/* * AttackPossibility.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../../lib/battle/CUnitState.h" #include "../../CCallback.h" #include "common.h" #include "StackWithBonuses.h" #define BATTLE_TRACE_LEVEL 0 class DamageCache { private: std::unordered_map> damageCache; DamageCache * parent; public: DamageCache() : parent(nullptr) {} DamageCache(DamageCache * parent) : parent(parent) {} void cacheDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr hb); int64_t getDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr hb); int64_t getOriginalDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr hb); void buildDamageCache(std::shared_ptr hb, int side); }; /// /// Evaluate attack value of one particular attack taking into account various effects like /// retaliation, 2-hex breath, collateral damage, shooters blocked damage /// class AttackPossibility { public: BattleHex from; //tile from which we attack BattleHex dest; //tile which we attack BattleAttackInfo attack; std::shared_ptr attackerState; std::vector> affectedUnits; float defenderDamageReduce = 0; float attackerDamageReduce = 0; //usually by counter-attack float collateralDamageReduce = 0; // friendly fire (usually by two-hex attacks) int64_t shootersBlockedDmg = 0; AttackPossibility(BattleHex from, BattleHex dest, const BattleAttackInfo & attack_); float damageDiff() const; float attackValue() const; float damageDiff(float positiveEffectMultiplier, float negativeEffectMultiplier) const; static AttackPossibility evaluate( const BattleAttackInfo & attackInfo, BattleHex hex, DamageCache & damageCache, std::shared_ptr state); static float calculateDamageReduce( const battle::Unit * attacker, const battle::Unit * defender, uint64_t damageDealt, DamageCache & damageCache, std::shared_ptr cb); private: static int64_t evaluateBlockedShootersDmg( const BattleAttackInfo & attackInfo, BattleHex hex, DamageCache & damageCache, std::shared_ptr state); };