/* * RemoveObstacle.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "LocationEffect.h" #include "../../GameConstants.h" struct CObstacleInstance; struct BattleObstaclesChanged; namespace spells { namespace effects { class RemoveObstacle : public LocationEffect { public: RemoveObstacle(); virtual ~RemoveObstacle(); bool applicable(Problem & problem, const Mechanics * m) const override; bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override; void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override; protected: void serializeJsonEffect(JsonSerializeFormat & handler) override; private: bool removeAbsolute; bool removeUsual; bool removeAllSpells; std::set removeSpells; bool canRemove(const CObstacleInstance * obstacle) const; std::set getTargets(const Mechanics * m, const EffectTarget & target, bool alwaysMassive) const; }; } }