/* * mock\mock_Services.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include class ServicesMock : public Services { public: MOCK_CONST_METHOD0(artifacts, const ArtifactService *()); MOCK_CONST_METHOD0(creatures, const CreatureService *()); MOCK_CONST_METHOD0(factions, const FactionService *()); MOCK_CONST_METHOD0(heroClasses, const HeroClassService *()); MOCK_CONST_METHOD0(heroTypes, const HeroTypeService *()); #if SCRIPTING_ENABLED MOCK_CONST_METHOD0(scripts, const scripting::Service *()); #endif MOCK_CONST_METHOD0(spells, const spells::Service *()); MOCK_CONST_METHOD0(skills, const SkillService * ()); MOCK_CONST_METHOD0(battlefields, const BattleFieldService *()); MOCK_CONST_METHOD0(obstacles, const ObstacleService *()); MOCK_CONST_METHOD0(settings, const IGameSettings *()); MOCK_METHOD3(updateEntity, void(Metatype, int32_t, const JsonNode &)); MOCK_CONST_METHOD0(spellEffects, const spells::effects::Registry *()); MOCK_METHOD0(spellEffects, spells::effects::Registry *()); };