/* * NetPacksServer.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "ServerNetPackVisitors.h" #include "CGameHandler.h" #include "battles/BattleProcessor.h" #include "processors/HeroPoolProcessor.h" #include "processors/PlayerMessageProcessor.h" #include "processors/TurnOrderProcessor.h" #include "queries/QueriesProcessor.h" #include "queries/MapQueries.h" #include "../lib/IGameCallback.h" #include "../lib/CPlayerState.h" #include "../lib/mapObjects/CGTownInstance.h" #include "../lib/mapObjects/CGHeroInstance.h" #include "../lib/gameState/CGameState.h" #include "../lib/battle/IBattleState.h" #include "../lib/battle/BattleAction.h" #include "../lib/battle/Unit.h" #include "../lib/spells/CSpellHandler.h" #include "../lib/spells/ISpellMechanics.h" void ApplyGhNetPackVisitor::visitSaveGame(SaveGame & pack) { gh.save(pack.fname); logGlobal->info("Game has been saved as %s", pack.fname); result = true; } void ApplyGhNetPackVisitor::visitGamePause(GamePause & pack) { auto turnQuery = std::make_shared(&gh, pack.player); turnQuery->queryID = QueryID::CLIENT; gh.queries->addQuery(turnQuery); result = true; } void ApplyGhNetPackVisitor::visitEndTurn(EndTurn & pack) { gh.throwIfWrongPlayer(&pack); gh.throwIfPlayerNotActive(&pack); result = gh.turnOrder->onPlayerEndsTurn(pack.player); } void ApplyGhNetPackVisitor::visitDismissHero(DismissHero & pack) { gh.throwIfWrongOwner(&pack, pack.hid); gh.throwIfPlayerNotActive(&pack); result = gh.removeObject(gh.getObj(pack.hid), pack.player); } void ApplyGhNetPackVisitor::visitMoveHero(MoveHero & pack) { gh.throwIfWrongOwner(&pack, pack.hid); gh.throwIfPlayerNotActive(&pack); for (auto const & dest : pack.path) { if (!gh.moveHero(pack.hid, dest, EMovementMode::STANDARD, pack.transit, pack.player)) { result = false; return; } } result = true; } void ApplyGhNetPackVisitor::visitCastleTeleportHero(CastleTeleportHero & pack) { gh.throwIfWrongOwner(&pack, pack.hid); gh.throwIfPlayerNotActive(&pack); result = gh.teleportHero(pack.hid, pack.dest, pack.source, pack.player); } void ApplyGhNetPackVisitor::visitArrangeStacks(ArrangeStacks & pack) { gh.throwIfWrongPlayer(&pack); gh.throwIfPlayerNotActive(&pack); result = gh.arrangeStacks(pack.id1, pack.id2, pack.what, pack.p1, pack.p2, pack.val, pack.player); } void ApplyGhNetPackVisitor::visitBulkMoveArmy(BulkMoveArmy & pack) { gh.throwIfWrongOwner(&pack, pack.srcArmy); gh.throwIfPlayerNotActive(&pack); result = gh.bulkMoveArmy(pack.srcArmy, pack.destArmy, pack.srcSlot); } void ApplyGhNetPackVisitor::visitBulkSplitStack(BulkSplitStack & pack) { gh.throwIfWrongPlayer(&pack); gh.throwIfPlayerNotActive(&pack); result = gh.bulkSplitStack(pack.src, pack.srcOwner, pack.amount); } void ApplyGhNetPackVisitor::visitBulkMergeStacks(BulkMergeStacks & pack) { gh.throwIfWrongPlayer(&pack); gh.throwIfPlayerNotActive(&pack); result = gh.bulkMergeStacks(pack.src, pack.srcOwner); } void ApplyGhNetPackVisitor::visitBulkSmartSplitStack(BulkSmartSplitStack & pack) { gh.throwIfWrongPlayer(&pack); gh.throwIfPlayerNotActive(&pack); result = gh.bulkSmartSplitStack(pack.src, pack.srcOwner); } void ApplyGhNetPackVisitor::visitDisbandCreature(DisbandCreature & pack) { gh.throwIfWrongOwner(&pack, pack.id); gh.throwIfPlayerNotActive(&pack); result = gh.disbandCreature(pack.id, pack.pos); } void ApplyGhNetPackVisitor::visitBuildStructure(BuildStructure & pack) { gh.throwIfWrongOwner(&pack, pack.tid); gh.throwIfPlayerNotActive(&pack); result = gh.buildStructure(pack.tid, pack.bid); } void ApplyGhNetPackVisitor::visitSpellResearch(SpellResearch & pack) { gh.throwIfWrongOwner(&pack, pack.tid); gh.throwIfPlayerNotActive(&pack); result = gh.spellResearch(pack.tid, pack.spellAtSlot, pack.accepted); } void ApplyGhNetPackVisitor::visitVisitTownBuilding(VisitTownBuilding & pack) { gh.throwIfWrongOwner(&pack, pack.tid); gh.throwIfPlayerNotActive(&pack); result = gh.visitTownBuilding(pack.tid, pack.bid); } void ApplyGhNetPackVisitor::visitRecruitCreatures(RecruitCreatures & pack) { gh.throwIfWrongPlayer(&pack); gh.throwIfPlayerNotActive(&pack); // ownership checks are inside recruitCreatures result = gh.recruitCreatures(pack.tid, pack.dst, pack.crid, pack.amount, pack.level, pack.player); } void ApplyGhNetPackVisitor::visitUpgradeCreature(UpgradeCreature & pack) { gh.throwIfWrongOwner(&pack, pack.id); gh.throwIfPlayerNotActive(&pack); result = gh.upgradeCreature(pack.id, pack.pos, pack.cid); } void ApplyGhNetPackVisitor::visitGarrisonHeroSwap(GarrisonHeroSwap & pack) { const CGTownInstance * town = gh.getTown(pack.tid); if(!gh.isPlayerOwns(&pack, pack.tid) && !(town->garrisonHero && gh.isPlayerOwns(&pack, town->garrisonHero->id))) gh.throwNotAllowedAction(&pack); //neither town nor garrisoned hero (if present) is ours gh.throwIfPlayerNotActive(&pack); result = gh.garrisonSwap(pack.tid); } void ApplyGhNetPackVisitor::visitExchangeArtifacts(ExchangeArtifacts & pack) { if(gh.getHero(pack.src.artHolder)) gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.src.artHolder)); //second hero can be ally gh.throwIfPlayerNotActive(&pack); result = gh.moveArtifact(pack.player, pack.src, pack.dst); } void ApplyGhNetPackVisitor::visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack) { if(gh.getMarket(pack.srcHero) == nullptr) gh.throwIfWrongOwner(&pack, pack.srcHero); if(pack.swap) gh.throwIfWrongOwner(&pack, pack.dstHero); gh.throwIfPlayerNotActive(&pack); result = gh.bulkMoveArtifacts(pack.player, pack.srcHero, pack.dstHero, pack.swap, pack.equipped, pack.backpack); } void ApplyGhNetPackVisitor::visitManageBackpackArtifacts(ManageBackpackArtifacts & pack) { gh.throwIfPlayerNotActive(&pack); if(gh.getPlayerRelations(pack.player, gh.getOwner(pack.artHolder)) != PlayerRelations::ENEMIES) result = gh.manageBackpackArtifacts(pack.player, pack.artHolder, pack.cmd); } void ApplyGhNetPackVisitor::visitManageEquippedArtifacts(ManageEquippedArtifacts & pack) { gh.throwIfWrongOwner(&pack, pack.artHolder); if(pack.saveCostume) result = gh.saveArtifactsCostume(pack.player, pack.artHolder, pack.costumeIdx); else result = gh.switchArtifactsCostume(pack.player, pack.artHolder, pack.costumeIdx); } void ApplyGhNetPackVisitor::visitAssembleArtifacts(AssembleArtifacts & pack) { gh.throwIfWrongOwner(&pack, pack.heroID); // gh.throwIfPlayerNotActive(&pack); // Might happen when player captures artifacts in battle? result = gh.assembleArtifacts(pack.heroID, pack.artifactSlot, pack.assemble, pack.assembleTo); } void ApplyGhNetPackVisitor::visitEraseArtifactByClient(EraseArtifactByClient & pack) { gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.al.artHolder)); gh.throwIfPlayerNotActive(&pack); result = gh.eraseArtifactByClient(pack.al); } void ApplyGhNetPackVisitor::visitBuyArtifact(BuyArtifact & pack) { gh.throwIfWrongOwner(&pack, pack.hid); gh.throwIfPlayerNotActive(&pack); result = gh.buyArtifact(pack.hid, pack.aid); } void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack) { const CGObjectInstance * object = gh.getObj(pack.marketId); const CGHeroInstance * hero = gh.getHero(pack.heroId); const auto * market = gh.getMarket(pack.marketId); gh.throwIfWrongPlayer(&pack); gh.throwIfPlayerNotActive(&pack); if(!object) gh.throwAndComplain(&pack, "Invalid market object"); if(!market) gh.throwAndComplain(&pack, "market is not-a-market! :/"); bool heroCanBeInvalid = false; if (pack.mode == EMarketMode::RESOURCE_RESOURCE || pack.mode == EMarketMode::RESOURCE_PLAYER) { // For resource exchange we must use our own market or visit neutral market if (object->getOwner().isValidPlayer()) { gh.throwIfWrongOwner(&pack, pack.marketId); heroCanBeInvalid = true; } } if (pack.mode == EMarketMode::CREATURE_UNDEAD) { // For skeleton transformer, if hero is null then object must be owned if (!hero) { gh.throwIfWrongOwner(&pack, pack.marketId); heroCanBeInvalid = true; } } if (!heroCanBeInvalid) { gh.throwIfWrongOwner(&pack, pack.heroId); if (!hero) gh.throwAndComplain(&pack, "Can not trade - no hero!"); // TODO: check that object is actually being visited (e.g. Query exists) if (!object->visitableAt(hero->visitablePos())) gh.throwAndComplain(&pack, "Can not trade - object not visited!"); if (object->getOwner().isValidPlayer() && gh.getPlayerRelations(object->getOwner(), hero->getOwner()) == PlayerRelations::ENEMIES) gh.throwAndComplain(&pack, "Can not trade - market not owned!"); } result = true; switch(pack.mode) { case EMarketMode::RESOURCE_RESOURCE: for(int i = 0; i < pack.r1.size(); ++i) result &= gh.tradeResources(market, pack.val[i], pack.player, pack.r1[i].as(), pack.r2[i].as()); break; case EMarketMode::RESOURCE_PLAYER: for(int i = 0; i < pack.r1.size(); ++i) result &= gh.sendResources(pack.val[i], pack.player, pack.r1[i].as(), pack.r2[i].as()); break; case EMarketMode::CREATURE_RESOURCE: for(int i = 0; i < pack.r1.size(); ++i) result &= gh.sellCreatures(pack.val[i], market, hero, pack.r1[i].as(), pack.r2[i].as()); break; case EMarketMode::RESOURCE_ARTIFACT: for(int i = 0; i < pack.r1.size(); ++i) result &= gh.buyArtifact(market, hero, pack.r1[i].as(), pack.r2[i].as()); break; case EMarketMode::ARTIFACT_RESOURCE: for(int i = 0; i < pack.r1.size(); ++i) result &= gh.sellArtifact(market, hero, pack.r1[i].as(), pack.r2[i].as()); break; case EMarketMode::CREATURE_UNDEAD: for(int i = 0; i < pack.r1.size(); ++i) result &= gh.transformInUndead(market, hero, pack.r1[i].as()); break; case EMarketMode::RESOURCE_SKILL: for(int i = 0; i < pack.r2.size(); ++i) result &= gh.buySecSkill(market, hero, pack.r2[i].as()); break; case EMarketMode::CREATURE_EXP: { std::vector slotIDs; std::vector count(pack.val.begin(), pack.val.end()); for(auto const & slot : pack.r1) slotIDs.push_back(slot.as()); result = gh.sacrificeCreatures(market, hero, slotIDs, count); return; } case EMarketMode::ARTIFACT_EXP: { std::vector positions; for(auto const & artInstId : pack.r1) positions.push_back(artInstId.as()); result = gh.sacrificeArtifact(market, hero, positions); return; } default: gh.throwAndComplain(&pack, "Unknown exchange pack.mode!"); } } void ApplyGhNetPackVisitor::visitSetFormation(SetFormation & pack) { gh.throwIfWrongOwner(&pack, pack.hid); gh.throwIfPlayerNotActive(&pack); result = gh.setFormation(pack.hid, pack.formation); } void ApplyGhNetPackVisitor::visitHireHero(HireHero & pack) { gh.throwIfWrongPlayer(&pack); gh.throwIfPlayerNotActive(&pack); result = gh.heroPool->hireHero(pack.tid, pack.hid, pack.player, pack.nhid); } void ApplyGhNetPackVisitor::visitBuildBoat(BuildBoat & pack) { gh.throwIfWrongPlayer(&pack); gh.throwIfPlayerNotActive(&pack); if(gh.getPlayerRelations(gh.getOwner(pack.objid), pack.player) == PlayerRelations::ENEMIES) gh.throwAndComplain(&pack, "Can't build boat at enemy shipyard"); result = gh.buildBoat(pack.objid, pack.player); } void ApplyGhNetPackVisitor::visitQueryReply(QueryReply & pack) { gh.throwIfWrongPlayer(&pack); auto playerToConnection = gh.connections.find(pack.player); if(playerToConnection == gh.connections.end()) gh.throwAndComplain(&pack, "No such pack.player!"); if(!vstd::contains(playerToConnection->second, pack.c)) gh.throwAndComplain(&pack, "Message came from wrong connection!"); if(pack.qid == QueryID(-1)) gh.throwAndComplain(&pack, "Cannot answer the query with pack.id -1!"); result = gh.queryReply(pack.qid, pack.reply, pack.player); } void ApplyGhNetPackVisitor::visitSaveLocalState(SaveLocalState & pack) { gh.throwIfWrongPlayer(&pack); *gh.gameState()->getPlayerState(pack.player)->playerLocalSettings = pack.data; result = true; } void ApplyGhNetPackVisitor::visitMakeAction(MakeAction & pack) { gh.throwIfWrongPlayer(&pack); // allowed even if it is not our turn - will be filtered by battle sides result = gh.battles->makePlayerBattleAction(pack.battleID, pack.player, pack.ba); } void ApplyGhNetPackVisitor::visitDigWithHero(DigWithHero & pack) { gh.throwIfWrongOwner(&pack, pack.id); gh.throwIfPlayerNotActive(&pack); result = gh.dig(gh.getHero(pack.id)); } void ApplyGhNetPackVisitor::visitCastAdvSpell(CastAdvSpell & pack) { gh.throwIfWrongOwner(&pack, pack.hid); gh.throwIfPlayerNotActive(&pack); if (!pack.sid.hasValue()) gh.throwNotAllowedAction(&pack); const CGHeroInstance * h = gh.getHero(pack.hid); if(!h) gh.throwNotAllowedAction(&pack); AdventureSpellCastParameters p; p.caster = h; p.pos = pack.pos; const CSpell * s = pack.sid.toSpell(); result = s->adventureCast(gh.spellEnv, p); } void ApplyGhNetPackVisitor::visitPlayerMessage(PlayerMessage & pack) { if(!pack.player.isSpectator()) // TODO: clearly not a great way to verify permissions gh.throwIfWrongPlayer(&pack, pack.player); gh.playerMessages->playerMessage(pack.player, pack.text, pack.currObj); result = true; }