/* * ISimpleResourceLoader.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once VCMI_LIB_NAMESPACE_BEGIN class CInputStream; class ResourceID; /** * A class which knows the files containing in the archive or system and how to load them. */ class DLL_LINKAGE ISimpleResourceLoader { public: virtual ~ISimpleResourceLoader() { }; /** * Loads a resource with the given resource name. * * @param resourceName The unqiue resource name in space of the archive. * @return a input stream object */ virtual std::unique_ptr load(const ResourceID & resourceName) const = 0; /** * Checks if the entry exists. * * @return Returns true if the entry exists, false if not. */ virtual bool existsResource(const ResourceID & resourceName) const = 0; /** * Gets mount point to which this loader was attached * * @return mount point URI */ virtual std::string getMountPoint() const = 0; /** * Gets full name of resource, e.g. name of file in filesystem. * * @return path or empty optional if file can't be accessed independently (e.g. file in archive) */ virtual std::optional getResourceName(const ResourceID & resourceName) const { return std::optional(); } /** * Gets all full names of matching resources, e.g. names of files in filesystem. * * @return std::set with names. */ virtual std::set getResourceNames(const ResourceID & resourceName) const { std::set result; auto rn = getResourceName(resourceName); if(rn) { result.insert(rn->string()); } return result; } /** * Update lists of files that match filter function * * @param filter Filter that returns true if specified mount point matches filter */ virtual void updateFilteredFiles(std::function filter) const = 0; /** * Get list of files that match filter function * * @param filter Filter that returns true if specified ID matches filter * @return Returns list of flies */ virtual std::unordered_set getFilteredFiles(std::function filter) const = 0; /** * Creates new resource with specified filename. * * @return true if new file was created, false on error or if file already exists */ virtual bool createResource(std::string filename, bool update = false) { return false; } /** * @brief Returns all loaders that have resource with such name * * @return vector with all loaders */ virtual std::vector getResourcesWithName(const ResourceID & resourceName) const { if (existsResource(resourceName)) return std::vector(1, this); return std::vector(); } }; VCMI_LIB_NAMESPACE_END