/* * GameInstance.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "GameInstance.h" #include "CPlayerInterface.h" #include "CMT.h" #include "CServerHandler.h" #include "mapView/mapHandler.h" #include "globalLobby/GlobalLobbyClient.h" #include "mainmenu/CMainMenu.h" #include "windows/InfoWindows.h" #include "../lib/CConfigHandler.h" #include "../lib/GameLibrary.h" #include "../lib/texts/CGeneralTextHandler.h" std::unique_ptr GAME = nullptr; GameInstance::GameInstance() : serverInstance(std::make_unique()) , interfaceInstance(nullptr) { } GameInstance::~GameInstance() = default; CServerHandler & GameInstance::server() { if (!serverInstance) throw std::runtime_error("Invalid access to GameInstance::server"); return *serverInstance; } CMapHandler & GameInstance::map() { if (!mapInstance) throw std::runtime_error("Invalid access to GameInstance::map"); return *mapInstance; } std::shared_ptr GameInstance::mainmenu() { if(settings["session"]["headless"].Bool()) return nullptr; if (!mainMenuInstance) mainMenuInstance = std::make_shared(); return mainMenuInstance; } CPlayerInterface * GameInstance::interface() { return interfaceInstance; } void GameInstance::setServerInstance(std::unique_ptr ptr) { serverInstance = std::move(ptr); } void GameInstance::setMapInstance(std::unique_ptr ptr) { mapInstance = std::move(ptr); } void GameInstance::setInterfaceInstance(CPlayerInterface * ptr) { interfaceInstance = ptr; } void GameInstance::onGlobalLobbyInterfaceActivated() { server().getGlobalLobby().activateInterface(); } void GameInstance::onUpdate() { if (interfaceInstance) interfaceInstance->update(); } bool GameInstance::capturedAllEvents() { if (interfaceInstance) return interfaceInstance->capturedAllEvents(); else return false; } void GameInstance::onShutdownRequested(bool ask) { auto doQuit = [](){ throw GameShutdownException(); }; if(!ask) doQuit(); else { if (interface()) interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[69], doQuit, nullptr); else CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], {}, doQuit, {}, PlayerColor(1)); } }