/* * AINodeStorage.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "AINodeStorage.h" AINodeStorage::AINodeStorage(const int3 & Sizes) : sizes(Sizes) { nodes.resize(boost::extents[sizes.x][sizes.y][sizes.z][EPathfindingLayer::NUM_LAYERS][NUM_CHAINS]); } AINodeStorage::~AINodeStorage() { } const AIPathNode * AINodeStorage::getAINode(const CGPathNode * node) const { return static_cast(node); } void AINodeStorage::updateAINode(CGPathNode * node, std::function updater) { auto aiNode = static_cast(node); updater(aiNode); } bool AINodeStorage::isBattleNode(const CGPathNode * node) const { return (getAINode(node)->chainMask & BATTLE_CHAIN) > 0; } boost::optional AINodeStorage::getOrCreateNode(const int3 & pos, const EPathfindingLayer layer, int chainNumber) { auto chains = nodes[pos.x][pos.y][pos.z][layer]; for(AIPathNode & node : chains) { if(node.chainMask == chainNumber) { return &node; } if(node.chainMask == 0) { node.chainMask = chainNumber; return &node; } } return boost::none; } CGPathNode * AINodeStorage::getInitialNode() { auto hpos = hero->getPosition(false); auto initialNode = getOrCreateNode(hpos, hero->boat ? EPathfindingLayer::SAIL : EPathfindingLayer::LAND, NORMAL_CHAIN) .get(); initialNode->turns = 0; initialNode->moveRemains = hero->movement; initialNode->danger = 0; return initialNode; } void AINodeStorage::resetTile(const int3 & coord, EPathfindingLayer layer, CGPathNode::EAccessibility accessibility) { for(int i = 0; i < NUM_CHAINS; i++) { AIPathNode & heroNode = nodes[coord.x][coord.y][coord.z][layer][i]; heroNode.chainMask = 0; heroNode.danger = 0; heroNode.specialAction.reset(); heroNode.update(coord, layer, accessibility); } } void AINodeStorage::commit(CDestinationNodeInfo & destination, const PathNodeInfo & source) { const AIPathNode * srcNode = getAINode(source.node); updateAINode(destination.node, [&](AIPathNode * dstNode) { dstNode->moveRemains = destination.movementLeft; dstNode->turns = destination.turn; dstNode->danger = srcNode->danger; dstNode->action = destination.action; dstNode->theNodeBefore = srcNode->theNodeBefore; }); } std::vector AINodeStorage::calculateNeighbours( const PathNodeInfo & source, const PathfinderConfig * pathfinderConfig, const CPathfinderHelper * pathfinderHelper) { std::vector neighbours; neighbours.reserve(16); const AIPathNode * srcNode = getAINode(source.node); auto accessibleNeighbourTiles = pathfinderHelper->getNeighbourTiles(source); for(auto & neighbour : accessibleNeighbourTiles) { for(EPathfindingLayer i = EPathfindingLayer::LAND; i <= EPathfindingLayer::AIR; i.advance(1)) { auto nextNode = getOrCreateNode(neighbour, i, srcNode->chainMask); if(!nextNode || nextNode.get()->accessible == CGPathNode::NOT_SET) continue; neighbours.push_back(nextNode.get()); } } return neighbours; } std::vector AINodeStorage::calculateTeleportations( const PathNodeInfo & source, const PathfinderConfig * pathfinderConfig, const CPathfinderHelper * pathfinderHelper) { std::vector neighbours; auto accessibleExits = pathfinderHelper->getTeleportExits(source); auto srcNode = getAINode(source.node); for(auto & neighbour : accessibleExits) { auto node = getOrCreateNode(neighbour, source.node->layer, srcNode->chainMask); if(!node) continue; neighbours.push_back(node.get()); } return neighbours; } bool AINodeStorage::hasBetterChain(const PathNodeInfo & source, CDestinationNodeInfo & destination) const { auto pos = destination.coord; auto chains = nodes[pos.x][pos.y][pos.z][EPathfindingLayer::LAND]; auto destinationNode = getAINode(destination.node); for(const AIPathNode & node : chains) { auto sameNode = node.chainMask == destinationNode->chainMask; if(sameNode || node.action == CGPathNode::ENodeAction::UNKNOWN) { continue; } if(node.danger <= destinationNode->danger && destinationNode->chainMask == 1 && node.chainMask == 0) { if(node.turns < destinationNode->turns || (node.turns == destinationNode->turns && node.moveRemains >= destinationNode->moveRemains)) { logAi->trace( "Block ineficient move %s:->%s, mask=%i, mp diff: %i", source.coord.toString(), destination.coord.toString(), destinationNode->chainMask, node.moveRemains - destinationNode->moveRemains); return true; } } } return false; } std::vector AINodeStorage::getChainInfo(int3 pos, bool isOnLand) const { std::vector paths; auto chains = nodes[pos.x][pos.y][pos.z][isOnLand ? EPathfindingLayer::LAND : EPathfindingLayer::SAIL]; for(const AIPathNode & node : chains) { if(node.action == CGPathNode::ENodeAction::UNKNOWN) { continue; } AIPath path; const AIPathNode * current = &node; while(current != nullptr) { AIPathNodeInfo pathNode; pathNode.movementPointsLeft = current->moveRemains; pathNode.movementPointsUsed = (int)(current->turns * hero->maxMovePoints(true) + hero->movement) - (int)current->moveRemains; pathNode.turns = current->turns; pathNode.danger = current->danger; pathNode.coord = current->coord; path.nodes.push_back(pathNode); path.specialAction = current->specialAction; current = getAINode(current->theNodeBefore); } paths.push_back(path); } return paths; } AIPath::AIPath() : nodes({}) { } int3 AIPath::firstTileToGet() const { if(nodes.size()) { return nodes.back().coord; } return int3(-1, -1, -1); } uint64_t AIPath::getPathDanger() const { if(nodes.size()) { return nodes.front().danger; } return 0; } uint32_t AIPath::movementCost() const { if(nodes.size()) { return nodes.front().movementPointsUsed; } // TODO: boost:optional? return 0; } uint64_t AIPath::getTotalDanger(HeroPtr hero) const { uint64_t pathDanger = getPathDanger(); uint64_t objDanger = evaluateDanger(nodes.front().coord, hero.get()); // bank danger is not checked by pathfinder uint64_t danger = pathDanger > objDanger ? pathDanger : objDanger; return danger; }