#ifndef __CGAMEINFO_H__ #define __CGAMEINFO_H__ #include "global.h" #include /* * CGameInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ class CMapHandler; class CArtHandler; class CHeroHandler; class CCreatureHandler; class CAbilityHandler; class CSpellHandler; class CAmbarCendamo; class CPreGameTextHandler; class CBuildingHandler; class CObjectHandler; class CMusicHandler; class CSemiLodHandler; class CDefObjInfoHandler; class CTownHandler; class CLodHandler; class CGeneralTextHandler; class CConsoleHandler; class CPathfinder; class CCursorHandler; class CScreenHandler; class CGameState; class CMapHandler; class CGameInterface; class CPreGame; class CDefHandler; /* CGameInfo class for allowing different functions for modifying game informations */ class CGameInfo { public: CGameState * state; CArtHandler * arth; CHeroHandler * heroh; CCreatureHandler * creh; CSpellHandler * spellh; CMapHandler * mh; CBuildingHandler * buildh; CObjectHandler * objh; CMusicHandler * mush; CSemiLodHandler * sspriteh; CDefObjInfoHandler * dobjinfo; CTownHandler * townh; CLodHandler * spriteh; CLodHandler * bitmaph; CGeneralTextHandler * generaltexth; CConsoleHandler * consoleh; CCursorHandler * curh; CScreenHandler * screenh; CGameInfo(); void setFromLib(); }; #endif // __CGAMEINFO_H__