/* * LuaSpellEffect.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "LuaSpellEffect.h" #include #include "../../lib/spells/effects/Registry.h" #include "../../lib/spells/ISpellMechanics.h" #include "../../lib/battle/Unit.h" #include "../../lib/battle/CBattleInfoCallback.h" #include "../../lib/serializer/JsonSerializeFormat.h" static const std::string APPLICABLE_GENERAL = "applicable"; static const std::string APPLICABLE_TARGET = "applicableTarget"; static const std::string APPLY = "apply"; VCMI_LIB_NAMESPACE_BEGIN namespace spells { namespace effects { LuaSpellEffectFactory::LuaSpellEffectFactory(const Script * script_) : script(script_) { } LuaSpellEffectFactory::~LuaSpellEffectFactory() = default; Effect * LuaSpellEffectFactory::create() const { return new LuaSpellEffect(script); } LuaSpellEffect::LuaSpellEffect(const Script * script_) : script(script_) { } LuaSpellEffect::~LuaSpellEffect() = default; void LuaSpellEffect::adjustTargetTypes(std::vector & types) const { } void LuaSpellEffect::adjustAffectedHexes(std::set & hexes, const Mechanics * m, const Target & spellTarget) const { } bool LuaSpellEffect::applicable(Problem & problem, const Mechanics * m) const { std::shared_ptr context = resolveScript(m); if(!context) return false; setContextVariables(m, context); JsonNode response = context->callGlobal(APPLICABLE_GENERAL, JsonNode()); if(response.getType() != JsonNode::JsonType::DATA_BOOL) { logMod->error("Invalid API response from script %s.", script->getName()); logMod->debug(response.toJson(true)); return false; } return response.Bool(); } bool LuaSpellEffect::applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const { std::shared_ptr context = resolveScript(m); if(!context) return false; setContextVariables(m, context); JsonNode requestP; if(target.empty()) return false; for(const auto & dest : target) { JsonNode targetData; targetData.Vector().push_back(JsonUtils::intNode(dest.hexValue.hex)); if(dest.unitValue) targetData.Vector().push_back(JsonUtils::intNode(dest.unitValue->unitId())); else targetData.Vector().push_back(JsonUtils::intNode(-1)); requestP.Vector().push_back(targetData); } JsonNode request; request.Vector().push_back(requestP); JsonNode response = context->callGlobal(APPLICABLE_TARGET, request); if(response.getType() != JsonNode::JsonType::DATA_BOOL) { logMod->error("Invalid API response from script %s.", script->getName()); logMod->debug(response.toJson(true)); return false; } return response.Bool(); } void LuaSpellEffect::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const { if(target.empty()) return; std::shared_ptr context = resolveScript(m); if(!context) { server->complain("Unable to create scripting context"); return; } setContextVariables(m, context); JsonNode requestP; for(const auto & dest : target) { JsonNode targetData; targetData.Vector().push_back(JsonUtils::intNode(dest.hexValue.hex)); if(dest.unitValue) targetData.Vector().push_back(JsonUtils::intNode(dest.unitValue->unitId())); else targetData.Vector().push_back(JsonUtils::intNode(-1)); requestP.Vector().push_back(targetData); } JsonNode request; request.Vector().push_back(requestP); context->callGlobal(server, APPLY, request); } EffectTarget LuaSpellEffect::filterTarget(const Mechanics * m, const EffectTarget & target) const { return EffectTarget(target); } EffectTarget LuaSpellEffect::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const { return EffectTarget(spellTarget); } void LuaSpellEffect::serializeJsonEffect(JsonSerializeFormat & handler) { //TODO: load everything and provide to script } std::shared_ptr LuaSpellEffect::resolveScript(const Mechanics * m) const { return m->battle()->getContextPool()->getContext(script); } void LuaSpellEffect::setContextVariables(const Mechanics * m, const std::shared_ptr& context) { context->setGlobal("effectLevel", m->getEffectLevel()); context->setGlobal("effectRangeLevel", m->getRangeLevel()); context->setGlobal("effectPower", m->getEffectPower()); context->setGlobal("effectDuration", m->getEffectDuration()); context->setGlobal("effectValue", static_cast(m->getEffectValue())); } } } VCMI_LIB_NAMESPACE_END