) const { const bool singleTarget = attacked.size() == 1; const int textIndex = singleTarget ? 195 : 196; text.addTxt(MetaString::GENERAL_TXT, textIndex); getCasterName(text); text.addReplacement(MetaString::SPELL_NAME, spell->getIndex()); if(singleTarget) attacked.at(0)->addNameReplacement(text, true); } void BonusCaster::spendMana(ServerCallback * server, const int spellCost) const { logGlobal->error("Unexpected call to BonusCaster::spendMana"); } } // namespace spells VCMI_LIB_NAMESPACE_END