#include "../stdafx.h" #include "AdventureMapButton.h" #include "CAdvmapInterface.h" #include "../CCallback.h" #include "CGameInfo.h" #include "CHeroWindow.h" #include "CMessage.h" #include "SDL.h" #include "SDL_Extensions.h" #include "CBitmapHandler.h" #include "Graphics.h" #include "CSpellWindow.h" #include "CConfigHandler.h" #include "../global.h" #include "../hch/CArtHandler.h" #include "../hch/CDefHandler.h" #include "../hch/CGeneralTextHandler.h" #include "../hch/CHeroHandler.h" #include "../hch/CLodHandler.h" #include "../hch/CObjectHandler.h" #include #include #include #include #include /* * CHeroWindow.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ extern SDL_Surface * screen; extern TTF_Font * GEOR16; using namespace boost::assign; CHeroWindow::CHeroWindow(int playerColor): player(playerColor) { background = BitmapHandler::loadBitmap("HEROSCR4.bmp"); graphics->blueToPlayersAdv(background, playerColor); pos.x = screen->w/2 - background->w/2 - 65; pos.y = screen->h/2 - background->h/2 - 8; pos.h = background->h; pos.w = background->w; curBack = NULL; curHero = NULL; artifs = new CArtifactsOfHero(pos); artifs->commonInfo = new CArtifactsOfHero::SCommonPart; artifs->commonInfo->activeArtPlace = NULL; garr = NULL; ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660); quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function(), pos.x+674, pos.y+524, "hsbtns.def", SDLK_RETURN); dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), pos.x+519, pos.y+437, "hsbtns2.def", SDLK_d); questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), pos.x+379, pos.y+437, "hsbtns4.def", SDLK_q); formations = new CHighlightableButtonsGroup(0); formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+546, pos.y+491, 0, 0, SDLK_t); formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+546, pos.y+527, 1, 0, SDLK_l); gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, pos.x+604, pos.y+491, SDLK_b); gar4button = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::function(), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false); boost::algorithm::replace_first(gar4button->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]); //right list of heroes for(int g=0; g<8; ++g) { //heroList.push_back(new AdventureMapButton(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this)); heroListMi.push_back(new LClickableAreaHero()); heroListMi[g]->pos = genRect(32, 48, pos.x+677, pos.y + 95+g*54); heroListMi[g]->owner = this; heroListMi[g]->id = g; } flags = CDefHandler::giveDefEss("CREST58.DEF"); //areas portraitArea = new LRClickableAreaWText(); portraitArea->pos = genRect(64, 58, pos.x+83, pos.y + 26); for(int v=0; v<4; ++v) { primSkillAreas.push_back(new LRClickableAreaWTextComp()); primSkillAreas[v]->pos = genRect(42, 42, pos.x+95 + 70*v, pos.y + 111); primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v]; primSkillAreas[v]->type = v; primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set primSkillAreas[v]->baseType = 0; } expArea = new LRClickableAreaWText(); expArea->pos = genRect(42, 136, pos.x+83, pos.y + 236); expArea->hoverText = CGI->generaltexth->heroscrn[9]; morale = new LRClickableAreaWTextComp(); morale->pos = genRect(45,53,pos.x+240,pos.y+187); luck = new LRClickableAreaWTextComp(); luck->pos = genRect(45,53,pos.x+298,pos.y+187); spellPointsArea = new LRClickableAreaWText(); spellPointsArea->pos = genRect(42, 136, pos.x+227, pos.y + 236); spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22]; for(int i=0; i<8; ++i) { secSkillAreas.push_back(new LRClickableAreaWTextComp()); secSkillAreas[i]->pos = genRect(42, 136, pos.x + ((i%2==0) ? (83) : (227)), pos.y + (284 + 48 * (i/2))); secSkillAreas[i]->baseType = 1; } pos.x += 65; pos.y += 8; } CHeroWindow::~CHeroWindow() { SDL_FreeSurface(background); delete quitButton; delete dismissButton; delete questlogButton; delete formations; delete gar2button; delete gar4button; for(size_t g=0; gcommonInfo; artifs->commonInfo = NULL; //to prevent heap corruption delete artifs; delete portraitArea; delete expArea; delete luck; delete morale; delete spellPointsArea; for(size_t v=0; vshow(to); dismissButton->show(to); questlogButton->show(to); formations->show(to); gar2button->show(to); gar4button->show(to); garr->show(to); ourBar->show(to); artifs->show(to); } void CHeroWindow::setHero(const CGHeroInstance *hero) { char bufor[400]; //CGHeroInstance *hero = const_cast(Hero); //but don't modify hero! - it's only for easy map reading if(!hero) //something strange... no hero? it shouldn't happen { return; } curHero = hero; //pos temporarily switched, restored later pos.x -= 65; pos.y -= 8; gar2button->callback.clear(); gar2button->callback2.clear(); sprintf(bufor, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str()); dismissButton->hoverTexts[0] = std::string(bufor); sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str()); portraitArea->hoverText = std::string(bufor); portraitArea->text = hero->getBiography(); delete garr; garr = new CGarrisonInt(pos.x+80, pos.y+493, 8, Point(), curBack, Point(16,486), curHero); garr->update = false; gar4button->callback = boost::bind(&CGarrisonInt::splitClick,garr);//actualization of callback function //primary skills support for(size_t g=0; gbonus = hero->getPrimSkillLevel(g); } //secondary skills support for(size_t g=0; gsecSkills.size(); ++g) { int skill = hero->secSkills[g].first, level = hero->secSkills[g].second; secSkillAreas[g]->type = skill; secSkillAreas[g]->bonus = level; secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1]; sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level-1].c_str(), CGI->generaltexth->skillName[skill].c_str()); secSkillAreas[g]->hoverText = std::string(bufor); } //printing experience sprintf(bufor, CGI->generaltexth->allTexts[2].c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp); expArea->text = std::string(bufor); //printing spell points sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit()); spellPointsArea->text = std::string(bufor); artifs->setHero(hero); dismissButton->block(!!hero->visitedTown); if(hero->getSecSkillLevel(19)==0) gar2button->block(true); else { gar2button->block(false); gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true); gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false); } //setting formations formations->onChange = 0; formations->select(hero->army.formation,true); formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, hero, _1); //setting morale std::vector > mrl = hero->getCurrentMoraleModifiers(); int mrlv = hero->getCurrentMorale(); int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good morale->hoverText = CGI->generaltexth->heroscrn[4 - mrlt]; morale->baseType = SComponent::morale; morale->bonus = mrlv; morale->text = CGI->generaltexth->arraytxt[88]; boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]); for(int it=0; it < mrl.size(); it++) morale->text += mrl[it].second; //setting luck mrl = hero->getCurrentLuckModifiers(); mrlv = hero->getCurrentLuck(); mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good luck->hoverText = CGI->generaltexth->heroscrn[7 - mrlt]; luck->baseType = SComponent::luck; luck->bonus = mrlv; luck->text = CGI->generaltexth->arraytxt[62]; boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]); for(int it=0; it < mrl.size(); it++) luck->text += mrl[it].second; //restoring pos pos.x += 65; pos.y += 8; redrawCurBack(); } void CHeroWindow::quit() { GH.popInt(this); dispose(); } void CHeroWindow::activate() { quitButton->activate(); dismissButton->activate(); questlogButton->activate(); gar2button->activate(); formations->activate(); gar4button->activate(); portraitArea->activate(); expArea->activate(); spellPointsArea->activate(); morale->activate(); luck->activate(); garr->activate(); LOCPLINT->statusbar = ourBar; for(size_t v=0; vactivate(); } for(size_t v=0; vsecSkills.size(); ++v) { secSkillAreas[v]->activate(); } redrawCurBack(); artifs->activate(); for(size_t e=0; eactivate(); } } void CHeroWindow::deactivate() { quitButton->deactivate(); dismissButton->deactivate(); questlogButton->deactivate(); gar2button->deactivate(); formations->deactivate(); gar4button->deactivate(); portraitArea->deactivate(); expArea->deactivate(); spellPointsArea->deactivate(); morale->deactivate(); luck->deactivate(); garr->deactivate(); for(size_t v=0; vdeactivate(); } for(size_t v=0; vsecSkills.size(); ++v) { secSkillAreas[v]->deactivate(); } artifs->deactivate(); for(size_t e=0; edeactivate(); } } void CHeroWindow::dismissCurrent() { CFunctionList ony = boost::bind(&CHeroWindow::quit,this); ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero); LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector(), ony, 0, false); } void CHeroWindow::questlog() { } void CHeroWindow::redrawCurBack() { if(curBack) SDL_FreeSurface(curBack); curBack = SDL_DisplayFormat(background); //primary skills & exp and mana blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack); blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack); blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack); blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack); blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack); blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack); //blitting portrait blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack); //printing hero's name CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack); //printing hero's level std::ostringstream secondLine; secondLine<<"Level "<level<<" "<type->heroClass->name; CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack); //primary skills names CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack); CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack); CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack); CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack); //dismiss / quest log std::vector * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2)); if(toPrin->size()==1) { CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack); } else { CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack); CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack); } delete toPrin; toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2)); if(toPrin->size()==1) { CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack); } else { CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack); CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack); } delete toPrin; //printing primary skills' amounts for(int m=0; m<4; ++m) { std::ostringstream primarySkill; primarySkill<getPrimSkillLevel(m); CSDL_Ext::printAtMiddle(primarySkill.str(), 53 + 70 * m, 165, TNRB16, zwykly, curBack); } //morale and luck printing blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack); blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack); blitAt(flags->ourImages[player].bitmap, 606, 8, curBack); //hero list blitting for(int pos=0, g=0; gwanderingHeroes.size(); ++g) { const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g]; if (cur->inTownGarrison) // Only display heroes that are not in garrison continue; blitAt(graphics->portraitSmall[cur->portrait], 611, 87+pos*54, curBack); //printing yellow border if(cur->name == curHero->name) { for(int f=0; fportraitSmall[cur->portrait]->w; ++f) { for(int h=0; hportraitSmall[cur->portrait]->h; ++h) if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1) { CSDL_Ext::SDL_PutPixelWithoutRefresh(curBack, 611+f, 87+pos*54+h, 240, 220, 120); } } } pos ++; } //secondary skills for(int g=1; g<=8; ++g) { if(curHero->secSkills.size()>=g) { blitAt(graphics->abils44->ourImages[curHero->secSkills[g-1].first*3+3+curHero->secSkills[g-1].second-1].bitmap, g%2 ? 18 : 161, 276 + 48 * ((g-1)/2), curBack); CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[g-1].second-1], g%2 ? 69 : 213, 279 + 48 * ((g-1)/2), GEOR13, zwykly, curBack); CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[g-1].first], g%2 ? 69 : 213, 299 + 48 * ((g-1)/2), GEOR13, zwykly, curBack); } } //printing special ability blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack); //printing necessery texts CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack); std::ostringstream expstr; expstr<exp; CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack); CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack); std::ostringstream manastr; manastr << curHero->mana << '/' << curHero->manaLimit(); CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack); } void CHeroWindow::dispose() { SDL_FreeSurface(curBack); curBack = NULL; curHero = NULL; artifs->dispose(); }