## Predefined Limiters The limiters take no parameters: - SHOOTER_ONLY - DRAGON_NATURE - IS_UNDEAD - CREATURE_NATIVE_TERRAIN - CREATURE_FACTION - SAME_FACTION - CREATURES_ONLY - OPPOSITE_SIDE Example: ``` javascript "limiters" : [ "SHOOTER_ONLY" ] ``` ## Customizable Limiters ### HAS_ANOTHER_BONUS_LIMITER Parameters: - Bonus type - (optional) bonus subtype - (optional) bonus sourceType and sourceId in struct - example: (from Adele's bless): ``` javascript "limiters" : [ { "type" : "HAS_ANOTHER_BONUS_LIMITER", "parameters" : [ "GENERAL_DAMAGE_PREMY", 1, { "type" : "SPELL_EFFECT", "id" : "spell.bless" } ] } ], ``` ### CREATURE_TYPE_LIMITER Parameters: - Creature id (string) - (optional) include upgrades - default is false ### CREATURE_ALIGNMENT_LIMITER Parameters: - Alignment identifier ### CREATURE_LEVEL_LIMITER If parameters is empty, level limiter works as CREATURES_ONLY limiter Parameters: - Minimal level - Maximal level ### FACTION_LIMITER Parameters: - Faction identifier ### CREATURE_TERRAIN_LIMITER Parameters: - Terrain identifier Example: ``` javascript "limiters": [ { "type":"CREATURE_TYPE_LIMITER", "parameters": [ "angel", true ] } ], ``` ``` javascript "limiters" : [ { "type" : "CREATURE_TERRAIN_LIMITER", "parameters" : ["sand"] } ] ``` ### UNIT_ON_HEXES Parameters: - List of affected battlefield hexes ## Aggregate Limiters The following limiters must be specified as the first element of a list, and operate on the remaining limiters in that list: - allOf (default when no aggregate limiter is specified) - anyOf - noneOf Example: ``` javascript "limiters" : [ "noneOf", "IS_UNDEAD", { "type" : "HAS_ANOTHER_BONUS_LIMITER", "parameters" : [ "SIEGE_WEAPON" ] } ] ```