/* * RoadPlacer.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "RoadPlacer.h" #include "ObjectManager.h" #include "ObstaclePlacer.h" #include "RockFiller.h" #include "../Functions.h" #include "../CMapGenerator.h" #include "../threadpool/MapProxy.h" #include "../../mapping/CMapEditManager.h" #include "../../modding/IdentifierStorage.h" #include "../../modding/ModScope.h" #include "../../TerrainHandler.h" VCMI_LIB_NAMESPACE_BEGIN class TerrainType; void RoadPlacer::process() { if(generator.getConfig().defaultRoadType.empty() && generator.getConfig().secondaryRoadType.empty()) return; //do not generate roads at all connectRoads(); } void RoadPlacer::init() { if(zone.isUnderground()) { DEPENDENCY_ALL(RockFiller); } } rmg::Area & RoadPlacer::areaForRoads() { return areaRoads; } rmg::Area & RoadPlacer::areaIsolated() { return isolated; } const rmg::Area & RoadPlacer::getRoads() const { return roads; } bool RoadPlacer::createRoad(const int3 & dst) { auto searchArea = zone.areaPossible() + zone.freePaths() + areaRoads + roads; rmg::Path path(searchArea); path.connect(roads); auto simpleRoutig = [this](const int3& src, const int3& dst) { if(areaIsolated().contains(dst)) { return 1000.0f; //Do not route road behind objects that are not visitable from top } else { return 1.0f; } }; auto res = path.search(dst, true, simpleRoutig); if(!res.valid()) { auto desperateRoutig = [this](const int3& src, const int3& dst) -> float { //Do not allow connections straight up through object not visitable from top if(std::abs((src - dst).y) == 1) { if(areaIsolated().contains(dst) || areaIsolated().contains(src)) { return 1e12; } } else { if(areaIsolated().contains(dst)) { return 1e6; } } float weight = dst.dist2dSQ(src); return weight * weight; }; res = path.search(dst, false, desperateRoutig); if(!res.valid()) { logGlobal->warn("Failed to create road to node %s", dst.toString()); return false; } } roads.unite(res.getPathArea()); return true; } void RoadPlacer::drawRoads(bool secondary) { { //Clean space under roads even if they won't be eventually generated Zone::Lock lock(zone.areaMutex); //Do not draw roads on underground rock or water roads.erase_if([this](const int3& pos) -> bool { const auto* terrain = map.getTile(pos).terType; return !terrain->isPassable() || !terrain->isLand(); }); zone.areaPossible().subtract(roads); zone.freePaths().unite(roads); } if(!generator.getMapGenOptions().isRoadEnabled()) { return; } if((secondary && generator.getConfig().secondaryRoadType.empty()) || (!secondary && generator.getConfig().defaultRoadType.empty())) return; //TODO: Allow custom road type for object //TODO: Remove these default types auto tiles = roads.getTilesVector(); std::string roadName = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType); RoadId roadType(*VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "road", roadName)); //If our road type is not enabled, choose highest below it for (int8_t bestRoad = roadType.getNum(); bestRoad > RoadId(Road::NO_ROAD).getNum(); bestRoad--) { if(generator.getMapGenOptions().isRoadEnabled(RoadId(bestRoad))) { mapProxy->drawRoads(zone.getRand(), tiles, RoadId(bestRoad)); return; } } } void RoadPlacer::addRoadNode(const int3& node) { RecursiveLock lock(externalAccessMutex); roadNodes.insert(node); } void RoadPlacer::connectRoads() { bool noRoadNodes = false; //Assumes objects are already placed if(roadNodes.size() < 2) { //If there are no nodes, draw roads to mines noRoadNodes = true; if(auto* m = zone.getModificator()) { for(auto * object : m->getMines()) { addRoadNode(object->visitablePos()); } } } if(roadNodes.size() < 2) return; //take any tile from road nodes as destination zone for all other road nodes RecursiveLock lock(externalAccessMutex); if(roads.empty()) roads.add(*roadNodes.begin()); for(const auto & node : roadNodes) { try { createRoad(node); } catch (const rmgException& e) { logGlobal->warn("Handled exception while drawing road to node %s: %s", node.toString(), e.what()); } catch (const std::exception & e) { logGlobal->error("Unhandled exception while drawing road to node %s: %s", node.toString(), e.what()); throw; } } //Draw dirt roads if there are only mines drawRoads(noRoadNodes); } char RoadPlacer::dump(const int3 & t) { if(roadNodes.count(t)) return '@'; if(roads.contains(t)) return '+'; if(isolated.contains(t)) return 'i'; return Modificator::dump(t); } VCMI_LIB_NAMESPACE_END