/* * InputSourceGameController.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "InputSourceGameController.h" #include "InputHandler.h" #include "../CGameInfo.h" #include "../gui/CGuiHandler.h" #include "../gui/CursorHandler.h" #include "../gui/EventDispatcher.h" #include "../gui/ShortcutHandler.h" #include "../../lib/CConfigHandler.h" void InputSourceGameController::gameControllerDeleter(SDL_GameController * gameController) { if(gameController) SDL_GameControllerClose(gameController); } InputSourceGameController::InputSourceGameController(): cursorAxisValueX(0), cursorAxisValueY(0), cursorPlanDisX(0.0), cursorPlanDisY(0.0), scrollAxisMoved(false), scrollStart(Point(0,0)), scrollCurrent(Point(0,0)), scrollAxisValueX(0), scrollAxisValueY(0), scrollPlanDisX(0.0), scrollPlanDisY(0.0), configTriggerThreshold(settings["input"]["controllerTriggerThreshold"].Float()), configAxisDeadZone(settings["input"]["controllerAxisDeadZone"].Float()), configAxisFullZone(settings["input"]["controllerAxisFullZone"].Float()), configAxisSpeed(settings["input"]["controllerAxisSpeed"].Float()), configAxisScale(settings["input"]["controllerAxisScale"].Float()) { tryOpenAllGameControllers(); } void InputSourceGameController::tryOpenAllGameControllers() { for(int i = 0; i < SDL_NumJoysticks(); ++i) if(SDL_IsGameController(i)) openGameController(i); else logGlobal->warn("Joystick %d is an unsupported game controller!", i); } void InputSourceGameController::openGameController(int index) { SDL_GameController * controller = SDL_GameControllerOpen(index); if(!controller) { logGlobal->error("Fail to open game controller %d!", index); return; } GameControllerPtr controllerPtr(controller, &gameControllerDeleter); // Need to save joystick index for event. Joystick index may not be equal to index sometimes. int joystickIndex = getJoystickIndex(controllerPtr.get()); if(joystickIndex < 0) { logGlobal->error("Fail to get joystick index of game controller %d!", index); return; } if(gameControllerMap.find(joystickIndex) != gameControllerMap.end()) { logGlobal->warn("Game controller with joystick index %d is already opened.", joystickIndex); return; } gameControllerMap.try_emplace(joystickIndex, std::move(controllerPtr)); } int InputSourceGameController::getJoystickIndex(SDL_GameController * controller) { SDL_Joystick * joystick = SDL_GameControllerGetJoystick(controller); if(!joystick) return -1; SDL_JoystickID instanceID = SDL_JoystickInstanceID(joystick); if(instanceID < 0) return -1; return instanceID; } void InputSourceGameController::handleEventDeviceAdded(const SDL_ControllerDeviceEvent & device) { if(gameControllerMap.find(device.which) != gameControllerMap.end()) { logGlobal->warn("Game controller %d is already opened.", device.which); return; } openGameController(device.which); } void InputSourceGameController::handleEventDeviceRemoved(const SDL_ControllerDeviceEvent & device) { if(gameControllerMap.find(device.which) == gameControllerMap.end()) { logGlobal->warn("Game controller %d is not opened before.", device.which); return; } gameControllerMap.erase(device.which); } void InputSourceGameController::handleEventDeviceRemapped(const SDL_ControllerDeviceEvent & device) { if(gameControllerMap.find(device.which) == gameControllerMap.end()) { logGlobal->warn("Game controller %d is not opened.", device.which); return; } gameControllerMap.erase(device.which); openGameController(device.which); } double InputSourceGameController::getRealAxisValue(int value) const { double ratio = static_cast(value) / SDL_JOYSTICK_AXIS_MAX; double greenZone = configAxisFullZone - configAxisDeadZone; if (std::abs(ratio) < configAxisDeadZone) return 0; double scaledValue = (ratio - configAxisDeadZone) / greenZone; double clampedValue = std::clamp(scaledValue, -1.0, +1.0); return clampedValue; } void InputSourceGameController::dispatchAxisShortcuts(const std::vector & shortcutsVector, SDL_GameControllerAxis axisID, int axisValue) { if(getRealAxisValue(axisValue) > configTriggerThreshold) { if(!pressedAxes.count(axisID)) { GH.events().dispatchShortcutPressed(shortcutsVector); pressedAxes.insert(axisID); } } else { if(pressedAxes.count(axisID)) { GH.events().dispatchShortcutReleased(shortcutsVector); pressedAxes.erase(axisID); } } } void InputSourceGameController::handleEventAxisMotion(const SDL_ControllerAxisEvent & axis) { tryToConvertCursor(); SDL_GameControllerAxis axisID = static_cast(axis.axis); std::string axisName = SDL_GameControllerGetStringForAxis(axisID); auto axisActions = GH.shortcuts().translateJoystickAxis(axisName); auto buttonActions = GH.shortcuts().translateJoystickButton(axisName); for(const auto & action : axisActions) { switch(action) { case EShortcut::MOUSE_CURSOR_X: cursorAxisValueX = getRealAxisValue(axis.value); break; case EShortcut::MOUSE_CURSOR_Y: cursorAxisValueY = getRealAxisValue(axis.value); break; case EShortcut::MOUSE_SWIPE_X: scrollAxisValueX = getRealAxisValue(axis.value); break; case EShortcut::MOUSE_SWIPE_Y: scrollAxisValueY = getRealAxisValue(axis.value); break; } } dispatchAxisShortcuts(buttonActions, axisID, axis.value); } void InputSourceGameController::tryToConvertCursor() { assert(CCS); assert(CCS->curh); if(CCS->curh->getShowType() == Cursor::ShowType::HARDWARE) { const Point & cursorPosition = GH.getCursorPosition(); CCS->curh->changeCursor(Cursor::ShowType::SOFTWARE); CCS->curh->cursorMove(cursorPosition.x, cursorPosition.y); GH.input().setCursorPosition(cursorPosition); } } void InputSourceGameController::handleEventButtonDown(const SDL_ControllerButtonEvent & button) { std::string buttonName = SDL_GameControllerGetStringForButton(static_cast(button.button)); const auto & shortcutsVector = GH.shortcuts().translateJoystickButton(buttonName); GH.events().dispatchShortcutPressed(shortcutsVector); } void InputSourceGameController::handleEventButtonUp(const SDL_ControllerButtonEvent & button) { std::string buttonName = SDL_GameControllerGetStringForButton(static_cast(button.button)); const auto & shortcutsVector = GH.shortcuts().translateJoystickButton(buttonName); GH.events().dispatchShortcutReleased(shortcutsVector); } void InputSourceGameController::doCursorMove(int deltaX, int deltaY) { if(deltaX == 0 && deltaY == 0) return; const Point & screenSize = GH.screenDimensions(); const Point & cursorPosition = GH.getCursorPosition(); int newX = std::min(std::max(cursorPosition.x + deltaX, 0), screenSize.x); int newY = std::min(std::max(cursorPosition.y + deltaY, 0), screenSize.y); Point targetPosition{newX, newY}; GH.input().setCursorPosition(targetPosition); if(CCS && CCS->curh) CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y); } int InputSourceGameController::getMoveDis(float planDis) { if(planDis >= 0) return std::floor(planDis); else return std::ceil(planDis); } void InputSourceGameController::handleUpdate() { std::chrono::steady_clock::time_point nowMs = std::chrono::steady_clock::now(); if(lastCheckTime == std::chrono::steady_clock::time_point()) { lastCheckTime = nowMs; return; } int32_t deltaTime = std::chrono::duration_cast(nowMs - lastCheckTime).count(); handleCursorUpdate(deltaTime); handleScrollUpdate(deltaTime); lastCheckTime = nowMs; } static double scaleAxis(double value, double power) { if (value > 0) return std::pow(value, power); else return -std::pow(-value, power); } void InputSourceGameController::handleCursorUpdate(int32_t deltaTimeMs) { float deltaTimeSeconds = static_cast(deltaTimeMs) / 1000; if(vstd::isAlmostZero(cursorAxisValueX)) cursorPlanDisX = 0; else cursorPlanDisX += deltaTimeSeconds * configAxisSpeed * scaleAxis(cursorAxisValueX, configAxisScale); if (vstd::isAlmostZero(cursorAxisValueY)) cursorPlanDisY = 0; else cursorPlanDisY += deltaTimeSeconds * configAxisSpeed * scaleAxis(cursorAxisValueY, configAxisScale); int moveDisX = getMoveDis(cursorPlanDisX); int moveDisY = getMoveDis(cursorPlanDisY); cursorPlanDisX -= moveDisX; cursorPlanDisY -= moveDisY; doCursorMove(moveDisX, moveDisY); } void InputSourceGameController::handleScrollUpdate(int32_t deltaTimeMs) { if(!scrollAxisMoved && isScrollAxisReleased()) { return; } else if(!scrollAxisMoved && !isScrollAxisReleased()) { scrollAxisMoved = true; scrollCurrent = scrollStart = GH.input().getCursorPosition(); GH.events().dispatchGesturePanningStarted(scrollStart); } else if(scrollAxisMoved && isScrollAxisReleased()) { GH.events().dispatchGesturePanningEnded(scrollStart, scrollCurrent); scrollAxisMoved = false; scrollPlanDisX = scrollPlanDisY = 0; return; } float deltaTimeSeconds = static_cast(deltaTimeMs) / 1000; scrollPlanDisX += deltaTimeSeconds * configAxisSpeed * scaleAxis(scrollAxisValueX, configAxisScale); scrollPlanDisY += deltaTimeSeconds * configAxisSpeed * scaleAxis(scrollAxisValueY, configAxisScale); int moveDisX = getMoveDis(scrollPlanDisX); int moveDisY = getMoveDis(scrollPlanDisY); if(moveDisX != 0 || moveDisY != 0) { scrollPlanDisX -= moveDisX; scrollPlanDisY -= moveDisY; scrollCurrent.x += moveDisX; scrollCurrent.y += moveDisY; Point distance(moveDisX, moveDisY); GH.events().dispatchGesturePanning(scrollStart, scrollCurrent, distance); } } bool InputSourceGameController::isScrollAxisReleased() const { return vstd::isAlmostZero(scrollAxisValueX) && vstd::isAlmostZero(scrollAxisValueY); }