/* * TavernSlot.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once VCMI_LIB_NAMESPACE_BEGIN enum class TavernHeroSlot : int8_t { NONE = -1, NATIVE, // 1st / left slot in tavern, contains hero native to player's faction on new week RANDOM // 2nd / right slot in tavern, contains hero of random class }; enum class TavernSlotRole : int8_t { NONE = -1, SINGLE_UNIT, // hero was added after buying hero from this slot, and only has 1 creature in army FULL_ARMY, // hero was added to tavern on new week and still has full army RETREATED, // hero was owned by player before, but have retreated from battle and only has 1 creature in army RETREATED_TODAY, SURRENDERED, // hero was owned by player before, but have surrendered in battle and kept some troops SURRENDERED_TODAY, }; VCMI_LIB_NAMESPACE_END