#include "StdInc.h" #include "maphandler.h" #include "../lib/mapping/CMap.h" const int tileSize = 32; MapHandler::MapHandler(const CMap * Map): map(Map), surface(Map->width * tileSize, Map->height * tileSize), painter(&surface) { init(); } void MapHandler::init() { //sizes of terrain sizes.x = map->width; sizes.y = map->height; sizes.z = map->twoLevel ? 2 : 1; initTerrainGraphics(); logGlobal->info("\tPreparing terrain, roads, rivers, borders"); initObjectRects(); logGlobal->info("\tMaking object rects"); } void MapHandler::initTerrainGraphics() { static const std::map ROAD_FILES = { {ROAD_NAMES[1], "dirtrd"}, {ROAD_NAMES[2], "gravrd"}, {ROAD_NAMES[3], "cobbrd"} }; static const std::map RIVER_FILES = { {RIVER_NAMES[1], "clrrvr"}, {RIVER_NAMES[2], "icyrvr"}, {RIVER_NAMES[3], "mudrvr"}, {RIVER_NAMES[4], "lavrvr"} }; auto loadFlipped = [](TFlippedAnimations & animation, TFlippedCache & cache, const std::map & files) { for(auto & type : files) { animation[type.first] = make_unique(type.second); animation[type.first]->preload(); const size_t views = animation[type.first]->size(0); cache[type.first].resize(views); for(int j = 0; j < views; j++) cache[type.first][j] = animation[type.first]->getImage(j); } }; std::map terrainFiles; for(auto & terrain : Terrain::Manager::terrains()) { terrainFiles[terrain] = Terrain::Manager::getInfo(terrain).tilesFilename; } loadFlipped(terrainAnimations, terrainImages, terrainFiles); loadFlipped(roadAnimations, roadImages, ROAD_FILES); loadFlipped(riverAnimations, riverImages, RIVER_FILES); } void MapHandler::drawTerrainTile(int x, int y, const TerrainTile & tinfo) { //Rect destRect(realTileRect); ui8 rotation = tinfo.extTileFlags % 4; if(terrainImages.at(tinfo.terType).size() <= tinfo.terView) return; bool hflip = (rotation == 1 || rotation == 3), vflip = (rotation == 2 || rotation == 3); painter.drawImage(x * tileSize, y * tileSize, terrainImages.at(tinfo.terType)[tinfo.terView]->mirrored(hflip, vflip)); } void MapHandler::initObjectRects() { //initializing objects / rects /*for(auto & elem : map->objects) { const CGObjectInstance *obj = elem; if( !obj || (obj->ID==Obj::HERO && static_cast(obj)->inTownGarrison) //garrisoned hero || (obj->ID==Obj::BOAT && static_cast(obj)->hero)) //boat with hero (hero graphics is used) { continue; } std::shared_ptr animation = graphics->getAnimation(obj); //no animation at all if(!animation) continue; //empty animation if(animation->size(0) == 0) continue; auto image = animation->getImage(0,0); for(int fx=0; fx < obj->getWidth(); ++fx) { for(int fy=0; fy < obj->getHeight(); ++fy) { int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z); SDL_Rect cr; cr.w = 32; cr.h = 32; cr.x = image->width() - fx * 32 - 32; cr.y = image->height() - fy * 32 - 32; TerrainTileObject toAdd(obj, cr, obj->visitableAt(currTile.x, currTile.y)); if( map->isInTheMap(currTile) && // within map cr.x + cr.w > 0 && // image has data on this tile cr.y + cr.h > 0 && obj->coveringAt(currTile.x, currTile.y) // object is visible here ) { ttiles[currTile.x][currTile.y][currTile.z].objects.push_back(toAdd); } } } } for(int ix=0; ix