/* * CObstacleInstance.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CObstacleInstance.h" #include "../ObstacleHandler.h" #include "../VCMI_Lib.h" #include "../serializer/JsonDeserializer.h" #include "../serializer/JsonSerializer.h" VCMI_LIB_NAMESPACE_BEGIN const ObstacleInfo & CObstacleInstance::getInfo() const { assert( obstacleType == USUAL || obstacleType == ABSOLUTE_OBSTACLE); return *Obstacle(ID).getInfo(); } std::vector CObstacleInstance::getBlockedTiles() const { if(blocksTiles()) return getAffectedTiles(); return std::vector(); } std::vector CObstacleInstance::getStoppingTile() const { if(stopsMovement()) return getAffectedTiles(); return std::vector(); } std::vector CObstacleInstance::getAffectedTiles() const { switch(obstacleType) { case ABSOLUTE_OBSTACLE: case USUAL: return getInfo().getBlocked(pos); default: assert(0); return std::vector(); } } bool CObstacleInstance::visibleForSide(BattleSide side, bool hasNativeStack) const { //by default obstacle is visible for everyone return true; } const AnimationPath & CObstacleInstance::getAnimation() const { return getInfo().animation; } const AnimationPath & CObstacleInstance::getAppearAnimation() const { return getInfo().appearAnimation; } const AudioPath & CObstacleInstance::getAppearSound() const { return getInfo().appearSound; } int CObstacleInstance::getAnimationYOffset(int imageHeight) const { int offset = imageHeight % 42; if(obstacleType == CObstacleInstance::USUAL) { if(getInfo().blockedTiles.front() < 0 || offset > 37) //second or part is for holy ground ID=62,65,63 offset -= 42; } return offset; } bool CObstacleInstance::stopsMovement() const { return obstacleType == MOAT; } bool CObstacleInstance::blocksTiles() const { return obstacleType == USUAL || obstacleType == ABSOLUTE_OBSTACLE ; } bool CObstacleInstance::triggersEffects() const { return getTrigger() != SpellID::NONE; } SpellID CObstacleInstance::getTrigger() const { return SpellID::NONE; } void CObstacleInstance::serializeJson(JsonSerializeFormat & handler) { auto hidden = false; auto needAnimationOffsetFix = obstacleType == CObstacleInstance::USUAL; int animationYOffset = 0; if(getInfo().blockedTiles.front() < 0) //TODO: holy ground ID=62,65,63 animationYOffset -= 42; //We need only a subset of obstacle info for correct render handler.serializeInt("position", pos); handler.serializeInt("animationYOffset", animationYOffset); handler.serializeBool("hidden", hidden); handler.serializeBool("needAnimationOffsetFix", needAnimationOffsetFix); } void CObstacleInstance::toInfo(ObstacleChanges & info, BattleChanges::EOperation operation) { info.id = uniqueID; info.operation = operation; info.data.clear(); JsonSerializer ser(nullptr, info.data); ser.serializeStruct("obstacle", *this); } SpellCreatedObstacle::SpellCreatedObstacle() : turnsRemaining(-1), casterSpellPower(0), spellLevel(0), casterSide(BattleSide::NONE), hidden(false), passable(false), trigger(false), trap(false), removeOnTrigger(false), revealed(false), animationYOffset(0), nativeVisible(true), minimalDamage(0) { obstacleType = SPELL_CREATED; } bool SpellCreatedObstacle::visibleForSide(BattleSide side, bool hasNativeStack) const { //we hide mines and not discovered quicksands //quicksands are visible to the caster or if owned unit stepped into that particular patch //additionally if side has a native unit, mines/quicksands will be visible //but it is not a case for a moat, so, hasNativeStack should not work for moats auto nativeVis = hasNativeStack && nativeVisible; return casterSide == side || !hidden || revealed || nativeVis; } bool SpellCreatedObstacle::blocksTiles() const { return !passable; } bool SpellCreatedObstacle::stopsMovement() const { return trap; } SpellID SpellCreatedObstacle::getTrigger() const { return trigger; } void SpellCreatedObstacle::fromInfo(const ObstacleChanges & info) { uniqueID = info.id; if(info.operation != ObstacleChanges::EOperation::ADD && info.operation != ObstacleChanges::EOperation::UPDATE) logGlobal->error("ADD or UPDATE operation expected"); JsonDeserializer deser(nullptr, info.data); deser.serializeStruct("obstacle", *this); } void SpellCreatedObstacle::serializeJson(JsonSerializeFormat & handler) { handler.serializeInt("spell", ID); handler.serializeInt("position", pos); handler.serializeInt("turnsRemaining", turnsRemaining); handler.serializeInt("casterSpellPower", casterSpellPower); handler.serializeInt("spellLevel", spellLevel); handler.serializeInt("casterSide", casterSide); handler.serializeInt("minimalDamage", minimalDamage); handler.serializeInt("type", obstacleType); handler.serializeBool("hidden", hidden); handler.serializeBool("revealed", revealed); handler.serializeBool("passable", passable); handler.serializeId("trigger", trigger, SpellID::NONE); handler.serializeBool("trap", trap); handler.serializeBool("removeOnTrigger", removeOnTrigger); handler.serializeBool("nativeVisible", nativeVisible); handler.serializeStruct("appearSound", appearSound); handler.serializeStruct("appearAnimation", appearAnimation); handler.serializeStruct("animation", animation); handler.serializeInt("animationYOffset", animationYOffset); { JsonArraySerializer customSizeJson = handler.enterArray("customSize"); customSizeJson.syncSize(customSize, JsonNode::JsonType::DATA_INTEGER); for(size_t index = 0; index < customSizeJson.size(); index++) customSizeJson.serializeInt(index, customSize.at(index)); } } std::vector SpellCreatedObstacle::getAffectedTiles() const { return customSize; } void SpellCreatedObstacle::battleTurnPassed() { if(turnsRemaining > 0) turnsRemaining--; } const AnimationPath & SpellCreatedObstacle::getAnimation() const { return animation; } const AnimationPath & SpellCreatedObstacle::getAppearAnimation() const { return appearAnimation; } const AudioPath & SpellCreatedObstacle::getAppearSound() const { return appearSound; } int SpellCreatedObstacle::getAnimationYOffset(int imageHeight) const { int offset = imageHeight % 42; if(obstacleType == CObstacleInstance::SPELL_CREATED || obstacleType == CObstacleInstance::MOAT) { offset += animationYOffset; } return offset; } VCMI_LIB_NAMESPACE_END